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Vocabulary flashcards covering core definitions, unit conversions, physical principles, and vector mathematics from MAE 2103 Statics introductory notes.
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Mechanics
The study of forces, deformation, and motion.
Constitutive Laws
The branch of mechanics describing material behavior, specifically detailing how applied loads cause deformation.
Kinematics
The branch of mechanics concerned with the geometry of motion and distortion.
Kinetics
The branch of mechanics dealing with the laws that relate forces to motion.
Rigid Body Mechanics
The simplification of mechanics based on the assumption that materials do not undergo deformation.
Newton's First Law
The principle stating that when the sum of forces on a particle is zero (ΣF=0), its velocity remains constant, and a stationary particle remains stationary.
Newton's Second Law
The law of linear motion defined by ΣF=ma, establishing the relationship between net force, mass, and acceleration, where 1N=1kg⋅m/s2.
Rotational Motion Law
The law of angular momentum given by ΣM=Iα, where a net turning effect M causes angular acceleration α proportional to the moment of inertia I.
Action-Reaction Law
The principle stating that forces between two particles are equal in magnitude and opposite in direction, such that every action has an equal and opposite reaction.
Action
An external force or load applied to a physical system.
Reaction
The response force produced by a physical system in opposition to an applied action.
Statics
The branch of mechanics analyzing rigid bodies in equilibrium where acceleration and deformation are negligible, satisfying ΣF=0 and ΣM=0.
Dynamics
The branch of mechanics analyzing systems with non-negligible acceleration where mass matters and ΣF=ma=0 or ΣM=Iα=0.
Significant Figures
The number of accurate digits in a numerical value, counted left to right starting with the first nonzero digit.
Scalar Quantity
A physical quantity completely described by a single real number representing magnitude, such as mass, time, temperature, or energy.
Vector Quantity
A physical quantity requiring both a magnitude and a direction to be completely defined, such as position, velocity, or force.
Triangle Rule
A vector addition method where the tail of vector V is placed at the head of vector U, and the sum U+V is drawn from the tail of U to the head of V.
Parallelogram Rule
A vector addition method where the tails of vectors U and V are placed together, and their sum is represented by the diagonal of the resulting parallelogram.
Resultant Force
A single force FR that produces the same overall physical effect as multiple individual forces combined (FR=F1+F2+F3+…).
Unit Vector
A dimensionless vector with a magnitude equal to 1 that is used exclusively to specify a spatial direction (e=∣U∣U).
Cartesian Unit Vectors in 2D
The perpendicular unit vectors i (positive x-direction) and j (positive y-direction), used to express a vector as U=Uxi+Uyj.
Position Vector
A vector rAB specifying spatial direction from point A(xA,yA) to point B(xB,yB), defined as rAB=(xB−xA)i+(yB−yA)j.
Law of Cosines
A trigonometric rule applied to vector triangles defined by c2=a2+b2−2abcos(γ), useful when two sides and the included angle are known.
Law of Sines
A trigonometric ratio for vector triangles given by sin(α)a=sin(β)b=sin(γ)c.
Right-Handed Coordinate System
A three-dimensional coordinate system in which curling the fingers of the right hand from the positive x-axis to the positive y-axis causes the thumb to point along the positive z-axis.
Cartesian Unit Vectors in 3D
The set of mutually perpendicular unit vectors i, j, and k aligned along the positive x, y, and z axes, representing vectors in the form U=Uxi+Uyj+Uzk.
3D Vector Magnitude
The scalar length of a 3D vector calculated using the extended Pythagorean theorem as ∣U∣=Ux2+Uy2+Uz2.