COMM 180 EXAM 1 review 

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Last updated 9:24 PM on 9/24/26
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39 Terms

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Trade-off in technology change

All technology change requires society to pay a price.

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Winners and losers in technology change

The benefits of technology change are unequally distributed, creating winners and losers.

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Underlying philosophy of technology

Every technology embodies an underlying philosophy that influences its impact on society.

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Ecological impact of technology change

Technology change is ecological; it affects everything in society.

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Mythic nature of technology

Technology often seems preexisting, natural, and beyond our control.

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Analog technology

A type of technology that transmits information through continuous signals, such as sound waves.

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Asynchronous communication

Communication that does not occur in real time, allowing messages to be sent and received at different times.

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Convergence in media technology

The combining of different types of media and communication technologies into one device or platform.

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Digital technology

Technology that converts information into binary code (0s and 1s) for storage, processing, and transmission.

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Gatekeepers in media

Individuals or organizations that control what information is shared with the public.

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Interactive communication

Communication that involves active participation and exchange of information among users.

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Narrowcasting

The practice of sending media or information to a specific, targeted audience.

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New media

Digital forms of communication that use the internet to allow user interaction.

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Smartphone

A mobile phone that combines calling and texting with internet access and apps.

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Telecommunications

The transmission of information over long distances using electronic technology.

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3G technology

Mobile technology that introduced mobile internet, email, and basic video calling.

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4G technology

An advancement in mobile technology providing faster internet and supporting HD streaming.

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5G technology

The latest mobile technology offering even faster speeds and lower delays.

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Universal service

The principle that everyone should have access to affordable telecommunications services.

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Packet switching

A method for transmitting digital information by breaking it into packets for transmission.

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Spectrum management

The regulation of radio frequencies to prevent interference between wireless communication services.

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Radio waves

Electromagnetic waves used for transmitting information wirelessly.

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FCC (Federal Communications Commission)

A U.S. agency that regulates communications via radio, television, telephone, and more.

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Public Broadcasting

Noncommercial services that provide educational and cultural programming funded through donations.

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Indecent speech

Language that describes sexual or bodily functions offensively but is not legally obscene.

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Frequency (in radio)

The number of times a radio wave cycle repeats per second, measured in Hertz (Hz).

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AM radio

A type of radio broadcasting that varies wave amplitude to transmit sound, with longer range but lower quality.

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FM radio

A radio broadcasting type that alters wave frequency for clearer sound, generally with a shorter range.

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VHF (Very High Frequency)

Radio frequencies from 30 MHz to 300 MHz, used in TV and FM communication.

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UHF (Ultra High Frequency)

Radio frequencies from 300 MHz to 3 GHz, used in television broadcasts and cell phones.

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Bit

The smallest unit of digital data, represented by a 0 or 1.

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Byte

A group of 8 bits, commonly used in digital data measurement.

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Last mile

The final part of a telecommunications network connecting directly to the consumer.

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Digital divide

The gap between those with access to digital technology and those without.

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Digital inclusion

Ensuring access to affordable internet and digital technology for all.

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Digital equity

Providing equal resources and opportunities for all to benefit from digital technology.

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Broadband

High-speed internet connection enabling quick access to online content.

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Streaming video

Watching video content online in real time without downloading the entire file first.

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Web 2.0

The development of the internet into an interactive platform allowing user content creation.