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Algorithm
a finite set of instructions that accomplish a task
API Application Program Interface
specifications for how functions in a library behave and can be used
Argument
the value passed to the parameter
Assignment Operator
allows a program to change the value represented by a variable
Bandwidth
the maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second
Binary Search
a search algorithm that starts at the middle of a sorted set of numbers and removes half of the data; this process repeats until the desired value is found or all elements have been eliminated
Boolean Value
a data type that is either true or false
Citizen Science
scientific research conducted in whole or part by distributed individuals, many of whom may not be scientists, who contribute relevant data to research using their own computing devices.
Cleaning Data
a process that makes the data uniform without changing its meaning (e.g., replacing all equivalent abbreviations, spellings, and capitalizations with the same word).
Comment
form of program documentation written into the program to be read by people and which do not affect how a program runs
Comparison Operator
Computer Virus Scanning Software
protects a computing system against infection
Computing Device
a machine that can run a program, including computers, tablets, servers, routers, and smart sensors
Computing Innovation
includes a program as an integral part of its function. Can be physical (e.g. self
Computing Network
a group of interconnected computing devices capable of sending or receiving data.
Computing System
a group of computing devices and programs working together for a common purpose
Conditional Statement
affects the sequential flow of control by executing different statements based on the value of a Boolean expression
Correlation
a relationship between two pieces of data, typically referring to the amount that one varies in relation to the other.
Crowdsourcing
the practice of obtaining input or information from a large number of people via the Internet
Data Abstraction
manage complexity in programs by giving a collection of data a name without referencing the specific details of the representation
Data Bias
data that does not accurately reflect the full population or phenomenon being studied
Data Filtering
choosing a smaller subset of a data set to use for analysis, for example by eliminating / keeping only certain rows in a table
Debugging
Finding and fixing problems in an algorithm or program
Decision Problem
a problem with a yes/no answer (e.g., is there a path from A to B?)
Decryption
a process that reverses encryption, taking a secret message and reproducing the original plain text
Development Process
the steps or phases used to create a piece of software. Typical phases include investigating, designing, prototyping, and testing.
Digital Divide
differing access to computing devices and the Internet, based on socioeconomic, geographic, or demographic characteristics
Distributed Computing
a model in which programs are run by multiple devices
Documentation
a written description of how a command or piece of code works or was developed
Domain Name System (DNS)
the system responsible for translating domain names like example.com into IP addresses
Efficiency
a measure of how many steps are needed to complete an algorithm
Element
an individual value in a list that is assigned a unique index
Encryption
a process of encoding messages to keep them secret, so only "authorized" parties can read it
Event Driven Programming
some program statements run when triggered by an event, like a mouse click or a key press
Expression
a combination of operators and values that evaluates to a single value
Fault Tolerant
Can continue to function even in the event of individual component failures. This is important because elements of complex systems like a computer network fail at unexpected times, often in groups.
Function
a named group of programming instructions. Also referred to as a “procedure”.
Function Call
a command that executes the code within a function
Heuristic
provides a "good enough" solution to a problem when an actual solution is impractical or impossible
HyperText Transfer Protocol (HTTP)
the protocol used for transmitting web pages over the Internet
Index
a common method for referencing the elements in a list or string using numbers
Infinite Loop
occurs when the ending condition will never evaluate to true
Information
the collection of facts and patterns extracted from data
Information
the collection of facts and patterns extracted from data
Input
data that are sent to a computer for processing by a program. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
Internet Protocol (IP)
a protocol for sending data across the Internet that assigns unique numbers (IP addresses) to each connected device
IP Address
The unique number assigned to each device on the Internet
Iteration
a repetitive portion of an algorithm which repeats a specified number of times or until a given condition is met
Iteration
a repetitive portion of an algorithm which repeats a specified number of times or until a given condition is met
Keylogging
the use of a program to record every keystroke made by a computer user in order to gain fraudulent access to passwords and other confidential information
Library
a group of functions (procedures) that may be used in creating new programs
Linear Search
a search algorithm which checks each element of a list, in order, until the desired value is found or all elements in the list have been checked
List
an ordered collection of elements
Logical Operator
NOT, AND, and OR, which evaluate to a Boolean value
Logical Operator
NOT, AND, and OR, which evaluate to a Boolean value
Malware
software intended to damage a computing system or to take partial control over its operation
Metadata
data about data
Modularity
the subdivision of a computer program into separate subprograms
Multi
factor Authentication
Optimization Problem
a problem with the goal of finding the "best" solution among many (e.g., what is the shortest path from A to B?)
Output
any data that are sent from a program to a device. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
Packet
A chunk of data sent over a network. Larger messages are divided into packets that may arrive at the destination in order, out
Pair Programming
a collaborative programming style in which two programmers switch between the roles of writing code and tracking or planning high level progress
Parallel Computing
a model in which programs are broken into small pieces, some of which are run simultaneously
Parameter
a variable in a function definition. Used as a placeholder for values that will be passed through the function
Path
the series of connections between computing devices on a network starting with a sender and ending with a receiver
Personally Identifiable Information (PII)
information about an individual that identifies, links, relates, or describes them
Phishing
a technique that attempts to trick a user into providing personal information. That personal information can then be used to access sensitive online resources, such as bank accounts and emails
Problem
a general description of a task that can (or cannot) be solved with an algorithm
Procedural Abstraction
a process and allows a procedure to be used only knowing what it does, not how it does it. Procedural abstraction allows a solution to a large problem to be based on the solution of smaller subproblems. This is accomplished by creating procedures to solve each of the subproblems.
Program
a collection of program statements. Programs run (or “execute”) one command at a time.
Program Statement
a command or instruction. Sometimes also referred to as a code statement.
Protocol
An agreed
Public Key Encryption
pairs a public key for encryption and a private key for decryption. The sender does not need the receiver’s private key to encrypt a message, but the receiver’s private key is required to decrypt the message
Reasonable Time
Algorithms with a polynomial efficiency or lower (constant, linear, square, cube, etc.) are said to run in a reasonable amount of time
Redundancy
The inclusion of extra components so that a system can continue to work even if individual components fail, for example by having more than one path between any two connected devices in a network
Return
used to return the flow of control to the point where the procedure (also known as a function) was called and to return the value of expression
Rouge Access Point
a wireless access point that gives unauthorized access to secure networks
Router A type of computer that forwards data across a network
Selection
deciding which steps to do next
Sequencing
putting steps in an order
Sequential Computing
a model in which programs run in order, one command at a time
Sequential Programming
program statements run in order, from top to bottom
Speedup
the time used to complete a task sequentially divided by the time to complete a task in parallel
String
an ordered sequence of characters
Symmetric Key Encryption involves one key for both encryption and decryption
Traversal
the process of accessing each item in a list one at a time
Undecidable Problem
a problem for which no algorithm can be constructed that is always capable of providing a correct yes
Unreasonable Time
Algorithms with exponential or factorial efficiencies are examples of algorithms that run in an unreasonable amount of time
User Interface
the inputs and outputs that allow a user to interact with a piece of software. User interfaces can include a variety of forms such as buttons, menus, images, text, and graphics.
Variable
a named reference to a value that can be used repeatedly throughout a program
World Wide Web
a system of linked pages, programs, and files