Learn: AP Psych Unit 2

0.0(0)
Studied by 0 people
call kaiCall Kai
Locked
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/173

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 12:54 AM on 9/20/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

174 Terms

1
New cards

perception

the process of organizing and interpreting sensory information, allowing us to recognize meaningful objects and events

2
New cards

sensation

the process by which our sensory receptors and nervous system receive and represent stimulus energies from our environment

3
New cards

bottom-up processing

begins with sensory input, building perception from the smallest pieces of sensory information (like a puzzle)

4
New cards

top-down processing

uses prior knowledge, expectations, and experiences to interpret sensory information

5
New cards

schemas

mental frameworks (or mental "file folders") that help organize and interpret information. We have schemas for people, objects, and events that shape our perceptions

6
New cards

perceptual set

a readiness to perceive things a certain way, based on expectations, emotions, or cultural background

7
New cards

context & culture

external factors that can affect perception

8
New cards

Gestalt psychology

focuses on how people naturally organize sensory information into meaningful wholes.

9
New cards

figure-ground

distinguishing an object (figure) from its background (ground)

10
New cards

grouping principles

stimuli are perceived as being in meaningful groups

11
New cards

proximity

objects placed close to each other are perceived as a single group, while items spaced farther apart are seen as separate

12
New cards

similarity

the human brain naturally groups items that share visual traits—such as color, shape, size, or orientation—into a single, related set

13
New cards

closure

the brain fills in gaps to see a complete object

14
New cards

attention

the mental focus on specific stimuli while ignoring others

15
New cards

selective attention

focusing on one thing among other distractions

16
New cards

Cocktail Party Effect

ability to focus on a single conversation in a noisy room

17
New cards

inattentional blindness

failing to notice visible objects when attention is directed elsewhere

18
New cards

change blindness

failing to notice changes in the environment

19
New cards

visual perception

the process of interpreting visual information from our environment

20
New cards

depth perception

the ability to perceive the world in three dimensions and judge distances

21
New cards

Visual Cliff

a classic experiment used to test infants' depth perception by placing them on a platform with a "drop" covered by clear glass

22
New cards

binocular cues

depth cues that require both eyes to work together

23
New cards

retinal disparity

the difference between images in the left and right eyes; the brain uses this difference to calculate depth

24
New cards

convergence

as objects get closer, our eyes turn inward. The brain interprets this muscle movement as a cue for depth

25
New cards

monocular cues

depth cues that can be seen with just one eye

26
New cards

relative size

objects that appear smaller are perceived as farther away

27
New cards

interposition

when one object overlaps another, it's perceived as closer

28
New cards

texture gradient

objects with finer details are seen as closer

29
New cards

relative clarity

hazy or blurry objects seem farther away than clearer objects

30
New cards

linear perspective

parallel lines appear to converge in the distance, like railroad tracks

31
New cards

perceptual constancies

recognizing objects as constant despite changes in lighting, distance, or angle

32
New cards

color constancy

we perceive colors as stable even when lighting changes

33
New cards

shape constancy

objects maintain the same shape despite changes in viewpoint

34
New cards

size constancy

an object appears the same size even as it moves closer or farther away

35
New cards

perceptual adaptation

in vision, the ability to adjust to an artificially displaced or even inverted visual field

36
New cards

apparent motion

perception of movement when there is none

37
New cards

stroboscopic movement

quick succession of slightly different images that appear to move, like a flipbook or movie frames

38
New cards

phi phenomenon

lights blinking on and off in sequence, creating the illusion of movement

39
New cards

autokinetic effect

a stationary point of light appears to move in a dark room because of minor eye movements

40
New cards

perceptual adaptation

the brain's ability to adjust to altered sensory environments

41
New cards

cognition

all the mental activities associated with thinking, knowing, remembering, and communicating

42
New cards

metacognition

cognition about our cognition; keeping track of and evaluating our mental processes

43
New cards

concept

a mental grouping of similar objects, events, ideas, or people

44
New cards

prototype

a mental image or best example of a category; easy and quick method for sorting items into categories

45
New cards

assimilation

interpreting new experiences in terms of existing schemas

46
New cards

accomodation

adapting our current understandings (schemas) to incorporate new information

47
New cards

divergent thinking

expanding the number of possible problem solutions; creative thinking that brances out in different directions

48
New cards

convergent thinking

narrows the available problem solutions to determine the single best solution

49
New cards

executive functions

high-level mental processes that help us plan, prioritize, and control impulses

50
New cards

algorithm

a methodical, logical rule or procedure that guarantees solving a particular problem

51
New cards

heuristic

a simple thinking strategy that often allows us to make judgments and solve problems efficiently; usually speedier but also more error-prone than algorithms

