dt- human factors and ergonomics

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26 Terms

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human factors

combination of ergonomics + anthropometrics. aims to:

  1. reduce stress/fatigue on people

  2. increase ease of use

  3. enhance operational comfort

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ergonomics

the science of refining the design of a product to optimise them for human use. relationship might be related to:

  1. shape, form, colour, texture

  2. ease + comfort of use

  3. user experience

  4. appearance + logic of user

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anthropometrics

refers to measurements of the human individual, deals with measurements of size, strength, physical strength. used to determine size of a product

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types of ergonomics

  1. physical: posture, repetitive stress, movement, occupational health + safety

  2. cognitive: mental processes, perception, reasoning, memory

  3. organisational: communication, workplace design, teamwork, time management

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static anthropometric data

measurements taken when human bodies are in fixed positions, used to inform design for seated or standing tasks.

  • much easier to gather as people are still

  • skeletal dimensions, static physical measurements, soft tissue measurements

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dynamic anthropometric data

measurements taken while a person is in motion, used to inform design for tasks that involve movement such as lifting, reaching, and walking.

  • more reliable than static data + more useful

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percentile ranges

the proportion of a population with a dimension at/less than a given value (average=50th percentile)

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clearance

the minimum space required to allow for movement or access without obstruction.

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reach

workspace envelope- the 3D space within which you can carry out physical activities at a fixed location

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adjustability

the ability to adjust a piece of equipment to fit individual user needs and preferences, enhancing comfort and effectiveness.

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psychological vs physiological factors

psychology: scientific study of mental functions and behaviours

physiology: the study of bodily functions and processes in living organisms.

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psychological factor data

human factor data related to physical characteristics used to optimise user safety, health, comfort, and performance

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psychological factor data examples

light, smell, sound, taste, texture, temperature

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collecting psychological data

  1. nominal scales

  2. ordinal scales

  3. interval scales

  4. ratio scales

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nominal scales

used for labelling variables, none of them have any numerical significance. e.g. hair colour, gender

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ordinal scales

measures of non-numeric concepts such as satisfaction, discomfort. difference between values is not always known

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interval scales

numeric scales in which we know not only the order, but also the exact difference between values, e.g. celcius temp thermometer

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ratio scales

numeric scales with an absolute zero, allowing for the comparison of absolute magnitudes, e.g. height, weight. (best measurement method)

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Human Information Processing Systems (HIPS)

an automatic system that a person uses to interpret information. usually comprised of inputs, processes (can be sensory/central/motor), and outputs

  1. input

  2. sensory processes

  3. central processes

  4. motor processes

  5. output

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breakdown with HIPS

human error e.g.

  1. age, skill level

  2. people with disabilities

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effect of environmental factors (examples)

light, spatial issues, air quality, noise

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alertness and perception

  1. alertness: the level of vigilance, readiness or caution of an individual

  2. perception: the way in which something is regarded, understood, and interpreted

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physiological factors: body tolerances

how much the body can withstand, e.g comfort and fatigue. examples:

  1. muscle strength in different positions

  2. size

  3. tolerance to extremes of temperature

  4. hand-eye coordination

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comfort and fatigue

  • comfort: a person’s sense of physical or physiological ease

  • fatigue: a person’s sense of tiredness over time

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biomechanics

the research + analysis of the mechanics of living organisms. focus on:

  1. force

  2. duration

  3. posute

  4. repetition

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biomechanics in design

  1. muscle strength

  2. torque (ability to twist)

  3. handle size

  4. age of user

  5. surface texture