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momentum (p→) =
mv→
sum of force in terms of momentum
ΣF→ = dp→/dt
if sum of forces is zero
momentum is conserved, and vice versa
impulse (I→) =
Δp→ = F→avg * Δt
F→avg
1/Δt ∫t1 to t2 of F dt
elastic collision
total KE and momentum are conserved
inelastic collision
total KE changes while total momentum is conserved
perfectly inelastic collision
two colliding objects stick together after collision
vf of perfectly inelastic
m1v1 + m2v2 / m1 + m2 (v are vectors!)
elastic collision in 1d relation of velocities before and after
Δvi = -Δvf
v1f in 1d elastic

v2f in 1d elastic

glancing elastic collision in 2D components
x: m1v1i = m1v1fcosθ + m2v2fcosφ
y: 0 = m1v1fsinθ + m2v2fsinφ
when m’s are equal in glancing collision (e.g. billiard balls)
v1i² = V1f² + V2f²
in billiard ball situation, dot product of final velocities is zero, meaning
they are orthogonal
left off on
center of mass and rockets