52
New cards

representativeness heuristic

judging the likelihood of things in terms of how well they seem to represent, or match, particular prototypes; may lead us to ignore other relevant information

53
New cards

availability heuristic

estimating the likelihood of events based on their availability in memory; if instances come readily to mind (perhaps because of their vividness), we presume such events are common

54
New cards

mental set

a tendency to approach a problem in one particular way, often a way that has been successful in the past

55
New cards

priming

the activation, often unconsciously, of certain associations, thus predisposing one's perception, memory, or response

56
New cards

framing

the way an issue is posed; how an issue is framed can significantly affect decisions and judgments

57
New cards

nudge

a subtle alteration in how choices are presented to individuals (choice architecture) that predictably influences their behavior without restricting their freedom of choice or altering economic incentives

58
New cards

Gambler's Fallacy

the belief that the odds of a chance event increase if the event hasn't occurred recently

59
New cards

Sunk-Cost Fallacy

sticking with a bad choice because you've already invested time, money, or effort

60
New cards

functional fixedness

the tendency to think of things only in terms of their usual functions; an impediment to problem solving

61
New cards

insight

the sudden realization of a problem's solution without going through a gradual process of trial and error

62
New cards

intuition

an effortless, immediate, and automatic feeling or thought, contrasted sharply with explicit, conscious reasoning

63
New cards

overconfidence

the cognitive bias where people overestimate the accuracy of their knowledge, judgments, and abilities, making them more certain than they are correct

64
New cards

belief perseverance

the cognitive bias where people continue to hold onto an initial belief even after the evidence supporting it has been completely discredited or proven wrong

65
New cards

creativity

the ability to come up with novel and useful ideas without being blocked by biased thinking

66
New cards

encoding

how information is transformed into a format (neural code) for storage

67
New cards

storage

the process of retaining encoded information over time

68
New cards

retrieval

the process of getting information out of memory storage

69
New cards

mnemonic devices

memory tricks that enhance memory coding

70
New cards

semantic encoding

processing information based on its meaning or by making it personal

71
New cards

self-reference effect

tendency to better remember information relevant to ourselves

72
New cards

spacing effect

distributed practice over at least 3 days

73
New cards

chunking

putting items into meaningful groups

74
New cards

hierarchies

chart of related concepts showing their relationship

75
New cards

method of loci

associating familiar places with info to memorize in a list or speech

76
New cards

primacy effect

tendency to remember words at the beginning of a list especially well

77
New cards

recency effect

tendency to remember words at the end of a list especially well

78
New cards

serial position effect

our tendency to recall best the last and first items in a list

79
New cards

memory

the process of taking in information, storing it, and retrieving it later when needed

80
New cards

sensory memory

fleeting memory that is forgotten unless you pay attention to it

81
New cards

iconic

fleeting visual memory; 100-200 milliseconds

82
New cards

echoic

fleeting auditory memory; 3-4 seconds

83
New cards

short-term memory (working memory)

always taking in new information & retrieving information from LTM; up to 20-30 seconds; unless repeated through maintenance rehearsal

84
New cards

central executive

working memory has auditory & visual paths

85
New cards

visuospatial sketchpad

a memory component that briefly holds information about objects' appearance and location in space.

86
New cards

phonological loop

the part of working memory that holds and processes verbal and auditory information

87
New cards

maintenance rehearsal

practice of saying some information to be remembered over and over in one's head in order to maintain it in short-term memory

88
New cards

sequential processing

the processing of one aspect of a problem at a time; used when we focus attention on new or complex tasks

89
New cards

parallel processing

the processing of many aspects of a problem simultaneously; the brain's natural mode of information processing for many functions, including vision

90
New cards

long term memory (LTM)

where memories are stored for extended periods

91
New cards

effortful processing

encoding that requires attention and conscious effort

92
New cards

automatic processing

unconscious encoding of incidental information, such as space, time, and frequency, and of well-learned information, such as word meanings

93
New cards

explicit/declarative memory

memories consciously recalled

94
New cards

episodic memory

memories of personal experiences

95
New cards

semantic memory

memories of general facts

96
New cards

implicit/nondeclarative memory

unconscious memories that influence behavior

97
New cards

procedural memory

a type of implicit memory that involves motor skills and behavioral habits

98
New cards

classical conditioning

a learning process that occurs when two stimuli are repeatedly paired; a response that is at first elicited by the second stimulus is eventually elicited by the first stimulus alone

99
New cards

prospective memory

remembering to do things in the future

100
New cards

long-term potentiation (LTP)

the neural basis of memory; it is the long-lasting enhancement in signal transmission between 2 neurons, after repeated stimulation