exsc 351 - exam 1 (all modules)

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186 Terms

1
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motor behavior

examines neural, muscular, sensory, biomechanical, and psychological mechanisms that mediate learning and control of motor skills

2
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motor skills

active, intentional movements that are used to achieve task goals

3
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motor learning

examines how motor skills are acquired, refined, retained

4
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motor control

examines how motor skills are planned, initiated, and executed

5
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motor performance

refers to observable movements and outcomes of motor skills

6
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coordination

the patterning of body and limb movements

7
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skill

the quality of movement

8
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ability

general capacity to perform motor skills

9
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one CAN have ability without skill
one CANNOT have skill without ability

true

10
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talent

combination of abilities and skill

11
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mind-body connection

the bidirectional relationship between psychological functions (mind) and physiological functions (body)

12
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efferent

outgoing signals sent to muscles

13
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afferent

incoming signals from the body

14
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role of the brain in mind-body connection

acts as a bidirectional interface between mind and body

15
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ability

general capacity to learn and perform skills

16
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what transforms abilities into motor skills

motor learning

17
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physical abilites

anatomical and physiological abilities

- strength, endurance

18
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psychomotor

perceptual and cognitive abilities

- decision making, dexterity

19
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psychological

behavioral and emotional abilities

- motivation, confidence

20
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talent

combination of motor abilities and skills

21
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talent identification

measures current abilities and skills to predict future performance

22
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two key limitations of talent identification

- difficult to measure abilities

- difficult to identify combinations of motor skills and abilites that will lead to success

23
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importance of classifying motor skills

- compare research
- predict learning and performance
- generalization of research

24
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what classifications of motor skills are based on movement continuity?

-discrete skills
- continuous skills
- serial skills

25
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discrete skills

- single movement
- short duration
- distinct start and end
- throwing, kicking, punching

26
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continuous skills

- repetition of movement
- without a distinct start or end
- cycling, swimming, running

27
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serial skills

- multiple movments
- combine discrete and continuous skills
- gymnastics, typing

28
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what classifications of motor skills are based on movement precision?

fine skills
gross skills

29
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fine skills

- small movements
- typically use small muscles and involve high precision

30
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gross skills

- large movements
- large muscles and low precision

31
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what classifications of motor skills are based on environmental stability?

closed skills
open skills

32
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closed skills

- self initiated skills in a stable (unchanging environment)

(darts)

33
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open skills

initiated in response to changes in the environment

(hitting a moving ball)

34
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practice progression

switching from closed to open environments

35
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Gentile's Taxonomy

combines three different classification schemes

- environment
- body movement
- object interaction

36
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classification of golf

- closed skill
- quasi mobile body
- with object manipulation

37
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classification of tennis

- open skill
- mobile body
- with object manipulation

38
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classification of static stretches

- closed skill
- stable body
- no object manipulation

39
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perception

detection, identification, interpretation of sensory information

- vision, proprioception, auditory

40
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cognition

manipulation, storage, recall of current and prior information

- attention, memory, executive function

41
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action

- integration of perceptual and cognitive information to plan, initiate, and execute motor skills

- movements

42
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multiple resource theory

information processing engages multiple pools of resources

each pool...
- processes different information
- has limited capacity
- shares resources

43
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parallel processing

- multiple at once

used during low demands, leading to good performance

44
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serial processing

- one thing at a time, sequential progression of information

used during high
demands, leading to poor performance

45
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psychological refractory periods

response delays that occur during high demands that require serial processing

46
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memory

repositories that store information

47
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working memory

temporarily stores limited amounts of information

48
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long term memory

permanently stores unlimited amounts of information

49
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procedural memory

stores implicit information about how to perform skills

50
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semantic memory

stores explicit knowledge about what things are

51
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episodic memory

stores explicit information linked to specific events

- when and where
- often linked to emotions

52
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motor memory

information used to perform motor skills

- includes all categories of working and long term memory

53
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why is muscle memory a misleading term?

