Chapter 2: Mass Communication and Culture

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1. In This Chapter You Will Learn:

  • Communication and culture

  • Frankfurt School & critical cultural theory

  • Gender and mass media

  • Commercialization & commodification

  • Popular culture

  • Communication technology and culture

  • Mass media and postmodern culture

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2. What is Culture?

Two Definitions:

  1. Aesthetic/Elitist View:

    • Culture refers to the refined arts (dance, drama, literature, music, visual arts).

    • Associated with high culture and elitism.

  2. Anthropological/Sociological View:

    • Culture includes everyday behaviors, beliefs, customs, and practices.

    • It’s the environment in which individuals live.

Key Points:

  • Culture belongs to society as a whole, not individuals.

  • Types:

    • General Culture: Shared by the whole society.

    • Sub-cultures: Smaller cultural groups within the larger culture (e.g., youth culture).

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3. Dimensions of Culture

1. Beliefs and Values:

  • Beliefs: Ideas people accept as true.

  • Values: Judgments about what is good, important, or desirable.

2. Rituals and Customs:

  • Rituals: Routine actions associated with the culture.

  • Customs: Rituals performed regularly over time, becoming expectations.

3. Cultural Artifacts:

  • Physical or symbolic expressions of culture.

  • Examples: Language, gestures, crafts, media content.

  • Media itself is a cultural artifact.

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4. Main Properties of Culture

  • Collectively formed and practiced.

  • Symbolic expression (e.g., songs, poetry).

  • Systematic patterns passed across generations.

  • Dynamic and evolving.

  • Spatially located (unique in each region).

  • Communicable across time and space (inherited by future generations).

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5. Commodification of Culture

  • Media commercializes cultural symbols for profit.

  • Cultural Commodities: Products designed, packaged, and marketed to maximize consumer appeal (books, movies, songs).

  • Commodification:

    • Threatens folk culture (traditional practices of indigenous groups).

    • Affects elite culture (high art) by forcing artistic works to be simplified to appeal to the masses.

  • Popular culture is often a blend of folk elements, turned into a commercial product.

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6. Popular Culture

  • Examples: Nike, Adidas, Samsung, iPhone, Twilight, Miley Cyrus, One Direction, Glee, Facebook, Twitter.

  • Popular Culture:

    • Artistic expression between folk and fine art.

    • Created for profit.

    • Designed for mass audiences.

    • Easy to understand and based on familiar themes.

    • Promoted through heavy advertising.

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7. Criticisms of Popular Culture

  • Originated in the 1930s from The Frankfurt School.

  • Coined Cultural Industries — describing media companies as producers of mass consumer goods.

  • Mass culture is seen as manufactured and manipulative.

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8. Commercialization of Culture

  • Media flooded with commercial content, undermining traditional culture.

  • Audiences are exposed to messages encouraging constant consumption

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Advertising’s Influence on Culture

  • Shapes beliefs, values, and consumer habits.

  • Reinforces customs (e.g., buying gifts for Aidilfitri).

  • Embeds cultural artifacts (e.g., jingles, logos).

  • Fuels desires for more consumer goods.

  • Promotes individualism, materialism, and narcissism.

  • Defines self-worth by appearance, possessions, and popularity.

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9. Celebrities & Commercialization

  • Celebrities: People with widespread recognition due to media visibility.

  • Includes:

    • People famous for achievements.

    • Politicians.

    • Artists, actors, athletes (3As).

  • Celebrities become commodities, using their fame for financial gain.

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Celebrity Endorsements

  • Celebrities promote products in ads, events, and social media.

  • Product placements (brands appearing in movies and shows) help cover production costs.

  • Advertorials: Articles disguised as news but actually advertisements.

  • Infomercials: Long ads disguised as entertainment or education.

  • Merchandising tie-ins: Licensing deals (e.g., McDonald’s Happy Meal toys based on movies).

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10. Media Technology & Culture

Technological Determinism

  • Technology shapes communication and, by extension, culture.

  • Marshall McLuhan: "The medium is the message" — the medium itself influences culture more than the content.

Media Logic

  • Media imposes its own logic on how events are presented, shaping how we see the world.

Technocracy vs. Technopoly

  • Technocracy: Society solves problems using technology, with little regard for cultural impact.

  • Technopoly: Technology becomes the central authority in all aspects of life.

Media Rules and Routines

  • Media determines how much information can be included.

  • Formats follow cultural conventions (e.g., left-to-right reading in books).

  • Media routines shape audience expectations (e.g., daily newspapers).

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11. Mass Media & Postmodern Culture

Postmodernism Key Features

  • Rejects absolute truth.

  • Views identity as fluid and constantly reconstructed.

  • Acknowledges global interconnectedness, eroding national or cultural boundaries.

Postmodern Media Expressions

  • Hyper-reality: Simulations of reality that lack real substance.

  • Pastiche: Combining different styles, eras, or cultural elements into one work.

  • Commercial focus: Postmodern culture is heavily tied to consumerism.

Examples:

  • Music videos embody postmodern style with fragmented, superficial imagery, blending advertising with entertainment.

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