pe unit 4 aos 1

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51 Terms

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aerobic power

Maximum rate of ATP energy production from the aerobic energy system, in the presence of oxygen

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anaerobic capacity

Amount of ATP energy production from the anaerobic energy systems without oxygen. Energy is provided at a faster rate but with a limited capacity.

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muscular strength

The peak force that a muscle (or muscle group) can produce against a resistance in one maximal contraction. Can be represented as a 1-repetition maximum (1RM).

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muscular endurance

The ability of a muscle or group of muscles to sustain repeated contractions against a resistance for an extended period of time.

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muscular power

The ability to exert a maximal amount of force in the shortest period of time (ie. an explosive effort). A combination of strength and speed.

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speed

The rate of motion and the ability to move the whole body, or body parts from one place to another in the shortest possible time.

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agility

The ability to change direction or body position quickly and accurately, whilst maintaining balance.

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flexibility

The range of movement around a joint or sequence of joints. Can be static or dynamic.

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balance

The ability to maintain equilibrium while performing a desired task – stationary (static) or moving (dynamic).

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coordination

The ability to use different parts of the body together smoothly and efficiently, or to execute motor skills smoothly and accurately.

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tests for aerobic power

  • yo-yo intermittent recovery test

  • 20m shuttle run test

  • v02max treadmill test

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tests for anaerobic capacity

  • phosphate recovery test

  • 30 second peak power test

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tests for muscular strength

  • 1rm test (bench press, back squat, leg press)

  • grip strength dynamometer

  • seven stage abdominal strength test

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tests for muscular endurance

  • 60 second push up test

  • 30 second sit-up test

  • flexed arm hang test

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tests for muscular power

  • seated basketball throw test

  • vertical jump

  • standing long jump

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tests for speed

  • 20m sprint test

  • 35m sprint test

  • 50m sprint test

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tests for agility

  • illinois agility test

  • SEMO agility test

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tests for flexibility

  • shoulder and wrist elevation test

  • trunk flexion test (sit and reach)

  • ankle dorsiflexion test

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factors affecting aerobic power

AGE AND SEX

muscle fibre type - a greater percentage of slow twitch fibres will increase aerobic power V02 max

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factors affecting anaerobic capacity

AGE AND SEX

muscle fibre type - greater proportion of fast-twitch fibres will increase anaerobic capacity

lactate tolerance - the more metabolic by-products can be tolerated, the more high-intensity efforts can be made

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factors affecting muscular strength

AGE AND SEX

Muscle cross sectional area (size) – the larger the muscle, the greater the strength potential •

Muscle fibre type Fast-twitch (white) fibres are capable of greater strength output than are slow-twitch (red) fibres.

Speed of muscle contraction The more slowly a muscle contracts, the more force it can create

Warm up - Warmed-up muscles have a greater ability to create strength than muscles that are not warmed up.

Joint angle around the muscle - For each joint angle in movement, there is an optimal angle for the creation of strength

Muscle fibre arrangement - Multipennate and pennate arrangements have more sarcomeres. Therefore, they can generate greater muscular strength.

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factors affecting muscular endurance

SEX

muscle fibre type - greater proportion of slow twitch fibres will increase muscular endurance

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factors affecting muscular power

SEX

muscle fibre type - greater proportion of fast twitch fibres will increase muscular power

muscular strength - the stronger the individual, the more power they can produce

speed - a fine balance needs to be maintained for maximum power. too fast or too slow of a contraction will limit power

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factors affecting speed

AGE AND SEX

muscle fibre type - greater proportion of fast twitch fibres will increase speed

reaction time - the faster the reaction time, the greater the speed

flexibility - the greater the flexibility/stride/stroke length, the greater the speed

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factors affecting agility

AGE

muscle fibre type - the greater proportion of fast-twitch will increase speed and therefore agility

reaction time - the better an athlete’s reaction time, the faster they can respond to stimuli and change directions

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factors affecting flexibility

AGE AND SEX

warm up - warm up routines help increase temperature of muscle joint structures, helping increase flexibility

type of joint - some joints are designed for stability (e.g. knee), while others are designed for mobility (e.g. shoulder)

length of muscles at rest - if muscles at rest are shortened, the flexibility is limited

