1/4
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
---|
No study sessions yet.
Semiotics - Barthes
Products communicate meaning through visual and technical codes
Using connotations and denotations to create meaning.
Symbolic codes - meanings from symbols e.g. bats repeated code that are now a symbol for vampires
Semantic codes - media code we understand have hidden meaning (connotations) e.g. red are semantic codes from horror movies
Action codes - something will happen (checkoffs gun) e.g. hinting to narrative in poster
Enigma codes - mystery, engages audiences, e.g. taglines
Cultural codes - will only understand if part of that culture e.g. references to black history in Formation
Narratology - Todorov
narrative follow 3 part structure
Start w/ equilibrium → Some kind of disruption → new equilibrium restored
Common in adverts and film
KOTV hints to lots of disruption w/ the vampires and attacking bats
Some challenge narrative for a hook at start or incentive to continue
Genre - Neale
genres made up of repetition and difference
Generic fluidity - over time genres change
Audiences like familiarity as they know what they like but also seeing something new and not to repetitive
Allow precise and specific targeting of audiences
Binary opposition - levi-strauss
media products have underlying structures
2 things being represented as complete opposite to each other
Can create conflict and interest but also meaning
Tide in binary opposition to other products (conclusion tide is better)
Postmodernism - Baudrillard
features of postmodern product:
Irony - opposite to what should happen, happens
Parody/homage - homage out of respect, parody to make fun of/silly
Bricolage - sampling old media products to make new ones
Intertextual reference - making reference to other products (e.g. tide headband - Rosie the riveter) (zoella)
Fragmented narrative - flash forwards, flash backs
Self reflexivity - braking the 4th wall (zoella)
Loss of reality as media products advance
Simulacrum - artificial copy of reality, hard to tell difference between real and manufactured