APCSP Vocab

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92 Terms

1

Algorithm

a finite set of instructions that accomplish a task

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2

API Application Program Interface

specifications for how functions in a library behave and can be used

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3

Argument

the value passed to the parameter

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4

Assignment Operator

allows a program to change the value represented by a variable

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5

Bandwidth

the maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second

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6

Binary Search

a search algorithm that starts at the middle of a sorted set of numbers and removes half of the data; this process repeats until the desired value is found or all elements have been eliminated

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7

Boolean Value

a data type that is either true or false

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8

Citizen Science

scientific research conducted in whole or part by distributed individuals, many of whom may not be scientists, who contribute relevant data to research using their own computing devices.

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9

Cleaning Data

a process that makes the data uniform without changing its meaning (e.g., replacing all equivalent abbreviations, spellings, and capitalizations with the same word).

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10

Comment

form of program documentation written into the program to be read by people and which do not affect how a program runs

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11

Comparison Operator

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12

Computer Virus Scanning Software

protects a computing system against infection

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13

Computing Device

a machine that can run a program, including computers, tablets, servers, routers, and smart sensors

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14

Computing Innovation

includes a program as an integral part of its function. Can be physical (e.g. self

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15

Computing Network

a group of interconnected computing devices capable of sending or receiving data.

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16

Computing System

a group of computing devices and programs working together for a common purpose

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17

Conditional Statement

affects the sequential flow of control by executing different statements based on the value of a Boolean expression

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18

Correlation

a relationship between two pieces of data, typically referring to the amount that one varies in relation to the other.

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19

Crowdsourcing

the practice of obtaining input or information from a large number of people via the Internet

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20

Data Abstraction

manage complexity in programs by giving a collection of data a name without referencing the specific details of the representation

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21

Data Bias

data that does not accurately reflect the full population or phenomenon being studied

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22

Data Filtering

choosing a smaller subset of a data set to use for analysis, for example by eliminating / keeping only certain rows in a table

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23

Debugging

Finding and fixing problems in an algorithm or program

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24

Decision Problem

a problem with a yes/no answer (e.g., is there a path from A to B?)

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25

Decryption

a process that reverses encryption, taking a secret message and reproducing the original plain text

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26

Development Process

the steps or phases used to create a piece of software. Typical phases include investigating, designing, prototyping, and testing.

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27

Digital Divide

differing access to computing devices and the Internet, based on socioeconomic, geographic, or demographic characteristics

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28

Distributed Computing

a model in which programs are run by multiple devices

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29

Documentation

a written description of how a command or piece of code works or was developed

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30

Domain Name System (DNS)

the system responsible for translating domain names like example.com into IP addresses

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31

Efficiency

a measure of how many steps are needed to complete an algorithm

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32

Element

an individual value in a list that is assigned a unique index

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33

Encryption

a process of encoding messages to keep them secret, so only "authorized" parties can read it

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34

Event Driven Programming

some program statements run when triggered by an event, like a mouse click or a key press

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35

Expression

a combination of operators and values that evaluates to a single value

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36

Fault Tolerant

Can continue to function even in the event of individual component failures. This is important because elements of complex systems like a computer network fail at unexpected times, often in groups.

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37

Function

a named group of programming instructions. Also referred to as a “procedure”.

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38

Function Call

a command that executes the code within a function

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39

Heuristic

provides a "good enough" solution to a problem when an actual solution is impractical or impossible

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40

HyperText Transfer Protocol (HTTP)

the protocol used for transmitting web pages over the Internet

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41

Index

a common method for referencing the elements in a list or string using numbers

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42

Infinite Loop

occurs when the ending condition will never evaluate to true

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43

Information

the collection of facts and patterns extracted from data

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44

Information

the collection of facts and patterns extracted from data

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45

Input

data that are sent to a computer for processing by a program. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.

