Circular Motion and Gravitation

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10 Terms

1
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Period (T)

The time it takes for an object to travel once around the circle, calculated as T = 2πr/v.

2
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Centripetal Acceleration (ac or arad)

The acceleration directed towards the center of the circle, with a magnitude of v^2/r, responsible for changing the direction of velocity in circular motion.

3
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Newton's Second Law (Circular Motion)

States that a net external force is necessary to produce centripetal acceleration in uniform circular motion, with the acceleration directly proportional to the net force and inversely proportional to mass.

4
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Centripetal Force (Fc)

The net force required to keep an object moving on a circular path, which always points towards the center of the circle.

5
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Object Released from Circular Path

When the radial (centripetal) force on an object vanishes, it moves straight at a constant velocity, following Newton's first law.

6
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Static Friction (Centripetal Force)

The force between a car's tires and the road that provides the necessary centripetal force to keep the car on a flat curved road without skidding.

7
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Safe Driving Speed (Flat Curve)

The maximum speed a car can safely navigate a flat curve, dependent on the static friction coefficient (μs), gravitational acceleration (g), and radius (r), given by v = sqrt(μs * g * r).

8
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Frictionless Banked Curve

A curved road designed such that the horizontal component of the normal force provides the entire centripetal force, allowing a car to navigate it without friction at a specific ideal speed (v = sqrt(rg * tanθ)).

9
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Car Speed < Ideal (Banked Curve)

If a car's speed is less than the ideal speed on a banked curve, friction acts up the incline to prevent the car from sliding down towards the center of the turn.

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Car Speed > Ideal (Banked Curve)

If a car's speed is greater than