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factors affecting balance

AGE

ears - if the inner ear is damaged, balance can be affected

muscle strength - the lower your muscular strength, particularly in the core muscles, the less balanced you are likely to be

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factors affecting coordination

neurological conditions - different neurological conditions can impact sensory and motor information, which negatively affects coordination

stage of learning - as learners move from cognitive to autonomous stage or learning, there will be an increase in coordination as they master the movement skills

muscle strength and endurance - increased strength and endurance can make skills easier to complete, with greater coordination

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activity analysis

the recording and analysis of movement and skill data from a game, sport or activity, with the purpose of identifying physiological requirements to better tailor a training program to ensure specificity training

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purpose of activity of analysis

to breakdown requirements of sport to develop training programs specific to the athlete/team and improve performance

two types of data can be granted:

  • tactical and technical aspects of a performance

  • physiological requirements of the performance

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direct observation

the most common form of activity analysis where coaches position themselves in a coaching box or from the sidelines to view the performance. often SUBJECTIVE

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typical information gathered from direct observation

  • players movement patterns (how, where, intensity)

  • skill frequencies of particular movements

  • muscle group being utilised

  • set team plays and tactical strategies used

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digital recording

the use of digital video cameras, tablets, mobile apps, HR monitoring and global positioning systems (GPS)

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advantages of direct observation

  • can provide data quickly to performer (immediate feedback)

  • relatively easy to do

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advantages of digital recording

  • can be reviewed at a later date/ can be stored for future analysis

  • can be replayed or paused to obtain data

  • the athlete can observe their own technique

  • can be observed by multiple coaches for additional feedback

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disadvantages of direct observation

  • hard to watch performance and record at the same (vision limited to what observer can see)

  • labour intensive

  • highly subjective and memory depended

  • no recorded video for comparison

  • cannot be viewed by a different coach for alternative feedback

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disadvantages of digital recording

  • can be expensive

  • technical expertise needed to operate equipment

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skill frequency

the recording of how often a skill or movement is performed (aka statistics)

involves recording all relevant skills int he game situation, therefore requires a thorough knowledge of the game, skills and terminology

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movement patterns

reveals typical activities of movement completed by a performer during a game or an activity

2 main methods - manual recording or digital/gps recording

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heart rates

provides an indication of energy expenditure and intensity of activity

can be collected manually (pulse rates) OR using telemeter device (hr monitor)

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disadvantages of heart rates

  • have to calibrate the device to each individual

  • during low intensity efforts, factors such as stress, temperature, fear and excitement need to be considered

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work to rest ratios

summary of the time an athlete spends physically working compared to the time spent resting/recovering

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things to record in W:R data

  • total work and rest time

  • average time per effort and rest time

  • longest work and rest

  • W:R rates

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purpose of fitness testing pre-program testing

  • To identify baseline/benchmarks

  • To identify strengths and weaknesses

  • To motivate participants

  • To determine player suitability

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purpose of fitness testing during program testing

  • to motivate participants

  • to evaluate effectiveness of the training program

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purpose of fitness testing post-program testing

  • to evaluate the effectiveness of the training program

  • to review benchmarks

  • to motivate participants

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physiological perspective

take into account:

  • subjects current fitness and health conditions

  • capability of athletes

  • which tests mimics the movement the best

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psychological perspective

take into account

  • subject’s psychological state and how it may influence effectiveness of training

    • first time vs tested regularly

  • some tests can be completed in groups

    • increases motivation

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validity

refers to the degree to which a test measures what it is supposed to measure

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reliability

refers to the ability to reproduce consistent test results if we perform the etst multiple times in succession

reliability can be improved through:

  • same warm up, same sequence of tests, same recovery between tests, same time of day, same environment conditions, similar nutritional/hydration status

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accuracy

means that the results recorded are a true reflection of what is being test

this is associated with the protocols of the testing being adhered to, and the use of equipment

accuracy can be increased through:

  • calibrating equipment

  • using specialised technology

  • increased participant understanding of instructions