Marketing Management – Sony Headphones Case & Core Concepts

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A comprehensive set of vocabulary flashcards summarising the key marketing concepts, models and examples discussed in the lecture, centred on Sony headphones and broader marketing theory.

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100 Terms

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Substantial Product

The physical-technical core of a product that satisfies functional customer needs (e.g., the drink itself in Starbucks).

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Expanded Product

The physical product plus additional intangible services that add functional value (e.g., free Wi-Fi, store ambiance).

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Generic Product

All tangible and intangible aspects of a product that create functional, emotional and social benefits for customers.

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Product Mix

The complete assortment of product lines and items a company offers.

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Width of Product Mix

The number of different product lines a company carries.

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Depth of Product Mix

The number of product variants within a single product line.

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Product Variation

Changing a product’s attributes (e.g., colour) without altering its core function.

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Product Differentiation

Increasing the width or depth of a product mix to target additional market segments.

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Diversification

Adding new product categories or technologies to enter new markets.

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Product Bundling

Selling two or more products together at a single price to create synergy.

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Product Platform

A common standard component used across several product variations to save cost and time.

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Product Elimination

Removing a product or product line due to poor performance or lack of synergy.

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Brand

A name, term, symbol, design or combination that distinguishes a seller’s goods or services from competitors.

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Brand Personality

Human traits associated with a brand (e.g., Sony = innovative, reliable).

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Brand Benefits

Functional, emotional or self-expressive value customers derive from a brand.

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Brand Core

The central promise or essence of a brand (e.g., “Best wireless noise-cancelling headphones”).

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Single Branding Strategy

One brand owner owning several single-product brands (e.g., Nutella, Ferrero Rocher).

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Single Umbrella Branding Strategy

One brand name used for multiple products (e.g., Google Docs, Google Maps).

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Multi-Umbrella Branding Strategy

A parent company owns several umbrella brands, each with multiple products (e.g., Sony, with PlayStation, Sony Music, VAIO).

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Line Extension

Introducing new variants within an existing product line under the same brand.

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Brand Extension

Entering a new product category using an existing brand name.

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Multibranding

Creating a new brand name for a product that enters an existing category.

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Generic New-Product Pricing

Initial pricing decisions for a newly launched product line.

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Price Skimming

Setting a high initial price to skim revenues from early adopters when demand is inelastic.

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Penetration Pricing

Introducing a product at a low price to gain market share when demand is elastic.

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Classical Pricing Theory

Assumes rational customers who maximise utility; used to derive demand functions and price elasticities.

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Demand Function

A mathematical expression showing how quantity demanded depends on price (x(p)=a−bp).

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Price Elasticity of Demand (PED)

Percentage change in demand divided by percentage change in price; measures responsiveness to price changes.

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Price Differentiation

Selling the same product at different prices to distinct customer segments to capture consumer surplus.

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Value-Based Pricing

Setting prices primarily on the customer’s perceived value rather than on cost.

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Cost-Based Pricing

Price = unit cost + markup; ignores demand and competition factors.

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Competition-Based Pricing

Setting prices with close reference to competitors’ pricing behaviour.

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Price War

A series of aggressive price cuts among competitors, typically ending in a lose-lose scenario.

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Prisoner’s Dilemma (in pricing)

A game-theory situation where mutually aggressive pricing worsens outcomes for all players.

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Sales Entity

Any internal or external party that performs or supports sales activities for a company.

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Internal Sales Department

Company employees responsible for everyday sales operations.

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Affiliated Sales Entity

Economically or legally dependent external partner, such as an authorised dealer or franchisee.

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Independent Sales Entity

Legally independent partners like wholesalers or agents selling on commission.

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Indirect Sales Channel

An external organization assumes responsibility for selling the product.

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Direct Sales Channel

The manufacturer’s own employees sell directly to customers.

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Hybrid Sales Channel

Combination of direct and indirect sales approaches.

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Long Tail Effect

Shift from a few mainstream hits to many niche products due to lower production and distribution costs.

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Depth of Sales Channel

The number of intermediary tiers a product passes through (e.g., single-tier vs. two-tier).

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Width of Sales Channel

The number of different channels a firm uses simultaneously (single channel vs. multichannel).

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Vertical Marketing

Coordinated end-customer-oriented marketing by manufacturers and their sales partners.

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Vertical Conflict

Disagreement between a company and partners at different levels of the channel.

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Horizontal Conflict

Dispute among partners at the same distribution level (e.g., retailer vs. retailer).

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AIDA Model

Attention → Interest → Desire → Action; stages of effective personal selling or advertising.

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Feature Selling

Emphasising technical characteristics of a product in the sales presentation.

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Benefit Selling

Highlighting how product features solve customer problems or deliver value.

