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These flashcards cover key concepts related to sports, health, and physical activity as outlined in the lecture notes.
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Skillful
Having the ability to perform tasks proficiently, especially in sports.
Sedentary
A lifestyle characterized by a lack of physical activity or exercise.
Fundamental Movement Skills
Basic skills that serve as the foundation for more complex movements in sports.
Non-locomotor
Movement that does not involve changing location.
Locomotor
Movement skills that involve moving from one place to another.
Object Control
Skills that involve handling an object or equipment with control.
Physical Inactivity
Lack of sufficient physical activity, often linked to a sedentary lifestyle.
World Health Organization (WHO)
An international public health agency that recommends at least 60 minutes of moderate-to-vigorous physical activity daily.
Moderate-to-vigorous intensity
Activities that elevate the heart rate significantly and involve higher energy expenditure.
Brisk Walking
Walking at a pace that is fast enough to elevate the heart rate.
Training to Compete
Engaging in physical activity intended to improve overall physical health.
Recreational Activities
Activities performed for enjoyment or relaxation that also promote physical activity.
Leisure Activities
Activities done during free time that are enjoyable and may involve light physical activity.
Sedentary Activities
Activities that involve sitting or lying down, leading to a lack of movement.
Skill-Related Fitness Components
Physical abilities that enhance performance in sports, such as speed, agility, and power.
Power
The ability to exert maximum force in the shortest time.
Speed
The ability to move quickly or cover distance in a short amount of time.
Agility
The ability to change direction quickly and efficiently.
Coordination
The ability to use different parts of the body together smoothly.
Balance
The ability to maintain stability while stationary or moving.
Reaction Time
The time taken to respond to a stimulus.
Transtheoretical Model of Change (TTM)
A model describing the stages of readiness to change behaviors.
Training for Fitness
Building cardiovascular and musculoskeletal fitness through exercise routines.
Play for Fitness
Developing skills through play and game situations.
Training to Compete
Building physical and psychological attributes for competitive sports.
Play to Win
Involves goal-setting and full commitment in sports.
Community Sports Participation
Engagement in sports activities within a community to promote health and social bonds.
Barriers to Sports Participation
Factors that hinder individuals from engaging in sports, such as costs or lack of facilities.
Energy Systems
Biological systems that generate ATP to fuel exercise and movement.
Adenosine Triphosphate (ATP)
The primary energy carrier in cells.
Phosphagen Energy System
The energy system that provides immediate energy for short bursts of activity.
Glycolytic (Anaerobic) Energy System
An energy system that generates ATP without oxygen for high-intensity activities.
Oxidative (Aerobic) Energy System
An energy system that requires oxygen to produce ATP for longer-duration activities.
Body Mass Index (BMI)
A measure that uses height and weight to estimate body fat.
FITT Principle
A guideline for creating an effective exercise program: Frequency, Intensity, Time, Type.
Sedentary Lifestyle
A way of life that involves little or no physical activity.
Cardiovascular Fitness
The ability of the heart and lungs to supply oxygen during sustained physical activity.
Musculoskeletal Fitness
The strength and endurance of muscles and bones.
Heart Rate Monitoring
Tracking heart rate during exercise to evaluate intensity and fitness levels.
Active Lifestyle
A lifestyle that incorporates regular physical activity into daily routines.
Sports Classification
The categorization of sports based on various factors like number of players or risk level.
Invasion/Territory
Team sports where one team attempts to score in the opponent's territory.
Wall/Net
Games played on a defined court area, often involving nets.
Striking/Fielding
Sports involving hitting a ball and running to bases.
Target
Games where players aim to hit a specific target.
Sports Participation Motivation
The internal or external factors that drive individuals to participate in sports.