- its used in place of procedural memory
- muscles cannot store information

54
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attention

allocation of neural resources to process information

- results in focus on information

55
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selective attention

- attention placed on specific information

- attention on task-relevant information

56
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spatial attention

allocate attention to where relevant information is

57
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temporal attention

allocate attention to when relevant information is present

58
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selective attention initially involves _______ allocation of attention and subsequently involves ________ allocation of attention

- initially involves explicit allocation

- subsequently involves implicit allocation

59
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attentional switching

shifting attention to information relevant at different places and times

60
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what facilitates attentional switching

anticipation

- learned through experience

61
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focus of attention

- quality of attention
- where attention is allocated

62
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external focus

allocates attention to informaton in the environment

63
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internal focus

allocates attention in the body or mind

64
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width of attention

how much information is allocated to attention

65
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narrow width of attention

allocated attention to one specific piece of information

66
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broad width of attention

simultaneously allocated attention to several pieces of information

67
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Nideffer's 2D scale

used to classify attention based on focus and width of attention

68
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inattentional (change) blindness

unaware of changes to information due to selective attention on other sources of information

69
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stress

- physiological and psychological responses to changing conditions

- may have positive or negative effect

70
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arousal

psychological response to stress

may have positive or negative effect

71
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anxiety

negative psychological state embodied by sense of worry

negative effect

72
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inverted-u principle

too much or too little arousal will negatively affect motor performance

73
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IZOF model

optimal arousal is specific to individuals but influenced by emotional bearing

74
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negative and positive emotional bearing examples

negative - fear, nervous

positive - enjoyment, satisfaction

75
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motor performance

observable movements and outcomes of motor skills

76
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measures of motor performance

assess quality of movements and outcomes

  1. determine strengths and weaknesses

  2. compare performance with standard

  3. feedback during practice

  4. assess improvements

77
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validity

ability to assess intended aspects of motor performance

78
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accuracy

ability to obtain unbiased values

79
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reliability

ability to repeatably obtain the same values

80
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developing quality measures is…

difficult and requires experience

81
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repetitive stepwise testing

used to develop measures with all three properties

  1. test for validity

  2. test for accuracy and reliability

  3. modify the measure and repeat

    - multiple repetitions are often needed to attain all 3 properties

82
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outcome measures

assess the results of movements

provide information related to task goal

83
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production measures

assess how body or limb movements produce motor skills

information on how the body or limbs move

84
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what are production measures used for and how are they obtained?

used to identify targets for interventions in motor learning

obtained from kinematics, kinetics, and EMG

85
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outcome and production measures can assess both spatial and temporal features

True

86
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kinematics

movements produced by the body, limbs, and joints

87
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motion trackers

used to measure limb movements during gait

88
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kinetics

forces produced by the body, limbs, and joints

89
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force transducers

used to measure forces during balance and grasping

90
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electromyography (EMG)

used to record electrical activity of muscles

91
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EMG measures?

how muscle activations produce motor skills

  • how groups of muscles work together (intermuscular)

  • how individual motor units are recruited (intramuscular)

92
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error measures

assess accuracy and consistency of motor performance, provide feedback during motor learning

93
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constant error

examines accuracy of motor performance

  • measures systemic biases (error in particular direction)

  • quantifies size and direction of errors

94
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variable error

examines consistency of motor performance

  • measures variability

  • quantifies dispersion (randomness) of motor performance

95
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absolute error

examines accuracy and consistency of motor performance

  • sensitive to both biases and variability

  • quantifies average size of errors (no regard for direction)

96
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interpretation of error measures

error measures help us interpret quality of motor performance

97
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<p>which one has a larger constant error? variable error?</p>

which one has a larger constant error? variable error?

A has a larger variable error b/c the shots are less consistent

B has a larger constant error b/c his shots are less accurate to the center

98
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what causes delays and errors in information processing?

processing limitations

  • Limited capacity leads to overtaxing of
    available resources in each pool

  • Sharing of resources causes interference
    between different pools

99
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how do we measure speed and accuracy of information processing?

  • it cannot be directly measures

  • inferred from speed and accuracy of responses to sensory stimuli

100
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response time (RpT)

time from stimulus onset to movement end