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Class
A blueprint for an object, where the name should reflect its purpose and variables are declared at the top.
Method
A group of code that performs a specific task, including accessor and mutator methods.
Accessor Methods
Methods that allow access to object data, like getters returning specific data.
toString()
Method returning object information as a string, useful for object representation.
Mutator Methods
Also known as setter methods, used to modify object data.
Static Variables & Methods
Belong to the class itself, accessible without an object, and cannot access instance variables.
Scope
Local scope restricts variable use to a method, while global scope allows access throughout the class.
.this keyword
Refers to the same instance variable within a class.
Algorithm
A step-by-step procedure or set of rules for solving a specific problem or task.