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Vocabulary flashcards covering software types, computer management, local networks, web design principles, and online digital communications from Grade 11 Computer Applications Technology.
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Application Software
Software programs that serve as the primary reason computers are used as versatile, multi-purpose tools.
Collaboration Software
Online applications that allow the same file or document to be edited simultaneously by multiple users across a network.
Software Bug
An error or fault in a computer program caused by how it was written or programmed.
Software Update
A patch or release that contains bug fixes and performance improvements for an existing software version.
Software Upgrade
The process of replacing an existing software program with an entirely new major version, usually requiring a purchase.
End-User License Agreement (EULA)
A legal contract specifying the terms and conditions under which a software product may be installed and used.
Installation Wizard
A utility program that guides a user step-by-step through configuring options and installing software.
Product Key
A unique activation code required during proprietary software installation to prevent piracy and enable support.
System Requirements
The minimum hardware and software specifications necessary to run a specific application properly.
File Extension
A suffix added to a filename that indicates the file type and determines which program is needed to open it.
File Metadata
Extra descriptive information embedded in a file, such as the author, creation date, or camera specifications.
Read-only Attribute
A file property setting that prevents the file's contents from being modified or overwritten.
Cloud-based Application
Software that resides and executes on remote web servers, accessed directly through a internet browser.
Screen Reader
Text-to-speech accessibility software that reads aloud text displayed on the screen to assist visually impaired users.
Voice Recognition Software
Accessibility software that converts spoken words into digital text or system execution commands.
Local Area Network (LAN)
A computer network spanning a small geographical location, such as a single room, building, or school.
Personal Area Network (PAN)
A network built around an individual person within a very limited workspace distance.
Home Area Network (HAN)
A network deployed inside a home environment to interconnect personal digital devices.
Workstation
A desktop computer connected to a network providing a physical station for a user to sit and work.
Client
Any computing device or peripheral connected to a network that accesses resources provided by a server.
Server
A high-performance computer that handles centralised data storage, security, email, website hosting, or printing services for network users.
Client-server Network
A network architecture where clients must authenticate and sign in to a central server to access network services.
Peer-to-peer Network
A network structure where connected devices communicate directly with one another without relying on a central server.
Proxy Server
A server that regulates internet access, enforces security controls against viruses, and monitors network usage.
Network Interface Controller (NIC)
A built-in hardware controller (wired or wireless) required by every device to connect to a network.
Switch
A central networking device in a wired LAN that uses cables to interconnect multiple computers.
Access Point (AP)
A hardware device with a transmitter and antenna that broadcasts radio signals to establish a wireless local network.
Router
A network device that connects a local network (LAN or HAN) to the internet.
Unshielded Twisted Pair (UTP) Cable
The standard copper cable used to connect computing hardware in a wired local network.
Fibre Optic Cable
A high-speed cabling technology that transfers data using light pulses, offering immunity to EMI and eavesdropping.
Wireless Local Area Network (WLAN)
A local area network that connects devices using radio frequency signals rather than physical cables.
Acceptable Use Policy (AUP)
A policy document establishing rules and restrictions governing user behaviour on ICT infrastructure and internet connections.
Throttling
The practice where an Internet Service Provider intentionally slows down connection speed when fair usage limits are reached.
Usability
The degree to which a website is easy for visitors to read, navigate, and interact with.
Responsive Design
A web design technique that automatically re-layouts text, images, and menus to fit various screen sizes and resolutions.
Readability
How easily visitors can engage with website content and comprehend its displayed information.
Consistency
Maintaining uniform layout, typography, colors, and design themes across all pages of a website.
WiFi Hotspot
A physical location where a wireless network provides internet access to nearby wireless-enabled devices.
5G
The latest high-speed cellular standard designed for low-latency tasks such as 4K video streaming and online gaming.
Low Earth Orbit (LEO) System
A satellite network operating at lower satellite altitudes to supply affordable, high-speed internet to isolated locations.
Voice Over Internet Protocol (VoIP)
A technology protocol enabling voice and video communications to be transmitted over internet data connections.
Protocol
A defined set of rules governing how digital data is formatted, transmitted, received, and processed across networks.
Social Media Algorithm
An automated program used by social networks to select and present content tailored to user behavior to maximize engagement time.
E-commerce
The business process of buying, selling, or marketing products and services over online networks.
Internet Banking
An online platform enabling bank account holders to manage finances and conduct transactions 24/7 remotely.