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1. In This Chapter You Will Learn:
Communication and culture
Frankfurt School & critical cultural theory
Gender and mass media
Commercialization & commodification
Popular culture
Communication technology and culture
Mass media and postmodern culture
2. What is Culture?
Two Definitions:
Aesthetic/Elitist View:
Culture refers to the refined arts (dance, drama, literature, music, visual arts).
Associated with high culture and elitism.
Anthropological/Sociological View:
Culture includes everyday behaviors, beliefs, customs, and practices.
It’s the environment in which individuals live.
Key Points:
Culture belongs to society as a whole, not individuals.
Types:
General Culture: Shared by the whole society.
Sub-cultures: Smaller cultural groups within the larger culture (e.g., youth culture).
3. Dimensions of Culture
1. Beliefs and Values:
Beliefs: Ideas people accept as true.
Values: Judgments about what is good, important, or desirable.
2. Rituals and Customs:
Rituals: Routine actions associated with the culture.
Customs: Rituals performed regularly over time, becoming expectations.
3. Cultural Artifacts:
Physical or symbolic expressions of culture.
Examples: Language, gestures, crafts, media content.
Media itself is a cultural artifact.
4. Main Properties of Culture
Collectively formed and practiced.
Symbolic expression (e.g., songs, poetry).
Systematic patterns passed across generations.
Dynamic and evolving.
Spatially located (unique in each region).
Communicable across time and space (inherited by future generations).
5. Commodification of Culture
Media commercializes cultural symbols for profit.
Cultural Commodities: Products designed, packaged, and marketed to maximize consumer appeal (books, movies, songs).
Commodification:
Threatens folk culture (traditional practices of indigenous groups).
Affects elite culture (high art) by forcing artistic works to be simplified to appeal to the masses.
Popular culture is often a blend of folk elements, turned into a commercial product.
6. Popular Culture
Examples: Nike, Adidas, Samsung, iPhone, Twilight, Miley Cyrus, One Direction, Glee, Facebook, Twitter.
Popular Culture:
Artistic expression between folk and fine art.
Created for profit.
Designed for mass audiences.
Easy to understand and based on familiar themes.
Promoted through heavy advertising.
7. Criticisms of Popular Culture
Originated in the 1930s from The Frankfurt School.
Coined Cultural Industries — describing media companies as producers of mass consumer goods.
Mass culture is seen as manufactured and manipulative.
8. Commercialization of Culture
Media flooded with commercial content, undermining traditional culture.
Audiences are exposed to messages encouraging constant consumption
Advertising’s Influence on Culture
Shapes beliefs, values, and consumer habits.
Reinforces customs (e.g., buying gifts for Aidilfitri).
Embeds cultural artifacts (e.g., jingles, logos).
Fuels desires for more consumer goods.
Promotes individualism, materialism, and narcissism.
Defines self-worth by appearance, possessions, and popularity.
9. Celebrities & Commercialization
Celebrities: People with widespread recognition due to media visibility.
Includes:
People famous for achievements.
Politicians.
Artists, actors, athletes (3As).
Celebrities become commodities, using their fame for financial gain.
Celebrity Endorsements
Celebrities promote products in ads, events, and social media.
Product placements (brands appearing in movies and shows) help cover production costs.
Advertorials: Articles disguised as news but actually advertisements.
Infomercials: Long ads disguised as entertainment or education.
Merchandising tie-ins: Licensing deals (e.g., McDonald’s Happy Meal toys based on movies).
10. Media Technology & Culture
Technological Determinism
Technology shapes communication and, by extension, culture.
Marshall McLuhan: "The medium is the message" — the medium itself influences culture more than the content.
Media Logic
Media imposes its own logic on how events are presented, shaping how we see the world.
Technocracy vs. Technopoly
Technocracy: Society solves problems using technology, with little regard for cultural impact.
Technopoly: Technology becomes the central authority in all aspects of life.
Media Rules and Routines
Media determines how much information can be included.
Formats follow cultural conventions (e.g., left-to-right reading in books).
Media routines shape audience expectations (e.g., daily newspapers).
11. Mass Media & Postmodern Culture
Postmodernism Key Features
Rejects absolute truth.
Views identity as fluid and constantly reconstructed.
Acknowledges global interconnectedness, eroding national or cultural boundaries.
Postmodern Media Expressions
Hyper-reality: Simulations of reality that lack real substance.
Pastiche: Combining different styles, eras, or cultural elements into one work.
Commercial focus: Postmodern culture is heavily tied to consumerism.
Examples:
Music videos embody postmodern style with fragmented, superficial imagery, blending advertising with entertainment.