MAE 2103 - Statics Vocabulary Review

0.0(0)
Studied by 0 people
call kaiCall Kai
Locked
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/26

flashcard set

Earn XP

Description and Tags

Vocabulary flashcards covering core definitions, unit conversions, physical principles, and vector mathematics from MAE 2103 Statics introductory notes.

Last updated 9:04 PM on 8/25/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai
Chat

No analytics yet

Send a link to your students to track their progress

27 Terms

1
New cards

Mechanics

The study of forces, deformation, and motion.

2
New cards

Constitutive Laws

The branch of mechanics describing material behavior, specifically detailing how applied loads cause deformation.

3
New cards

Kinematics

The branch of mechanics concerned with the geometry of motion and distortion.

4
New cards

Kinetics

The branch of mechanics dealing with the laws that relate forces to motion.

5
New cards

Rigid Body Mechanics

The simplification of mechanics based on the assumption that materials do not undergo deformation.

6
New cards

Newton's First Law

The principle stating that when the sum of forces on a particle is zero (ΣF=0\Sigma F = 0), its velocity remains constant, and a stationary particle remains stationary.

7
New cards

Newton's Second Law

The law of linear motion defined by ΣF=ma\Sigma F = m a, establishing the relationship between net force, mass, and acceleration, where 1N=1kgm/s21\,\text{N} = 1\,\text{kg}\cdot\text{m/s}^2.

8
New cards

Rotational Motion Law

The law of angular momentum given by ΣM=Iα\Sigma M = I \alpha, where a net turning effect MM causes angular acceleration α\alpha proportional to the moment of inertia II.

9
New cards

Action-Reaction Law

The principle stating that forces between two particles are equal in magnitude and opposite in direction, such that every action has an equal and opposite reaction.

10
New cards

Action

An external force or load applied to a physical system.

11
New cards

Reaction

The response force produced by a physical system in opposition to an applied action.

12
New cards

Statics

The branch of mechanics analyzing rigid bodies in equilibrium where acceleration and deformation are negligible, satisfying ΣF=0\Sigma F = 0 and ΣM=0\Sigma M = 0.

13
New cards

Dynamics

The branch of mechanics analyzing systems with non-negligible acceleration where mass matters and ΣF=ma0\Sigma F = m a \neq 0 or ΣM=Iα0\Sigma M = I \alpha \neq 0.

14
New cards

Significant Figures

The number of accurate digits in a numerical value, counted left to right starting with the first nonzero digit.

15
New cards

Scalar Quantity

A physical quantity completely described by a single real number representing magnitude, such as mass, time, temperature, or energy.

16
New cards

Vector Quantity

A physical quantity requiring both a magnitude and a direction to be completely defined, such as position, velocity, or force.

17
New cards

Triangle Rule

A vector addition method where the tail of vector VV is placed at the head of vector UU, and the sum U+VU + V is drawn from the tail of UU to the head of VV.

18
New cards

Parallelogram Rule

A vector addition method where the tails of vectors UU and VV are placed together, and their sum is represented by the diagonal of the resulting parallelogram.

19
New cards

Resultant Force

A single force FRF_R that produces the same overall physical effect as multiple individual forces combined (FR=F1+F2+F3+F_R = F_1 + F_2 + F_3 + \dots).

20
New cards

Unit Vector

A dimensionless vector with a magnitude equal to 11 that is used exclusively to specify a spatial direction (e=UUe = \frac{U}{|U|}).

21
New cards

Cartesian Unit Vectors in 2D

The perpendicular unit vectors ii (positive xx-direction) and jj (positive yy-direction), used to express a vector as U=Uxi+UyjU = U_x i + U_y j.

22
New cards

Position Vector

A vector rABr_{AB} specifying spatial direction from point A(xA,yA)A(x_A, y_A) to point B(xB,yB)B(x_B, y_B), defined as rAB=(xBxA)i+(yByA)jr_{AB} = (x_B - x_A)i + (y_B - y_A)j.

23
New cards

Law of Cosines

A trigonometric rule applied to vector triangles defined by c2=a2+b22abcos(γ)c^2 = a^2 + b^2 - 2ab \cos(\gamma), useful when two sides and the included angle are known.

24
New cards

Law of Sines

A trigonometric ratio for vector triangles given by asin(α)=bsin(β)=csin(γ)\frac{a}{\sin(\alpha)} = \frac{b}{\sin(\beta)} = \frac{c}{\sin(\gamma)}.

25
New cards

Right-Handed Coordinate System

A three-dimensional coordinate system in which curling the fingers of the right hand from the positive xx-axis to the positive yy-axis causes the thumb to point along the positive zz-axis.

26
New cards

Cartesian Unit Vectors in 3D

The set of mutually perpendicular unit vectors ii, jj, and kk aligned along the positive xx, yy, and zz axes, representing vectors in the form U=Uxi+Uyj+UzkU = U_x i + U_y j + U_z k.

27
New cards

3D Vector Magnitude

The scalar length of a 3D vector calculated using the extended Pythagorean theorem as U=Ux2+Uy2+Uz2|U| = \sqrt{U_x^2 + U_y^2 + U_z^2}.