Rasterisation 2

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Learn about rasterisation!

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10 Terms

1
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4 cases from the object centered perspective

A partially obscures B, B partially obscures A, both A and B are visible, B totally obscures A

2
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how does object centered calculation scale?

with number of shapes, only works when the number of geometric primitives is small

3
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how does image centered approach scale?

with image resolution, dominant approach

4
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painter’s algorithm

depth sort polygons and paint back to front

5
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what if there is overlap in z direction?

determine if the x and y extents overlap. if they do, clipping will be required

6
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failure case of painter’s algorithm 1

cyclic overlap means no sorting is correct and we have to break polygons

7
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failure case of painter’s algorithm 2

piercing polygons, need to clip polygons against each other by calculating intersections

8
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what is aliasing caused by

insufficient sampling resolution either spatially (number of pixels), in depth (resolution of depth buffer) or in time (number of discrete frames)

9
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sampling approaches to anti-aliasing 1

multisampling creates multiple values per pixel and averages them out when creating the final image

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sampling approaches to anti-aliasing 2

supersampling consists of rendering a higher resolution and then subsampling the image to reduce resolution