Marketing and Value Creation Strategy Flashcards

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A deck of 60 vocabulary flashcards reviewing marketing concepts, STP strategies, product classifications, service characteristics, pricing models, and distribution strategy.

Last updated 5:48 AM on 8/31/26
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60 Terms

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Marketing (Core Definition)

The process by which companies engage customers, build strong customer relationships, and create customer value in order to capture value from customers in return.

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Marketing (Go & Go Definition)

The process of continuously and profitably satisfying target customer's needs, wants, and expectations superior to competition.

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Marketing (AMA Definition)

The activity, set of institutions, and processes for creating, communicating, delivering, and exchanging offerings that have value for customers, clients, partners, and society at large.

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Marketing Management

The art and science of choosing target markets and getting, keeping, and growing customers through creating, delivering, and communicating superior customer value.

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Marketer

Someone who seeks a response—attention, a purchase, a vote, a donation—from another party, called the prospect.

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Prospect

The party from whom a marketer seeks a response, such as attention, a purchase, a vote, or a donation.

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Needs

Basic human requirements that are a basic part of human survival, including physiological, safety, belonging, esteem, self-actualization, and self-transcendence.

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Wants

The form human needs take as shaped by culture and individual personality.

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Demands

Human wants that are backed by buying power.

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Market

The set of actual and potential buyers of a product or service.

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Market Segmentation

The process of dividing a market of potential customers into groups, or segments, based on different characteristics.

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Geographic Segmentation

Dividing a market based on geographic units such as country, city, density, language, climate, area, and population.

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Demographic Segmentation

Dividing a market based on demographic variables such as gender, age, education, income, social status, and life stage.

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Psychographic Segmentation

Dividing a market based on psychological characteristics such as values, attitudes, personality, interests, opinions, lifestyle, and concerns.

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Behavioral Segmentation

Dividing a market based on consumer behavior variables such as intent, usage, occasion, buyer stage, engagement, benefits, and life cycle.

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Targeting

Target market identification that looks at segment characteristics including disposable income, age, and level of education.

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Positioning

The process of establishing the image or identity of a brand or product in the consumer's mind so that consumers perceive it in a certain way.

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Marketing Mix (4 Ps)

The set of tactical marketing tools consisting of Product, Price, Place, and Promotion.

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Modern Marketing Management (4 Ps)

An expanded marketing framework consisting of People, Processes, Positioning, and Performance.

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Value Delivery Process

A three-phase process consisting of choosing the value, providing the value, and communicating the value.

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Product

Anything that can be offered to a market to satisfy a want or need, including physical goods, services, experiences, events, persons, places, properties, organizations, information, and ideas.

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Core Benefit

The fundamental service or benefit that the customer is really buying at the base level of the customer-value hierarchy.

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Expected Product

A set of attributes and conditions buyers normally expect when they purchase a product.

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Augmented Product

A product level that exceeds customer expectations through additional attributes, services, or benefits.

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Potential Product

All the possible augmentations and transformations a product or offering might undergo in the future.

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Product Differentiation

Differentiating a physical product through form, features, performance quality, conformance quality, durability, reliability, reparability, style, and customization.

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Services Differentiation

Differentiating a service through ordering ease, delivery, installation, customer training, customer consulting, maintenance and repair, and returns.

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Design

The totality of features that affect the way a product looks, feels, and functions to a consumer.

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Service

Any act or performance one party can offer to another that is essentially intangible and does not result in the ownership of anything.

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Intangibility

A service characteristic stating that services cannot be seen, tasted, felt, heard, or smelled before purchase.

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Inseparability

A service characteristic stating that services are typically produced and consumed simultaneously.

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Variability

A service characteristic stating that service quality depends on who provides them, when and where, and to whom.

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Perishability

A service characteristic stating that services cannot be stored for future sale or use.

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Self-Service Technologies (SSTs)

Automated tools in service delivery that make transactions more accurate, convenient, faster, and reduce costs.

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SERVQUAL Scale

A framework used to measure service quality across five attributes: Tangibles, Reliability, Responsiveness, Assurance, and Empathy.

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Tangibles (SERVQUAL)

The appearance of physical facilities, equipment, personnel, and written materials.

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Reliability (SERVQUAL)

The ability to perform the promised service dependably and accurately.

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Responsiveness (SERVQUAL)

The willingness to help customers and provide prompt service.

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Assurance (SERVQUAL)

Employees' knowledge, courtesy, and ability to inspire trust and confidence.

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Empathy (SERVQUAL)

Caring, easy access, good communication, customer understanding, and individualized attention given to customers.

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Fixed Costs

Costs that do not vary with production level or sales revenue.

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Variable Costs

Costs that vary directly with the level of production.

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Direct Materials Cost

The sum of costs for raw materials directly incorporated into a manufactured product.

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Direct Labor Cost

Wages paid to workers directly involved in manufacturing calculated on a per-piece or per-process basis.

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Markup

The difference between the selling price of a good or service and its cost, expressed as a percentage above the cost.

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Markup Percentage Formula

The mathematical formula expressed as Markup Percentage=Sales PriceUnit CostUnit Cost×100\text{Markup Percentage} = \frac{\text{Sales Price} - \text{Unit Cost}}{\text{Unit Cost}} \times 100.

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Target-Return Pricing

A method allowing a product manufacturer to recover a portion of investment per year, given by Target-Return Pricing=unit cost+desired return×invested capitalunit sales\text{Target-Return Pricing} = \text{unit cost} + \frac{\text{desired return} \times \text{invested capital}}{\text{unit sales}}.

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Psychological Pricing

A pricing strategy based on the theory that certain prices have a psychological impact, where prices are often set as odd prices focusing on the first digits.

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Loss Leader Pricing

A pricing strategy where a product is sold at a very low price to encourage consumers to buy other products.

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Price Lining

A pricing strategy designed to simplify a consumer's buying decision by offering products at distinct price points.

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Prestige Pricing

A pricing strategy that disregards unit cost and sets a high price to convey that a product is high-end.

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Marginal Pricing

Pricing products at a range below unit cost but higher than unit variable cost, basing price on the extra cost of making one additional unit.

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Predatory Pricing

The practice of charging a very low price for a product with the intent of driving competitors out of business or out of a market.

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Going Rate Pricing

A pricing strategy where a company prices its products at the same level or very close to its competitors' prices.

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Promotional Pricing

A temporary reduction in the selling price of a product or service in order to induce trial or encourage repeat purchase.

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Price Skimming

Establishing a high initial price for a product to skim the cream off the market before gradually reducing the price level.

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Penetration Pricing

Entering the market with a low initial price to capture a greater share of the market quickly.

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Place (Distribution)

The process in the marketing mix of moving products from the producer to the intended user.

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Wholesaling

The sale and distribution of goods to specific customer types such as resellers.

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Retailing

The process of bringing a product directly to customers in a retail store.