Test 1

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Sports

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30 Terms

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Skill
an ability acquired by training
-movements that make them up are adaptable to environment
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Cognitive skills:
knowledge + mental ability (math, sudoku)
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Perceptual skills
ability to recognize/discriminate (colors on traffic light in different areas, memory)
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Motor skills
quality of movement
-require voluntary control (joints/body parts) to achieve a goal
-need to learned/relearned
-evaluated in terms of outcome
(ex. running, crawling, sitting)
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Reflexes
-involuntary
-happen way faster than skills
(ex. blink, looking at object while eyes stay forward, changes in pupils, coughing/sneezing due to irritation in nasal passages)
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Abilities
-Relatively stable/enduring trait (genetically inherited/developed during growth/maturation)
-not easily modifiable by practice/experience
-underline motor skills
(ex. reaction time, hand-eye coordination, dexterity)
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Movements
-parts of a skill that are observable + measurable
-evaluated in terms of how they're produced
(ex. lifting arm above head,
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Influences on Motor Skills
-Individual
-Task/Skill
-Environment
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Individual
-previous skill lvl
-psychological characteristics
-bodily constraints
- age + development readiness
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Task/Skill
-performed alone/ w/ others
-speed/perceptual demands
-equipment
-rules constraining action
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Environment
-practice vs performance (location)
-stable/varying conditions
-observers/other perceptual elements
-constraints on movement possibilities
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Motor Skills
humans can learn them
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Movements
humans can't learn them
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Many-to-one
-variety of movements that can accomplish the same action goal
(ex. 3 ways to throw a ball, walk/run up the stairs to class)
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One-to-many
-1 movement pattern could be used to achieve many different action goals
(ex. front crawl w/ goals: swim length, improve endurance)
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Maximum certainty of goal attaintment
Consecutive success (unable to hit/score goal)
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Minimum energy expenditure
(waste): less physical and mental exertion required
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Minimum movement time
Performance increases w/ reduced time to execute
(ex. stacking cups)
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Maximum adaptability
ability to achieve task goals under a variety of settings
(ex. walking on different surfaces)
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Motor equivalence
ability to complete tasks under different conditions/situations
(ex. writing on paper vs chalkboard, writing w/ diff body parts)
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Motor variability
natural variation -> posture, movements, muscle activity (motor performance)
- "repetition without repetition"
-never perform the task same 2 ways in a row
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Motor consistency
-applying unchanging movement boundaries to an action to achieve a goal
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Motor modifiability
Ability to modify movement pattern, even during execution
-don't have to carry out until the end/change during movement
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Key challenge for degrees of Freedom
multiple ways to perform a movement to achieve the same goal, meaning the brain has an infinite amount of actions courses to choose from
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Degrees of freedom
# of individual components in a system and # of ways each component can vary
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1D classifications
-Size
-Temporal
-Staibility
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Size of musculature
(movement precision)
Fine (Small) -> Gross (Large)
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Temporal predictability
(where task begins/ends)
Discrete (squat/snapping) -> Continuous (running/walking)
Discrete (playing a piano piece on the piano) -(serial)-> Continuous (driving)
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Stability of the environment
(supporting surfaces, objects needed, other ppl/animals)
Closed (nothing in motion, free throw, penalty) -> Open (a lot moving, boxing another person, water polo)
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1D systems
don't always capture complete complexity of many skills that a practitioner must take into account when making decisions: instruction, practice routine + therapy regiment