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46

Internet Protocol (IP)

a protocol for sending data across the Internet that assigns unique numbers (IP addresses) to each connected device

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47

IP Address

The unique number assigned to each device on the Internet

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48

Iteration

a repetitive portion of an algorithm which repeats a specified number of times or until a given condition is met

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49

Iteration

a repetitive portion of an algorithm which repeats a specified number of times or until a given condition is met

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50

Keylogging

the use of a program to record every keystroke made by a computer user in order to gain fraudulent access to passwords and other confidential information

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51

Library

a group of functions (procedures) that may be used in creating new programs

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52

Linear Search

a search algorithm which checks each element of a list, in order, until the desired value is found or all elements in the list have been checked

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53

List

an ordered collection of elements

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54

Logical Operator

NOT, AND, and OR, which evaluate to a Boolean value

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55

Logical Operator

NOT, AND, and OR, which evaluate to a Boolean value

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56

Malware

software intended to damage a computing system or to take partial control over its operation

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57

Metadata

data about data

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58

Modularity

the subdivision of a computer program into separate subprograms

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59

Multi

factor Authentication

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60

Optimization Problem

a problem with the goal of finding the "best" solution among many (e.g., what is the shortest path from A to B?)

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61

Output

any data that are sent from a program to a device. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.

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62

Packet

A chunk of data sent over a network. Larger messages are divided into packets that may arrive at the destination in order, out

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63

Pair Programming

a collaborative programming style in which two programmers switch between the roles of writing code and tracking or planning high level progress

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64

Parallel Computing

a model in which programs are broken into small pieces, some of which are run simultaneously

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65

Parameter

a variable in a function definition. Used as a placeholder for values that will be passed through the function

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66

Path

the series of connections between computing devices on a network starting with a sender and ending with a receiver

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67

Personally Identifiable Information (PII)

information about an individual that identifies, links, relates, or describes them

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68

Phishing

a technique that attempts to trick a user into providing personal information. That personal information can then be used to access sensitive online resources, such as bank accounts and emails

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69

Problem

a general description of a task that can (or cannot) be solved with an algorithm

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70

Procedural Abstraction

a process and allows a procedure to be used only knowing what it does, not how it does it. Procedural abstraction allows a solution to a large problem to be based on the solution of smaller subproblems. This is accomplished by creating procedures to solve each of the subproblems.

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71

Program

a collection of program statements. Programs run (or “execute”) one command at a time.

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72

Program Statement

a command or instruction. Sometimes also referred to as a code statement.

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73

Protocol

An agreed

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74

Public Key Encryption

pairs a public key for encryption and a private key for decryption. The sender does not need the receiver’s private key to encrypt a message, but the receiver’s private key is required to decrypt the message

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75

Reasonable Time

Algorithms with a polynomial efficiency or lower (constant, linear, square, cube, etc.) are said to run in a reasonable amount of time

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76

Redundancy

The inclusion of extra components so that a system can continue to work even if individual components fail, for example by having more than one path between any two connected devices in a network

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77

Return

used to return the flow of control to the point where the procedure (also known as a function) was called and to return the value of expression

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78

Rouge Access Point

a wireless access point that gives unauthorized access to secure networks

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79

Router A type of computer that forwards data across a network

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80

Selection

deciding which steps to do next

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81

Sequencing

putting steps in an order

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82

Sequential Computing

a model in which programs run in order, one command at a time

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83

Sequential Programming

program statements run in order, from top to bottom

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84

Speedup

the time used to complete a task sequentially divided by the time to complete a task in parallel

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85

String

an ordered sequence of characters

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86

Symmetric Key Encryption involves one key for both encryption and decryption

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87

Traversal

the process of accessing each item in a list one at a time

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88

Undecidable Problem

a problem for which no algorithm can be constructed that is always capable of providing a correct yes

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89

Unreasonable Time

Algorithms with exponential or factorial efficiencies are examples of algorithms that run in an unreasonable amount of time

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90

User Interface

the inputs and outputs that allow a user to interact with a piece of software. User interfaces can include a variety of forms such as buttons, menus, images, text, and graphics.

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91

Variable

a named reference to a value that can be used repeatedly throughout a program

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92

World Wide Web

a system of linked pages, programs, and files

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