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Adaptive Selling

Ability of the salesperson to modify behaviour during interaction based on customer signals.

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Personal Communication

Direct, interactive contact between sender and receiver (e.g., in-store conversation).

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Non-Personal Communication

No direct interpersonal contact; messages travel via media (e.g., print ad).

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Integrated Marketing Communications (IMC)

Coordinated management of all company communications across channels for consistent messaging.

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Activation Stimuli

Physical, emotional or cognitive cues designed to raise audience attention in advertising.

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Frequency Technique

Repetition of a message to enhance memorability in print or broadcast media.

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Television Commercial

Audio-visual advertisement broadcast on TV or cinema with high reach but high cost.

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Radio Spot

Audio advertisement on radio; low cost, no visual element.

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Outdoor Advertising

Ads placed in public spaces such as billboards or transit posters.

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Internet Advertising

Online promo formats like banners, pop-ups, and corporate blogs allowing targeting and interactivity.

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Mobile Marketing

Promotional activities conducted via mobile devices using push or pull approaches.

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Direct Marketing

Direct, personalised communication aimed at eliciting an immediate response (e.g., mailers, email).

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Sales Promotion

Short-term incentives designed to boost sales among new or existing customers.

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Public Relations (PR)

Managing relationships with various publics through press, events and relationship management.

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Trade Fair

Exhibition where firms present products, network with experts, and generate sales leads.

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Corporate Identity (CI)

Standardised appearance and behaviour conveying a company’s personality to stakeholders.

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Product Placement

Integrating a branded product into entertainment content to reach consumers naturally.

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7Ps of Services Marketing

Product, Price, Place, Promotion, People, Process, Physical Evidence – an expanded marketing mix for services.

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Physical Evidence (Service)

Tangible cues (e.g., environment, brochures) that signal service quality to customers.

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Personnel Decisions (Service)

Recruiting, training and motivating employees who deliver the service.

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Process Decisions (Service)

Designing efficient, error-free and customer-friendly workflows for service delivery.

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Experience Curve

Concept that unit production costs decline by a constant percentage each time cumulative output doubles.

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Product Life-Cycle Model

Framework tracking product progress through introduction, growth, maturity and decline stages.

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PIMS Project

Large database study analysing how market strategy variables (e.g., share, quality) affect profitability.

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Market Penetration

Growth strategy to increase usage among current customers in existing markets.

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Market Development

Entering new segments or geographic areas with existing products.

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Product Development

Creating new products for existing markets to spur growth.

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Diversification (Strategic)

Entering new markets with new products to spread risk and exploit new opportunities.

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Vertical Integration

Expansion into upstream suppliers or downstream distribution channels.

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Horizontal Integration

Acquiring or developing businesses at the same stage of the value chain to reach new customers.

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Lateral Integration

Entering completely unrelated industries to diversify risk.

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Customer Relationship Management (CRM)

Systematic activities to build, maintain and enhance profitable customer relationships.

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Diversity Marketing

Strategy recognising and addressing heterogeneity within target markets to promote inclusion and reach marginalised groups.

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Long-Term Price Reference

Customers’ internal benchmark formed after a company lowers price, making future price increases difficult to accept.

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Peaceful Pricing Behaviour

Setting prices to achieve own objectives without provoking competitors.

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Cooperative Pricing Behaviour

Firms coordinate to avoid destructive price competition.

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Aggressive Pricing Behaviour

Using price cuts to harm or eliminate competitors, often escalating to price wars.

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Tit-for-Tat Strategy

Matching a competitor’s price move once and signalling willingness to cooperate thereafter to deter sustained price war.

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Target Group Segmentation Criteria

Sociodemographic, geographic, psychographic and behavioural variables used to define audiences for communication.

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Corporate Design

Visual elements (logo, colours, typography) that create a unified brand appearance.

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Corporate Behaviour

Employees’ conduct reflecting company values toward customers and other stakeholders.

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Physically Intensive Stimuli

Large, loud, colourful components in advertising used to grab attention quickly.

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Emotional Stimuli

Advertising cues triggering built-in affective responses (e.g., cute animals).

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Cognitive Stimuli

Surprise, contradictions or puzzles used in advertising to provoke mental engagement.

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Push Principle (Mobile)

Company initiates contact with consumers via alerts or messages on mobile devices.

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Pull Principle (Mobile)

Consumers seek out mobile content after being informed via other media.

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Trade Journal

Periodical targeted at professionals in a specific industry, emphasising informative rather than entertaining content.

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Hover Ad

Online advertisement that floats over webpage content until closed by the user.

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Rich Media Advertising

Interactive online ads featuring video, audio or other dynamic elements to boost engagement.

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Adaptive Clothing

Apparel designed with features like magnetic closures for easier dressing by people with disabilities.