Operating Systems Fundamentals Flashcards

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Vocabulary practice flashcards covering core operating systems topics including architecture, process and thread models, CPU scheduling, memory management, file systems, I/O devices, concurrency, and virtualization.

Last updated 8:16 AM on 8/24/26
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41 Terms

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Operating System

The software layer that lies between applications and hardware, providing applications a simpler interface with hardware and managing system resources.

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Kernel

The core part of the operating system that executes critical operations with a high level of privilege in supervisor mode and directly interacts with hardware.

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Supervisor Mode

A hardware-enforced protection domain with the highest privilege level, allowing code to execute the complete CPU instruction set, interact directly with devices, and access any memory area.

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User Mode

A restricted protection domain with the lowest privilege level where applications cannot execute privileged system instructions or directly access restricted memory areas.

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System Call

A function call that transitions execution from user mode to supervisor mode, providing a controlled interface for user applications to request privileged operating system services.

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Monolithic Kernel

An operating system architecture where a large set of core services (such as process management, memory management, file systems, and device drivers) all execute inside kernel space in supervisor mode.

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Microkernel

An operating system architecture that minimizes kernel space to essential features (address-space management, basic scheduling, and basic IPC) while moving other services into user space servers.

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Unikernel

A single-application operating system architecture where all software, including application code and system libraries, executes embedded together in supervisor mode.

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Process

An abstraction representing an instance of a running program, containing its execution code, memory sections, CPU registers, and open system resources.

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Process Control Block (PCB)

A kernel data structure maintained for each process that stores its execution state, PID, CPU register values, memory mappings, and open file descriptors.

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Thread

An execution entity within a process that contains its own program counter, register set, and stack, while sharing memory and process resources with other threads in the same process.

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Preemption

The ability of an operating system scheduler to forcibly interrupt or suspend a currently running thread to allocate CPU time to another thread.

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First-Come First-Served (FCFS)

A non-preemptive scheduling policy that assigns CPU execution time to threads strictly in order of their arrival in the ready queue.

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Shortest Job First (SJF)

A non-preemptive scheduling algorithm that sorts ready tasks by total known execution time and runs the task with the shortest total runtime first.

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Shortest Remaining Time (SRT)

A preemptive variant of Shortest Job First scheduling that orders threads by remaining runtime and preempts the running thread if a newly arrived thread has a shorter remaining duration.

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Round-Robin (RR)

A preemptive scheduling policy where each thread is assigned a fixed time quantum to execute before being preempted and placed at the back of the ready queue.

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Address Space

An abstract view of memory as seen by a process, independent from other processes' address spaces and mapped to physical memory by the operating system.

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Swapping

A memory management technique that moves whole memory regions or processes between physical RAM and secondary storage devices.

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Memory Fragmentation

A phenomenon where available free memory becomes split into multiple small non-contiguous blocks, preventing allocation of contiguous space even when total free memory is sufficient.

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Page

A fixed-size contiguous unit of virtual memory addresses mapped into physical memory.

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Page Frame

A fixed-size unit of physical memory into which a virtual memory page is mapped.

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Memory Management Unit (MMU)

A hardware component situated between the CPU and memory bus that transparently translates virtual addresses into physical addresses using page tables.

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Translation Lookaside Buffer (TLB)

A small associative hardware cache located within the MMU that stores recent translations from virtual page numbers to physical page frame numbers.

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Copy-on-Write

An optimization technique where parent and child processes share physical page frames after a process duplication until one process attempts a write operation, triggering a page copy.

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Segmentation

A virtual memory mechanism that divides process memory into multiple variable-length independent virtual address spaces called segments, each defined by a base address and length limit.

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Buddy Allocator

A physical memory page frame allocation algorithm that repeatedly splits physical memory chunks in half down to requested power-of-two block sizes.

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File Descriptor

An integer handle managed by the kernel that represents an open file for a process, storing access modes, cursor position, and pointers to the file's underlying inode.

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Hard Link

A directory entry that links directly to an existing file inode, incrementing the inode's link counter.

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Symbolic Link

A special file type that contains a text path string pointing to another file or directory location rather than linking directly to an inode.

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Master Boot Record (MBR)

A legacy disk partitioning structure located in Sector 0 containing bootstrap execution code, a 4-entry partition table, and a boot signature.

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GUID Partition Table (GPT)

A modern disk partitioning structure starting at Sector 1 that uses an EFI System Partition (ESP) for bootloaders and maintains a backup table at the end of the drive.

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Index Node (Inode)

A file system structure that stores a file's attributes and direct or indirect block pointers to its storage locations on disk.

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Buffer Cache

A kernel subsystem that transparently caches disk storage blocks in main memory to optimize file access speeds and reduce disk read/write latency.

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Direct Memory Access (DMA)

A hardware mechanism where a specialized controller handles data transfers directly between I/O device hardware and main memory independently of the CPU.

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Interrupt

A high-priority hardware or software signal sent to the CPU that suspends current execution to run a dedicated Interrupt Service Routine (ISR).

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Interrupt Vector

An array or lookup table in memory containing the entry addresses of interrupt service routines indexed by IRQ line numbers.

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Mutex

A synchronization lock object providing mutual exclusion for a critical section through lock and unlock primitives, owned by at most one thread at a time.

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Semaphore

A synchronization primitive built around an atomic resource counter that coordinates access using wait and signal operations.

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Deadlock

A state where a set of concurrent processes are permanently blocked because each process holds a resource while waiting for another resource held by another process in a circular chain.

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Hypervisor

A software layer that creates and manages virtual machines, enabling multiple guest operating systems to execute concurrently on physical hardware.

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Container

A lightweight user-space virtualization environment that isolates execution contexts while sharing the host operating system kernel.