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simultaneous game notation
nash equilibrium verbal definition and in terms of utility
an action profile in which all players are simultaneously making optimal choices (playing mutual best responses) – no reason to deviate
best response in terms of utility
limitations of NE
multiple or no NE may exist
requires everyone to play optimally and correctly anticipate what the other will do
does not consider cooperation
weakly dominantated action
not playing ai is at least as good as ai in all cases and better than ai in one case
dominant action implication for NE
strictly dominant, unique BR thus unique NE
strictly dominated, not a BR thus never played in NE
weakly dominated, can be a BR
iterated deletion, what to delete, outcome
delete strictly dominated actions
if it has a unique prediction it is “dominance solvable”
Baress’ paradox
building a new road can make journey times longer in simultaneous move model
Linear Cournot
choose q to produce
higher q lower price
find monopoly quantities (qj =0) to draw graph
sub in mirrored quantity produced for other firm
for large number of firms assume we have a symmetric solution qi=q
FOC assumptions
continuous and differentiable
interior solution
concave for max
von Neumann Morgenstern utility function
General property of MSNE
Must be indifferent about everything you mix over with positive probability ( if not indifferent would always play one and we would have pure strategy)
issues with mixed strategies
people must randomise even though they would be just as good off playing pure strategy
cant really be truly random
existence of MSNE
Brouwer’s fixed point theorem: Every continuous function from a compact, convex set to itself has at least one fixed point.
dominance in mixed strategies
risk dominant equilibrium
requires smaller % to switch to make it into a PSNE
mixed strategy vs behavioural strategy
mixed strategy mixes with probability over strategies
behavioural strategy mixes with probability over actions at each specific node
both give the same NE
Existence of SPNE
Zermelo’s Theorem: In all finite games of perfect information, there always exists a (pure strategy) SPNE
information sets
strategy defined for each information set
if nature is observed it counts as an information set
count number of lines and nodes that dont have lines
identifying subgames in game tree
can only start at singleton information set, whole game is also a subgame but not a “proper” one
repeated game payoff theory