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Niche Nation
Purpose of Media Institutions
Niche Nation Vs. Media Instituations
Analog Vs. Digital Information Delivery (compatibility)
Individualism (as an idea) and Era of Communication
Gatekeeper
Convergence (1)
Convergence (2)
Media Consumer
Media Producer
Media Citizen
Mass Communication
Process of designing cultural messages and stories and delivers them to large and diverse audiences
Stages of Media Literacy (Critical Process)
Low Culture
Culture that is associated with lower quality
Consensus Narratives
Media Portrayals Shape Value
Cultural Approach
Disinformation
Misinformation
Smartphones and Digital Divide
Web 1.0
First web browsers, growth of internet services
Web 2.0
Internet becomes interactive, shifting from a read only to a read-write system. Think wikis.
Web 3.0
Analog Vs. Digital Signals
Analog existed before binary code, digital media is manipulated more easily than analog
Original Motivation for Internet Development
Confirmation Bias
Surveillance Capitalism
Patriot Act
Filter Bubbles (Echo Chamber)
In-Game Advertising
Who is Activision Blizzard?
Gameplay
What significance does AAA have?
Children’s Internet Protection Act of 2000
Key Component of first video games
Most prevalent game distributors
Google and Apple play stores
Advergames
Video games created for promotional purposes
Kinetoscopes
Paved the way for movies
High Culture
Associated with “good taste” (Ex. Ballet, art museums, classic literature)