Calc 3 Chapter 11

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Last updated 5:40 PM on 9/7/26
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28 Terms

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<p>(Set notation example): define ∈, ℝ<sup>2</sup>, :</p>

(Set notation example): define ∈, ℝ2, :

∈ “in/is an element of”

2 “in a 2D plane/all ordered pairs of all real numbers”

: “such that” (can also use |)

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easy factor method with an A and B value to get c & what does it factor to

c = (a/2)²
[ x - (a/2) ]²

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recall that midpt formula given xyz coordinate is

(.5(x-x1), .5(y-y1), .5(z-z1))

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tip to tail addition

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parallelogram rule for addition

means you can shift vectors in space

<p>means you can shift vectors in space</p>
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unit vectors î ĵ k̂ & equations such as 5i-3j

i = (1,0,0); j = (0,1,0), k = (0,0,1)

equations can be written like the one above. For the example above,

(5,0,0) (0,-3,0) (0,0,0)

*last is 0,0,0 bc there is no k in the equation

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The length (norm) of a vector u= (a,b,c) in the element of a 3D plane is ||u|| =

aka this formula shows u how to get the length of a vector

√ ( a2 + b2 + c2 )

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the length of a unit vector is always =

1

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given that P and Q are points,

(PQ)=

(PQ)= Q - P

note that it is backwards

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normalizing a vector formula (scaling it into a unit vector so that it has a length of 1)

knowt flashcard image
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scalar dotted w/ a vector

|| c • (u) || =

|c| • || (u) || for any c ∈ ℝ

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triangle inequality of vectors (norm of vectors u + v…)

|| (u) + (v) || ≤

|| (u) || + || (v) ||

note the less than or equal to sign

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dot product of vectors a and b (non geometric defn) & what does it get you?

a = (a1 , a2)

b = (b1, b2)

(a) • (b) =

a1*b1 + a2*b2

this value shows how much the two vectors point in the same direction
just multiply each x by the other x, each y by the other y, …, add the result of each

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dot product (geometric defn)

(a) • (b) =

||(a)|| * ||(b)|| * cosθ


note: 0 ≤ θ ≤ π is ALWAYS assumed

<p>||(a<sup>→</sup>)||<strong> *</strong><em> ||(</em>b<em><sup>→</sup>)|| </em>* cosθ</p><p></p><p><em>note:</em> 0 ≤ θ ≤ π is ALWAYS assumed</p>
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Two vectors (a and b) are perpendicular (orthogonal) if the angle between them is π/2 IFF (a) • (b) = 0

Two vectors (a and b) are perpendicular (orthogonal) if the angle between them is π/2 IFF (a) • (b) = 0

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what does the output from a dot product tell you about two vectors? (+, 0, -)

pos # means angle between the vectors is <90 (they point in same general direction)

0 means the vectors are perpendicular

neg # means the angle between the vectors is >90 (they point in different directions)


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<p>projections: how to think of it + what 3 things can u gather from the picture</p>

projections: how to think of it + what 3 things can u gather from the picture

“if we drop vector a on top of vector b, how much is pointing in the same direction?”

projections are only dependent on direction of vector not length

<p>“if we drop vector a on top of vector b, how much is pointing in the same direction?”</p><p>projections are only dependent on direction of vector not length</p>
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projection of vector a onto vector b formula

prba =

note that the divisor has the norm squared of vector b. vector a is the one being projected onto vector b

<p>note that the divisor has the norm squared of vector b. vector a is the one being projected onto vector b</p>
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<p>how vector addition relates to projections (formula)</p>

how vector addition relates to projections (formula)

given that they are all vectors,
v = prvxv + prvyv

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norm of cross product given vectors a and b

|| a × b || =

|| a || * || b || * sinθ

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a × b =

-b × a

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a × a =

0 for all a

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<p>determinants for cross product</p>

determinants for cross product

ad-bc

multiply the diagonals then subtract

<p>ad-bc</p><p>multiply the diagonals then subtract</p>
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<p>cross product: visual representation and important to note that cross product only works in ____ space</p><p></p><p>a<sup>→</sup> × b<sup>→</sup> is a vector perpendicular to a<sup>→</sup> and b<sup>→</sup> </p>

cross product: visual representation and important to note that cross product only works in ____ space


a × b is a vector perpendicular to a and b

cross product only works in 3D space

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right hand rule: what is it and what is it used for

gives you direction of a vector cross product

<p>gives you direction of a vector cross product</p>
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<p>cross product done mathematically </p>

cross product done mathematically

  • note the -j

  • note how when you move to the next column, you only take values from all the other columns


<ul><li><p>note the<strong> -</strong>j</p></li><li><p>note how when you move to the next column, you only take values from all the other columns</p></li></ul><p></p>
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<p>area of a parallelogram</p>

area of a parallelogram

area = || a× b ||

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<p>volume of a parallelepiped</p>

volume of a parallelepiped

vector a dotted with the result of crossing vectors b and c

volume = | a • (b × c) |

  • order of vectors a, b, and c doesn’t matter