Design: Unit 1 Paper 1

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65 Terms

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Anthropometric Data
The aspect of ergonomics that deals with body measurements, particularly those of size, strength and physical capacity.
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**Static** **data**
Human body measurements when the subject is still.
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**Dynamic** **data**
Human body measurements taken when the subject is in motion related to range and reach of various body movements. 
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Primary data
Data collected by a user for a specific purpose.
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*Secondary data*
Data collected by someone other than the user.
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Percentile range
That proportion of a population with a dimension at or less than a given value.
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Clearance
The physical space between two objects
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Reach
A range that a person can stretch to touch or grasp an object from a specified position
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Adjustability
The ability of a product to be changed in size, commonly used to increase the range of percentiles that a product is appropriate for. 
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Range of sizes
A selection of sizes a product is made in that caters for the majority of a market.
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Human factor data
data related to psychological interpretations caused by light, smell, sound, taste, temperature and texture
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Nominal scale
Data in named categories, something you can count, won’t tell you anything more than one object is different from another (yes or no questions)
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Ordinal scale
more subjective, data in ranked order but distance between ranks is not fixed (ranking something in order of importance/appeal, placements in competitions, alphabetical order)
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Interval scale
data on a scale with fixed intervals, something on a spectrum, can go below zero (rating your mood, temperature)
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Ratio scale
something in comparison to something else, same as interval scale but can’t go below zero (ruler)
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Qualitative Data
Descriptive data used to find out the way people think/feel, their perception, useful for research on a small specific group
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Quantitative Data
Data that can be measured and recorded using numbers. Examples include height, shoe size, and fingernail length.
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Human information processing system
An automatic system that a person uses to interpret information and react. It is normally comprised of inputs, processes (which can be sensory, central and motor), and outputs.
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Environmental factors
A set of psychological factors that can affect the performance of an individual that come from the environment that the individual is situated.
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Biomechanics
the research and analysis of the mechanics of living organisms.
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reserves

natural resource that can be identified in terms of quality and quantity

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re-engineering

significantly redesigning a product with improved engineering

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pollution

contaminants in the natural environment that cause change

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waste

unwanted or unusable materials that are disregarded after primary use or worthless

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Dematerialization

reduction of total material and energy output of any product

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Product recovery strategies at end of life

process of separating component parts to recover the parts and materials

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Embodied energy

total energy used to produce a product

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National and International grid systems

as electrical supply distribution network

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Local combined heat and power (CHP)

a system that simultaneously generates heat and electricity

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Capacitor

electronic component that temporarily stores energy

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Legislation

laws considered collectively to adress a certain topic

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Incremental solutions

products that are improved and developed over time leading to new versions and generations

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radical solutions

where a completely new product is devised by going back to the roots of a problem

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End-of-pipe technologies

used to reduce pollutants at the end of a product’s life cycle

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System-level solutions

implemented to deal with the whole system rather than just components

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Clean technology

products, services that reduce waste and require the minimum amount of non-renewable resources

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prevention principle

the avoidance of producing waste with the production, use and disposal

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precautionary principle

the anticipation of potential problems with the environmental impact of the product

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Eco-design

focuses on environmentally friendly materials, energy, pollution/waste

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“design for the environment” (DfE) software

allows designers to perform life cycle analysis (LCA) on a product to assess its environmental impact

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conceptual model

a model that exists in the mind used to help us understand ideas

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graphical models

models in the form of charts and drawings

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Formal drawing techniques

have fixed rules, most commonly isometric projection or perspective drawing

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Working drawings

guide the production of the product, most commonly used in orthographic projection, section drawings, part drawings and plan drawings

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Part drawings

orthographic drawings of the components of an assembly containing details only about a specific component

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section drawings

cut the parts down the middle like a cake so you can see the inside

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Scale drawings

drawings that are bigger or smaller than the real product, but exactly in proportion

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projection drawings

systems of drawings that are accurately drawn (isometric, orthographic)

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Exploited sketching

shows a product with multiple details and breaks it down.

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Assembly sketching

diagram that shows how components fit together

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physical models

models such as scale and prototype, tangible

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Flow charts

allows a designer to map out the route a user might follow when using a product

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Aesthetic models

developed to look and feel like the final product, don’t work like the final product

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Instrumented models

equipped with the ability to take measurements and provide accurate quantitive feedback for analysis

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Render

takes the model and allows you to create shots with realistic lighting and materials

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Visual prototyping/digital mockup

involves the use of surface and solid modeling to develop photo-realistic interactive models

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Surface models

realistic images of the product

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animation

the ability to link graphic screens together to simulate motion

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haptic technology

interfaces the user via sense of touch

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Digital humans

computer simulations of a variety of mechanical and biological aspects of the human body.

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Bottom-up modeling

a designer creates part geometry independent of the assembly or any other component. Components are brought together the first time during assembly

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Top-down modeling

a product developing process obtained through 3D, parametric and associative CAD systems. Designs starts with a concept and is broken down later.

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Data modeling

model that determines the structure of data

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Finite element analysis (FEA)

the calculation and simulation of factors in products using CAD systems. A digital simulation of unknown factors to test a product.

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Stereolithography (SLA)

3D printing process