MMA 122 MIDTERM

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52 Terms

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Scale

Measurement method (e.g., 1⁄4” equals a foot,1m1000mm).

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Proportion

Relative size compared to other elements or mental norms/standards.

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Scale of Art

  • Human Scale Reference

  • Internal Proportions and References

  • Contrast of Scale

  • Manipulating Scale

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Human Scale Reference

  • Artistic scale in relation to other art, surroundings, or human size.

  • Unusual scale attracts attention.

  • Importance of sheer size.

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Internal Proportions and References

  • Scale relative to the overall area of the format.

  • Proportion alters visual effects.

  • Scale within a work of art provides context and meaning.

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Contrast of Scale

  • Use of unexpected or exaggerated scale to attract attention.

  • Manipulating scale for different visual effects.

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Manipulating Scale

  • Hieratic Scale and Fantasy

  • Surrealism

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Surrealism

Art form based on paradox and irrationality, using scale to present impossible situations.

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Hieratic Scale and Fantasy

Deliberate changing of natural scale, like in religious paintings for emphasis.

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Proportion

  • The Human Standard

  • The Golden-Ratio Model

  • Geometry and Notions of the Ideal

  • The Golden Ratio (Fibonacci Sequence)

  • The Rule of Thirds

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The Human Standard

  • Standards of proportion based on ideals (e.g., Leonardo's drawing based on Vitruvius).

  • Canons of proportion set standards of perfection.

  • Example "ten heads tall" in fashion illustration.

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The Golden-Ratio Model

  • Distortions in proportion provoke reactions.

  • Large head to body ratio suggests childlike proportions.

  • Such artworks cause us to reconsider our perceptions.

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Geometry and Notions of the Ideal

  • Proportion linked to ratio, with ancient Greeks seeking ideal proportions.

  • Perfect body deemed seven heads tall; ideal proportions extended to architectural design.

  • Influence of the golden rectangle in art and design.

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The Golden Ratio (Fibonacci Sequence)

Series 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, ...

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The Rule of Thirds

  • Involves mentally dividing the image into thirds using horizontal and vertical lines.

  • Important elements positioned along these lines or at their intersections.

  • Off-centre composition is more pleasing and natural, encouraging creative use of negative space.

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Balance

  • Innate sense of balance observed in children.

  • Lack of balance disturbs us, even in non-physical

  • contexts like design or painting.

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Pictorial Balance

  • Equal weight distribution expected on either side of a center vertical axis for equilibrium.

  • Imbalance leads to vague uneasiness or dissatisfaction.

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Horizontal and Vertical Placement

Aim for equal distribution of visual weight in composition.

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Imbalance

Purposeful imbalance can create tension or disquieting responses in viewers.

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Symmetrical Balance

  • Shapes repeated in same positions on either side of a vertical axis.

  • Exploited in public buildings to suggest dignity and power.

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Symmetry for Emphasis

Ordered or symmetrical landscape evokes formal gardens or human intervention.

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Asymmetrical Balance

  • Achieved with dissimilar objects having equal visual weight.

  • Analogy of feathers and lead illustrates essence of asymmetrical balance.

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Balance by Value and Color

Contrast of light and dark contributes to visual balance.

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Balance by Value and Color

Dissimilar objects equally interesting to the eye contribute to balance.

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Balance by Texture and Pattern

  • can create visual interest and balance within a design. For instance, a rough texture can balance out a smooth one, or a highly detailed texture can offset a plain surface.

  • Contrast in - can be used to distribute visual weight evenly across the composition, ensuring that no single element dominates the viewer's attention.

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Balance by Texture and Pattern

  • repetitive motifs or designs that can be used to establish rhythm and balance within a composition.

  • can be used to establish a cohesive visual flow, guiding the viewer's eye from one area of the composition to another and maintaining balance throughout.

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Balance by Position and Eye Direction

  • Large item closer to center balanced by smaller item placed outward.

  • Eye direction used for balance and compositional unity.

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Crystallographic Balance

  • Geometric Repetition

  • Symmetry and Order

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Geometric Repetition

  • Artists often employ repeated geometric shapes or forms to create a sense of balance and order within a composition.

  • The repetition of geometric patterns can evoke feelings of stability and uniformity, contributing to the overall balance of the artwork.

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Symmetry and Order

  • Crystallographic balance often relies on principles of symmetry and order, with geometric elements arranged in a precise and systematic manner.

  • Symmetrical arrangements of shapes and forms create a sense of equilibrium and visual stability, appealing to the viewer's sense of harmony.

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Radial Balance

Visual elements arranged around a central point, prevalent in designs like car wheels or architectural domes.

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Rhythm

  • visual art and design often described using music terminology.

  • evoke memories or associations in other senses.

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Kinesthetic Empathy

  • Visual experience stimulating another sense

  • refers to the phenomenon where a visual experience triggers a physical sensation or movement response in the viewer.

  • It implies a deep connection between the visual stimuli and the viewer's physical and sensory experiences.

  • For example, viewing a painting of dancers may evoke a sense of movement in the viewer's own body, mimicking the rhythm depicted in the artwork.

  • This phenomenon enhances the viewer's engagement with the artwork, making it a multisensory experience rather than purely visual.

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Element

  • Visual tools used by artists to create a composition.

  • Line, shape, form, space, texture, value, and color.

  • Used for creating visual interest, expressing emotions,and conveying meaning.

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Principle

Represents how artists use elements to convey meaning and achieve effects.

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Line

  • Defined as a set of points or a point set in motion.

  • Can vary in thickness, direction, and style.

  • Used to create shapes, textures, patterns, and convey emotions.

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Contour

Outlines that define the shape and boundaries of an object, portraying its form on a flat surface.

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Cross-contour

Lines that follow the internal structure or surface contours of an object, enhancing its three-dimensional appearance.

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Abstract

Non-representational lines used for expressive or aesthetic purposes, allowing artists to experiment with line quality and composition to convey emotions or concepts.

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Shapes and Forms

  • visually perceived areas enclosed by lines or color.

  • Used to create patterns, convey emotions, and draw attention.

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Naturalistic

Accurate representations of objects as they appear in reality, focusing on detail and realism.

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Idealistic

Idealized representations adhering to cultural or aesthetic standards of beauty, harmony, and proportion.

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Distorted

Exaggerated or altered representations used for expressive or symbolic purposes, often seen in surrealism and caricature.

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Abstract

Non-representational forms that depart from realism, focusing on simplified or symbolic shapes to evoke emotions or ideas.

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Texture and Pattern

  • perceived surface quality, can be visual or tactile.

  • can be actual or implied, creating visual or tactile sensations.

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Texture and Pattern

a design that repeats, created by shapes, lines, or colors.

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Geometric

Precise, symmetrical patterns created using geometric shapes like squares, circles, and triangles.

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Fractal

Complex, self-similar patterns that repeat at different scales, often found in nature and digital art.

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Organic

Irregular, fluid patterns inspired by natural forms such as leaves, waves, and clouds.

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Value

  • Refers to the lightness or darkness of a color.

  • Shading techniques like hatching and cross-hatching create value.

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Space

  • Refers to the area around, between, and within objects.

  • Visual depth is created using techniques like overlapping and size variation.

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Motion

Created through lines, shapes, animation, rhythm, and

optical illusions.