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λ = wavelength
v = speed
f = frequency
Used for waves to find the wavelength when you know the wave’s speed and frequency (like sound, light, or water waves).
n = index of refraction
c = speed of light
v = speed
Used to find the refractive index of a material when light travels slower than in a vacuum.
n = index of refraction
θ = angle
Used for refraction problems—like light bending when entering glass or water
s = position
f = frequency
Used in lens/mirror problems to relate image and object distances with the focal length.
M = magnification
h = height
s = position
Used to find image magnification in optical systems—how much bigger/smaller the image is
D = path length
m = order or mass
λ = wavelength
Used in double-slit interference and diffraction grating problems to find bright fringe positions.
D = path length
a = width
θ = angle
Used in diffraction grating problems to find the angle for constructive interference.
a = width
y = position
L = distance
m = order or mass
λ = wavelength
Used in single-slit diffraction to find the position of dark fringes on the screen.
D = path length
d = separation
θ = angle
Used in double-slit interference to calculate where bright fringes appear.
d = separation
y = position
L = distance
m = mass
m = order or mass
λ = wavelength
Used for bright fringe locations in a double-slit or diffraction pattern.
v = speed
F = force
m = order or mass
ℓ = length
Used to find the speed of a wave on a string under tension, like in guitar strings or lab setups
T = period
f = frequency
Used in all wave motion problems to relate period and frequency.
x = position
t = time
A = amplitude
w = angular frequency
f = frequency
Used in a simple harmonic motion (e.g., springs or pendulums) to describe motion over time.
f = frequency
Used in sound wave problems where two close frequencies interfere to create beats (wah-wah-wah sound).
E = energy
h = Planck’s constant
f = frequency
Used to find the energy of a photon using its frequency. Common in quantum and photoelectric problems.
λ = wavelength
h = Planck’s constant
p = momentum
Used in de Broglie wavelength problems to relate a particle’s momentum (p) to its wavelength (λ).
λ = wavelength
c = speed of light
f = frequency
Used for electromagnetic waves (like light) to relate wavelength and frequenc
λ = wavelength
b = Wien’s constant
T = absolute temperature
Used in blackbody radiation (Wien’s Law) to find the wavelength of peak emission based on temperature.
P = power
A = area
σ = Stefan-Boltzmann constant
T = absolute temperature
Used in thermal radiation (Stefan-Boltzmann Law) to find power radiated by a blackbody surface of area A.
K = kinetic energy
h = Planck’s constant
f = frequency
Φ = work function
Used in the photoelectric effect to find the maximum kinetic energy of ejected electrons.
λ = wavelength
h = Planck’s constant
m = mass
c = speed of light
θ = angle
Used in Compton scattering problems to find the wavelength shift of X-rays after collision with electrons.
E = energy
m = mass
c = speed of light
Used to convert mass into energy, especially in nuclear reactions.
N = number of particles
λ = wavelength
t = time
Used for radioactive decay to find the remaining number of nuclei (N) at time t.
λ = wavelength
t = time
Used to find the decay constant (λ) from the half-life (t₁/₂) of a radioactive substance.