Sports Com Exam 1

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66 Terms

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Media Convergence

Refers to the merging of different types of media technologies and platforms through digitalization and computer networking

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Pros of Media Convergence

-Simplifies production of media content

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-Expands its distribution

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-Consumers can access multiple forms of media content on a single device

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-Consumers can also produce the content on their device

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Cons of Media Convergence

-Not everyone has access to digital media

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-Digital content can be copied, changed, and circulated with great ease

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-Personal privacy and security concerns

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5 major careers in sport communication

Management, Media, Support Services, Entertainment,Misc

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Role of sport mass media

Serve to inform, educate, entertain masses of sport viewers

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print media

sport publishing, print sport communication, newspaper, wire services, web sport media, sport magazines

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Sender

creates and sends the message (coach)

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Receiver

takes the information in (player)

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Sport communication

A process by which people in sport, in a sport setting or through sport endeavor to "share symbols" (create meaning through interaction)

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verbal communication

-Spoken/written communication

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-use of words

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Non-verbal communication

things like body language and eye contact

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non verbal communication in sport

haptics, handshakes, hugs, patting

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haptics

physically touching or a sense of touch

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limited effects theory

If there is an effect created by the media on the thoughts and opinions of individuals; this effect is minimal at best or limited

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hypodermic needle model

A model of communication suggesting that an intended message is directly received and wholly accepted by the receiver

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2 step flow communication model

-info spread through opinion leaders

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-audience being receptive to and willing to adopt new information

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limited effects

-people play an active role in media consumption

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  • audiences are responsible for choosing media to meet their desires and needs to achieve gratification

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  • people do not receive messages from mass media unquestionably

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intrapersonal

communicating with oneself or internal communication

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interpersonal

two way flow of information between individuals

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intraorganizational

within sport organizations and between internal members

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interorganizational

two way flow of information between organizations

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6 elements of interpersonal sport communication process

source-receiver, messages, feedback, channels, noise, context

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source-receiver

-source creates and sends the message

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-receiver receives the message sent by the sender

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-encoding and decoding

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messages

-information flow

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-upward, downward, lateral, or grapevine

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feedback

consists of information from others

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channels

-means of communication

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-medium through which the message is sent

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-connects source and receiver

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noise

physical, psychological

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9 forms of nonverbal communication

-substitute for verbal by using gestures

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-complementing verbal by enhancing/clarifying

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-modifying spoken word by stressing certain words/pausing/smiling

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-contracting

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-regulating or managing conversation

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-expressing

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-navigating relationships

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-conveying identity

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communication channels

-verbal and nonverbal forms of discourse

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-forms of communication arranged into categories based on levels of interaction by the audience

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least interactive communication formats

-written word

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-delivered without face to face

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potentially interactive

-delivered to an audience or without interaction

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-most frequently used

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-mediated oral communication

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most interactive communication formats

-working sessions

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-synchronous electronic communication

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-personal communication

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autocratic

-high task-oriented and low-relationship oriented communication

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Consultative

-Combination of high task oriented high relationship oriented

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participative

Combination of low task oriented and high relationship oriented communication

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Laissez-faire

Low levels of task oriented and relationship oriented communication

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mutually beneficial

-Media provides a level of stability to the sports ecosystem

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-Contracts provide revenue streams that those entities can count on year to year

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-Media generates profit through sports while sports and its contents are transmitted through media