Design: Unit 1 Paper 1

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Anthropometric Data

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65 Terms

1

Anthropometric Data

The aspect of ergonomics that deals with body measurements, particularly those of size, strength and physical capacity.

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2

Static data

Human body measurements when the subject is still.

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3

Dynamic data

Human body measurements taken when the subject is in motion related to range and reach of various body movements.

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4

Primary data

Data collected by a user for a specific purpose.

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5

Secondary data

Data collected by someone other than the user.

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6

Percentile range

That proportion of a population with a dimension at or less than a given value.

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7

Clearance

The physical space between two objects

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8

Reach

A range that a person can stretch to touch or grasp an object from a specified position

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9

Adjustability

The ability of a product to be changed in size, commonly used to increase the range of percentiles that a product is appropriate for.

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10

Range of sizes

A selection of sizes a product is made in that caters for the majority of a market.

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11

Human factor data

data related to psychological interpretations caused by light, smell, sound, taste, temperature and texture

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12

Nominal scale

Data in named categories, something you can count, won’t tell you anything more than one object is different from another (yes or no questions)

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13

Ordinal scale

more subjective, data in ranked order but distance between ranks is not fixed (ranking something in order of importance/appeal, placements in competitions, alphabetical order)

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14

Interval scale

data on a scale with fixed intervals, something on a spectrum, can go below zero (rating your mood, temperature)

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15

Ratio scale

something in comparison to something else, same as interval scale but can’t go below zero (ruler)

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16

Qualitative Data

Descriptive data used to find out the way people think/feel, their perception, useful for research on a small specific group

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17

Quantitative Data

Data that can be measured and recorded using numbers. Examples include height, shoe size, and fingernail length.

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18

Human information processing system

An automatic system that a person uses to interpret information and react. It is normally comprised of inputs, processes (which can be sensory, central and motor), and outputs.

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19

Environmental factors

A set of psychological factors that can affect the performance of an individual that come from the environment that the individual is situated.

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20

Biomechanics

the research and analysis of the mechanics of living organisms.

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21

reserves

natural resource that can be identified in terms of quality and quantity

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22

re-engineering

significantly redesigning a product with improved engineering

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23

pollution

contaminants in the natural environment that cause change

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24

waste

unwanted or unusable materials that are disregarded after primary use or worthless

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25

Dematerialization

reduction of total material and energy output of any product

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26

Product recovery strategies at end of life

process of separating component parts to recover the parts and materials

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27

Embodied energy

total energy used to produce a product

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28

National and International grid systems

as electrical supply distribution network

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29

Local combined heat and power (CHP)

a system that simultaneously generates heat and electricity

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30

Capacitor

electronic component that temporarily stores energy

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31

Legislation

laws considered collectively to adress a certain topic

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32

Incremental solutions

products that are improved and developed over time leading to new versions and generations

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33

radical solutions

where a completely new product is devised by going back to the roots of a problem

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34

End-of-pipe technologies

used to reduce pollutants at the end of a product’s life cycle

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35

System-level solutions

implemented to deal with the whole system rather than just components

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36

Clean technology

products, services that reduce waste and require the minimum amount of non-renewable resources

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37

prevention principle

the avoidance of producing waste with the production, use and disposal

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38

precautionary principle

the anticipation of potential problems with the environmental impact of the product

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39

Eco-design

focuses on environmentally friendly materials, energy, pollution/waste

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40

“design for the environment” (DfE) software

allows designers to perform life cycle analysis (LCA) on a product to assess its environmental impact

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41

conceptual model

a model that exists in the mind used to help us understand ideas

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42

graphical models

models in the form of charts and drawings

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43

Formal drawing techniques

have fixed rules, most commonly isometric projection or perspective drawing

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44

Working drawings

guide the production of the product, most commonly used in orthographic projection, section drawings, part drawings and plan drawings

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45

Part drawings

orthographic drawings of the components of an assembly containing details only about a specific component

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46

section drawings

cut the parts down the middle like a cake so you can see the inside

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47

Scale drawings

drawings that are bigger or smaller than the real product, but exactly in proportion

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48

projection drawings

systems of drawings that are accurately drawn (isometric, orthographic)

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49

Exploited sketching

shows a product with multiple details and breaks it down.

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50

Assembly sketching

diagram that shows how components fit together

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51

physical models

models such as scale and prototype, tangible

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52

Flow charts

allows a designer to map out the route a user might follow when using a product

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53

Aesthetic models

developed to look and feel like the final product, don’t work like the final product

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54

Instrumented models

equipped with the ability to take measurements and provide accurate quantitive feedback for analysis

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55

Render

takes the model and allows you to create shots with realistic lighting and materials

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56

Visual prototyping/digital mockup

involves the use of surface and solid modeling to develop photo-realistic interactive models

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57

Surface models

realistic images of the product

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58

animation

the ability to link graphic screens together to simulate motion

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59

haptic technology

interfaces the user via sense of touch

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60

Digital humans

computer simulations of a variety of mechanical and biological aspects of the human body.

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61

Bottom-up modeling

a designer creates part geometry independent of the assembly or any other component. Components are brought together the first time during assembly

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62

Top-down modeling

a product developing process obtained through 3D, parametric and associative CAD systems. Designs starts with a concept and is broken down later.

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63

Data modeling

model that determines the structure of data

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64

Finite element analysis (FEA)

the calculation and simulation of factors in products using CAD systems. A digital simulation of unknown factors to test a product.

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65

Stereolithography (SLA)

3D printing process

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