Micro T1 Game theory

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21 Terms

1
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simultaneous game notation

knowt flashcard image
2
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nash equilibrium verbal definition and in terms of utility

an action profile in which all players are simultaneously making optimal choices (playing mutual best responses) – no reason to deviate

<p>an action profile in which all players are simultaneously making optimal choices (playing mutual best responses) – no reason to deviate</p>
3
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best response in terms of utility

knowt flashcard image
4
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limitations of NE

  • multiple or no NE may exist

  • requires everyone to play optimally and correctly anticipate what the other will do

  • does not consider cooperation

5
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weakly dominantated action

not playing ai is at least as good as ai in all cases and better than ai in one case

<p>not playing ai is at least as good as ai in all cases and better than ai in one case </p>
6
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dominant action implication for NE

strictly dominant, unique BR thus unique NE

strictly dominated, not a BR thus never played in NE

weakly dominated, can be a BR

7
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iterated deletion, what to delete, outcome

delete strictly dominated actions

if it has a unique prediction it is “dominance solvable”

8
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Baress’ paradox

building a new road can make journey times longer in simultaneous move model

9
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Linear Cournot

choose q to produce

higher q lower price

find monopoly quantities (qj =0) to draw graph

sub in mirrored quantity produced for other firm

for large number of firms assume we have a symmetric solution qi=q

10
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FOC assumptions

continuous and differentiable

interior solution

concave for max

11
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von Neumann Morgenstern utility function

knowt flashcard image
12
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General property of MSNE

Must be indifferent about everything you mix over with positive probability ( if not indifferent would always play one and we would have pure strategy)

13
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issues with mixed strategies

people must randomise even though they would be just as good off playing pure strategy

cant really be truly random

14
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existence of MSNE

Brouwer’s fixed point theorem: Every continuous function from a compact, convex set to itself has at least one fixed point.

15
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dominance in mixed strategies

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16
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risk dominant equilibrium

requires smaller % to switch to make it into a PSNE

17
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mixed strategy vs behavioural strategy

mixed strategy mixes with probability over strategies

behavioural strategy mixes with probability over actions at each specific node

both give the same NE

18
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Existence of SPNE

Zermelo’s Theorem: In all finite games of perfect information, there always exists a (pure strategy) SPNE

19
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information sets

strategy defined for each information set

if nature is observed it counts as an information set

count number of lines and nodes that dont have lines

20
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identifying subgames in game tree

can only start at singleton information set, whole game is also a subgame but not a “proper” one

21
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repeated game payoff theory

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