PEH 2 Lesson 1 - Sports as Health Enhancing Physical Activity

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These flashcards cover key concepts related to sports, health, and physical activity as outlined in the lecture notes.

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46 Terms

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Skillful

Having the ability to perform tasks proficiently, especially in sports.

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Sedentary

A lifestyle characterized by a lack of physical activity or exercise.

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Fundamental Movement Skills

Basic skills that serve as the foundation for more complex movements in sports.

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Non-locomotor

Movement that does not involve changing location.

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Locomotor

Movement skills that involve moving from one place to another.

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Object Control

Skills that involve handling an object or equipment with control.

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Physical Inactivity

Lack of sufficient physical activity, often linked to a sedentary lifestyle.

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World Health Organization (WHO)

An international public health agency that recommends at least 60 minutes of moderate-to-vigorous physical activity daily.

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Moderate-to-vigorous intensity

Activities that elevate the heart rate significantly and involve higher energy expenditure.

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Brisk Walking

Walking at a pace that is fast enough to elevate the heart rate.

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Training to Compete

Engaging in physical activity intended to improve overall physical health.

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Recreational Activities

Activities performed for enjoyment or relaxation that also promote physical activity.

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Leisure Activities

Activities done during free time that are enjoyable and may involve light physical activity.

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Sedentary Activities

Activities that involve sitting or lying down, leading to a lack of movement.

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Skill-Related Fitness Components

Physical abilities that enhance performance in sports, such as speed, agility, and power.

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Power

The ability to exert maximum force in the shortest time.

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Speed

The ability to move quickly or cover distance in a short amount of time.

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Agility

The ability to change direction quickly and efficiently.

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Coordination

The ability to use different parts of the body together smoothly.

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Balance

The ability to maintain stability while stationary or moving.

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Reaction Time

The time taken to respond to a stimulus.

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Transtheoretical Model of Change (TTM)

A model describing the stages of readiness to change behaviors.

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Training for Fitness

Building cardiovascular and musculoskeletal fitness through exercise routines.

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Play for Fitness

Developing skills through play and game situations.

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Training to Compete

Building physical and psychological attributes for competitive sports.

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Play to Win

Involves goal-setting and full commitment in sports.

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Community Sports Participation

Engagement in sports activities within a community to promote health and social bonds.

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Barriers to Sports Participation

Factors that hinder individuals from engaging in sports, such as costs or lack of facilities.

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Energy Systems

Biological systems that generate ATP to fuel exercise and movement.

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Adenosine Triphosphate (ATP)

The primary energy carrier in cells.

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Phosphagen Energy System

The energy system that provides immediate energy for short bursts of activity.

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Glycolytic (Anaerobic) Energy System

An energy system that generates ATP without oxygen for high-intensity activities.

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Oxidative (Aerobic) Energy System

An energy system that requires oxygen to produce ATP for longer-duration activities.

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Body Mass Index (BMI)

A measure that uses height and weight to estimate body fat.

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FITT Principle

A guideline for creating an effective exercise program: Frequency, Intensity, Time, Type.

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Sedentary Lifestyle

A way of life that involves little or no physical activity.

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Cardiovascular Fitness

The ability of the heart and lungs to supply oxygen during sustained physical activity.

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Musculoskeletal Fitness

The strength and endurance of muscles and bones.

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Heart Rate Monitoring

Tracking heart rate during exercise to evaluate intensity and fitness levels.

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Active Lifestyle

A lifestyle that incorporates regular physical activity into daily routines.

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Sports Classification

The categorization of sports based on various factors like number of players or risk level.

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Invasion/Territory

Team sports where one team attempts to score in the opponent's territory.

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Wall/Net

Games played on a defined court area, often involving nets.

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Striking/Fielding

Sports involving hitting a ball and running to bases.

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Target

Games where players aim to hit a specific target.

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Sports Participation Motivation

The internal or external factors that drive individuals to participate in sports.