an ability acquired by training -movements that make them up are adaptable to environment
2
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Cognitive skills:
knowledge + mental ability (math, sudoku)
3
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Perceptual skills
ability to recognize/discriminate (colors on traffic light in different areas, memory)
4
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Motor skills
quality of movement -require voluntary control (joints/body parts) to achieve a goal -need to learned/relearned -evaluated in terms of outcome (ex. running, crawling, sitting)
5
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Reflexes
-involuntary -happen way faster than skills (ex. blink, looking at object while eyes stay forward, changes in pupils, coughing/sneezing due to irritation in nasal passages)
6
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Abilities
-Relatively stable/enduring trait (genetically inherited/developed during growth/maturation) -not easily modifiable by practice/experience -underline motor skills (ex. reaction time, hand-eye coordination, dexterity)
7
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Movements
-parts of a skill that are observable + measurable -evaluated in terms of how they're produced (ex. lifting arm above head,
8
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Influences on Motor Skills
-Individual -Task/Skill -Environment
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Individual
-previous skill lvl -psychological characteristics -bodily constraints - age + development readiness
-practice vs performance (location) -stable/varying conditions -observers/other perceptual elements -constraints on movement possibilities
12
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Motor Skills
humans can learn them
13
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Movements
humans can't learn them
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Many-to-one
-variety of movements that can accomplish the same action goal (ex. 3 ways to throw a ball, walk/run up the stairs to class)
15
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One-to-many
-1 movement pattern could be used to achieve many different action goals (ex. front crawl w/ goals: swim length, improve endurance)
16
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Maximum certainty of goal attaintment
Consecutive success (unable to hit/score goal)
17
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Minimum energy expenditure
(waste): less physical and mental exertion required
18
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Minimum movement time
Performance increases w/ reduced time to execute (ex. stacking cups)
19
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Maximum adaptability
ability to achieve task goals under a variety of settings (ex. walking on different surfaces)
20
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Motor equivalence
ability to complete tasks under different conditions/situations (ex. writing on paper vs chalkboard, writing w/ diff body parts)
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Motor variability
natural variation -> posture, movements, muscle activity (motor performance) - "repetition without repetition" -never perform the task same 2 ways in a row
22
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Motor consistency
-applying unchanging movement boundaries to an action to achieve a goal
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Motor modifiability
Ability to modify movement pattern, even during execution -don't have to carry out until the end/change during movement
24
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Key challenge for degrees of Freedom
multiple ways to perform a movement to achieve the same goal, meaning the brain has an infinite amount of actions courses to choose from
25
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Degrees of freedom
# of individual components in a system and # of ways each component can vary
26
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1D classifications
-Size -Temporal -Staibility
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Size of musculature
(movement precision) Fine (Small) -> Gross (Large)
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Temporal predictability
(where task begins/ends) Discrete (squat/snapping) -> Continuous (running/walking) Discrete (playing a piano piece on the piano) -(serial)-> Continuous (driving)
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Stability of the environment
(supporting surfaces, objects needed, other ppl/animals) Closed (nothing in motion, free throw, penalty) -> Open (a lot moving, boxing another person, water polo)
30
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1D systems
don't always capture complete complexity of many skills that a practitioner must take into account when making decisions: instruction, practice routine + therapy regiment