media language

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5 Terms

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Semiotics - Barthes

  • Products communicate meaning through visual and technical codes

  • Using connotations and denotations to create meaning.

  • Symbolic codes - meanings from symbols e.g. bats repeated code that are now a symbol for vampires

  • Semantic codes - media code we understand have hidden meaning (connotations) e.g. red are semantic codes from horror movies

  • Action codes - something will happen (checkoffs gun) e.g. hinting to narrative in poster

  • Enigma codes - mystery, engages audiences, e.g. taglines

  • Cultural codes - will only understand if part of that culture e.g. references to black history in Formation

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Narratology - Todorov

  • narrative follow 3 part structure

  • Start w/ equilibrium → Some kind of disruption → new equilibrium restored

  • Common in adverts and film

  • KOTV hints to lots of disruption w/ the vampires and attacking bats

  • Some challenge narrative for a hook at start or incentive to continue

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Genre - Neale

  • genres made up of repetition and difference

  • Generic fluidity - over time genres change

  • Audiences like familiarity as they know what they like but also seeing something new and not to repetitive

  • Allow precise and specific targeting of audiences

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Binary opposition - levi-strauss

  • media products have underlying structures

  • 2 things being represented as complete opposite to each other

  • Can create conflict and interest but also meaning

  • Tide in binary opposition to other products (conclusion tide is better)

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Postmodernism - Baudrillard

  • features of postmodern product:

    • Irony - opposite to what should happen, happens

    • Parody/homage - homage out of respect, parody to make fun of/silly

    • Bricolage - sampling old media products to make new ones

    • Intertextual reference - making reference to other products (e.g. tide headband - Rosie the riveter) (zoella)

    • Fragmented narrative - flash forwards, flash backs

    • Self reflexivity - braking the 4th wall (zoella)

  • Loss of reality as media products advance

  • Simulacrum - artificial copy of reality, hard to tell difference between real and manufactured