IS300 [Chapter 10]

0.0(0)
Studied by 0 people
call kaiCall Kai
Locked
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/57

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 8:58 PM on 8/6/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

58 Terms

1
New cards

E-commerce

Use of the Internet, the web, and mobile apps and browsers running on mobile devices to transact business. More formally, can be defined as digitally enabled commercial transactions between and among organizations and individuals.

2
New cards

Marketspace

A marketplace extended beyond traditional boundaries and removed from a temporal and geographic location.

3
New cards

Transaction costs

The costs of participating in a market.

4
New cards

Market entry costs

The cost merchants must pay to bring their goods to market.

5
New cards

Search costs

The time and money spent locating a suitable product and determining the best place to purchase that product.

6
New cards

Richness

Refers to the complexity and content of a message.

7
New cards

Interactivity

Allowing for two-way communication between merchant and consumer and peer-to-peer communication among individuals.

8
New cards

Information density

The total amount and quality of information available to all market participants.

9
New cards

Price transparency

Ease with which consumers can find out the variety of prices in a market.

10
New cards

Cost transparency

Ability of consumers to discover the actual costs merchants pay for products.

11
New cards

Price discrimination

Selling the same goods, or nearly the same goods, to different targeted groups at different prices.

12
New cards

Personalization

Ability of merchants to target marketing messages to specific individuals by adjusting the message to a person’s clickstream behavior, name, interests, and past purchases.

13
New cards

Customization

Changing a delivered product or service based on a user’s preferences or prior behavior.

14
New cards

Information asymmetry

Exists when one party in a transaction has more information that is essential to the transaction than the other party; impacts the relative bargaining power of the participants.

15
New cards

Menu costs

Merchants’ costs of changing prices.

16
New cards

Dynamic pricing

Pricing of a product or service varies depending on the demand characteristics of the customer or the supply situation of the seller.

17
New cards

Disintermediation

The removal of organizations or business process layers responsible for certain intermediary steps in a value chain.

18
New cards

Digital goods

Goods that can be delivered over a digital network.

19
New cards

Business-to-consumer e-commerce (B2C e-commerce)

Type of e-commerce that involves selling products and services directly to individual consumers.

20
New cards

Business-to-business e-commerce (B2B e-commerce)

Type of e-commerce that involves sales of goods and services among businesses.

21
New cards

Consumer-to-consumer e-commerce (C2C e-commerce)

Type of e-commerce that involves consumers selling directly to other consumers.

22
New cards

Online retailer

Sells goods online. Sometimes called an e-tailer.

23
New cards

Transaction broker

Provides online processing for transactions that previously were conducted in person, by phone, or by mail.

24
New cards

Market creator

Provides a digital environment in which buyers and sellers can meet, display products, search for products, establish prices, and engage in transactions.

25
New cards

Content provider

Distributes information content, such as digital video, music, audio files in the form of podcasts, photos, text, and artwork, via the Internet to computers and mobile devices.

26
New cards

Download

Involves transferring a file from a web server to a user’s device, where it resides and can be accessed by the user at any time.

27
New cards

Streaming

A method of distributing audio and video files as a continuous stream of content to a user’s device without it having to be stored locally on the device.

28
New cards

Service provider

offers services online

29
New cards

Fintech

Start-up financial technology firms and services that use IT innovatively to compete with traditional financial services firms.

30
New cards

Community provider

Creates a digital online environment where people with similar interests can transact (buy and sell goods); share interests, photos, and videos; communicate with like-minded people; and receive interest-related information.

31
New cards

Portal

Web interface for presenting integrated personalized business content from a variety of sources.

Also refers to a website that acts as initial point of entry to the web with an integrated package of content and services.

32
New cards

Revenue model

Describes how a firm will earn revenue, generate profits, and produce a return on investment.

33
New cards

Advertising revenue model

E-commerce revenue model that is based on generating revenue from online advertising.

34
New cards

Sales revenue model

E-commerce revenue model that is based on generating revenue from the sale of goods, content, and/or services to customers.

35
New cards

Subscription revenue model

E-commerce revenue model that is based on generating revenue from subscription fees charged for access to some or all of a company’s content or services.

36
New cards

Free/freemium revenue model

E-commerce revenue model in which a business offers basic services or content for free, but generates revenue from a premium charged for advanced or special features.

37
New cards

Transaction fee revenue model

E-commerce revenue model based on generating revenue from fees for enabling or executing transactions.

38
New cards

Affiliate revenue model

E-commerce revenue model in which a business steers customers to an “affiliate” which then pays the company a referral fee or percentage of revenue from any resulting sales.

39
New cards

Long tail marketing

Refers to the ability of firms to find potential customers inexpensively for products for which demand is low, largely because the cost of reaching very small market segments (people who fall into the long tail ends of a Bell curve) is not high.

40
New cards

Behavioral targeting (interest-based advertising)

Tracking the clickstreams (history of online clicking behavior) of individuals for the purpose of understanding their interests and intentions, and exposing them to advertisements that are uniquely suited to their interests

41
New cards

Native advertising

Advertising that looks similar to editorial content but typically is inconspicuously tagged as "sponsored"; often placed in social network feeds or within online magazines.

42
New cards

Online social network

Enables users to communicate with one another, form group and individual relationships, and share interests, values, and ideas, via a website and/or app.

43
New cards

Wisdom of crowds

The belief that large numbers of people can make better decisions under certain circumstances than a single person or even a small committee of experts.

44
New cards

Social listening

Ability of marketers to understand what people are saying online about a brand as well as its competitors.

45
New cards

Crowdsourcing

Using large online audiences for advice, market feedback, new ideas, and solutions to business problems. Related to the “wisdom of crowds” theory.

46
New cards

Social e-commerce

Type of e-commerce that involves the use of social networks to share knowledge about items of interest with other shoppers and enable purchases directly via the social network.

47
New cards

Social graph

Map of all significant online social relationships, comparable to a social network describing offline relationships.

48
New cards

Electronic data interchange (EDI)

The direct computer-to-computer exchange between two organizations of standard business documents and transactions, such as orders, shipment instructions, or payments.

49
New cards

Private B2B network

Internet-enabled network typically employed by a large firm to link to its suppliers and other key business partners.

50
New cards

B2B e-commerce marketplace

Provides a single, digital marketplace that allows multiple business buyers and sellers to transact business.

51
New cards

Direct goods

Goods used in a production process.

52
New cards

Indirect goods

Goods not directly used in the production process, such as office supplies.

53
New cards

Exchange

Independently owned, third-party B2B e-commerce marketplace that is primarily transaction-oriented and that connects many buyers and suppliers for spot purchasing.

54
New cards

Mobile e-commerce (m-commerce)

Type of e-commerce that involves the sale of goods and services via mobile devices, such as a smartphone, tablet computer, or wearable.

55
New cards

Location-based services

Involves providing services to users based on the users’ location; enabled by GPS, Wi-Fi, and cellular technologies.

56
New cards

Geosocial services

Involves social networking based on users’ location.

57
New cards

Geoadvertising services

Involves delivering ads to users based on their location.

58
New cards

Geoinformation services

Involves providing users with information on local places and things based on the users’ location.