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Object Recognition
The Process of matching a Representation of a viewed object to a representation in stored memory
Object Constancy
How we disregard variations of the representation to abstract the identity of the object
Template Matching
Perceived stimuli are compared to Templates stored in memory, if the templates match, the stimulus is recognized.
David Marr
Conceptualized vision as a problem of information processing
Attempts to define: How shape is represented in a way that is useful for recognition of 3D objects,
How he solved it: 1) Primal Sketch 2) 2.5 D Sketch 3) 3D model representation
Primal Sketch
A primitive but rich descrption of the way in which light information changes across the visual field
Captured the important underlying structure
Not ever luminance change is an edge
Nor all edges result in Luminance changes
2.5 D Sketch
Concerned with the recovery of surfaces and depth Information
From the POV of the observer
Doesn’t generalize to other viewpoints
3D Model Representation
Concerned with the recovery of volumetric parts that make up the object
Conceptualized a “GENERAL CONES”, hierarchically organized along principal axes of the object
Independent of the POV of the Observer
Irving Biederman
Developed the Recognition by components theory
All objects are made up of volumetric components (Geons)
36 Geons are sufficent to describe all objects
Geon Structural Descriptions
Objects are represented by sepcific geons and the relations between them
Edge Extraction
Parsing Regions of Concavity
People are sensitive to regions of concavity and spend more time looking at these regions
This is where geons connect
Detection of non-accidental properties
Properties that are tolerant to change in viewpoint, occlusion, noise, etc
ex: Straight v Curved lines, Parallel v Converging lines)
Determination of Components
Matching components to object representations
The Priming effect cannot be based on low level image features ( The specific edges and vertices) as these differed in the complementary images
Must be either: Geons or Full object representation
The Issue of Viewpoint
Objects are recognized on the basis of stored views that we have encountered through experiences, New views have to be matched to stored views
Mental Rotation
The act of imagining something turning around through space
Usually measured by asking people to discriminate between objects and their mirror images that are presented in different orientations
Viewpoint-dependent recognition
Observers take longer to name rotated objects
Reaction time is proportional to degree of misorientation
Effects of viewpoint decreases with familiarity of the rotated views
Harris,Harris,& Caine (2002)
Patient CB with damage to right Basal Ganglia following a stroke
Had imapirmmet in tasks requiring mental rotation
Intact recognition of rotated objects and sihouetts
Further evidence that mental rotation does not contribute to recognition of misoriented objects
“Views” are holistic representations
Parts and their relationships are not able to be recovered independently
Harris, Harris, & Caine (2001)
DeCaro and Reeves(2000)
Presented backward-masked rotated objects, to see how long people nee
Faces
3 types types of Face Recognition
Composite Effect, Part-whole Effect, Inversion effect
Prosopagnosia
Deficits in face recognition (With intact object recognition)
Visual O
Face Processing involves which areas of the brain?
Fusiform Face Area Occipital Face Area, and Superior Temporal Sulcus
Object Processing involved which areas of the brain?
Lateral and Inferior Occipital lobes , Inferior Temporal Love ( including the Fusiform Gyrus)
Face Pareidolia
Things that have a face configuration are seen as faces
First-order relations
Eyes above nose, nose above mouth
Holistic Processing
All features are percieved togetehr as a unified gestalt
Second-order relations
Exact Metric Distances between features
Composite Effect
It is difficult to judge weather the top part of a face is the same or different when presented with different halves
- its much easier when the parts of misaligned or inverted
Part-Whole Effect
It is easier to recognize a face feature when it is presented within a face
Face Inversion Effect
Upside down faces are harder to recognise
Parts are hard to discriminate in inverted faces
Recognition of whole faces is easier than recognition of individual features
Feature Recognition is equivalently bad when upright and inverted
Tanaka and Farah (1993)
Subjects learned intact/scrambled faces, then they had to identfy the individuals or isolated features
Schmalz, Palermo, Harris, and Coltheart (2009)
Young man with long-standing developmental prosopagnosia, had parriular difficulty discriminating features when they were presented in upright faces, BUT performed better for isolated features and inverted faces
Large Configural Changes leave Recognition Unharmed
Within-person variation is as big, if not bigger than between-person variation
Non-confgural changes harm recognition
Hard to recognize faces from photographic negatives
Drawings traced from photograpghs are quite hard to recognize but easier when texture is added
Expertiese Hypothesis
Face perception is an example of Visual Expertiese in individuating a visually homogenous class of objects
Expertiese leads to a cgange in the entry level of object recognition
Expertiese leads to holistic coding of objects of expertiese
Objects of expertiese recruit the FFA and OFA
There is interfearence bwteen stimuli tapping into shared exterteise processes
Episodic memory
Contains contexutal information about where and when some event took place
Semantic memory
Contains Facts and General information, and is generally free of experiental context
Autonetic Consciousness
Related to Episodic memory
Noetic Consciousness
Related to Semantic memory
Free Recall
Just spitting out all the information you remember
Serial Recall
Remembering a number sequence or a list of items
Cued Recall
Given a hint to help start the recall
Retrieval
the process of accessing a Target memory based on 1 or more cues and bringing it to awareness
What is being retrieved?
Retrieval leads to cortical reinstatement of pattern of activity present at encoding
Progression from a cue to a taregt memoey is through spreading activation of associative connections
What is the outcome when We are distracted while learning cues?
Distraction impairs retreival, especially if the distracting information is similalr
Relevance of Cues
Often search memory with inappropriate cues
We remember what we experience
Encoding-Specificity Principle
the Retrieval cue should have been present at the encoding
Cue-target Strength
Increased lef pre-frontal cortex activation for weakly associated cue-target pairs
Weak Association between target and cue requires more sustained attention and cognitive control
Number of Cues
The more cues, The better
Multiple cues often produced Super-additive effects
Target Strength
More effectivelty encoded memories are retrieved more easily
Retrieval Mode
Need to be in the right Cognitive set for a cue to trigger retrieval memory
Herron & Wilding (2004)
Study phase: Moving or not-moving or pleasantness, Left side or Right side
TEST PHASE: Cue before each trial
Operations: Was this word in the pleasantness task or motion task
Location: Was this word on the left or right?
Semantic: Moving or non moving
EEG traces and scalp topography during presentation of different cues
Retrieval mode engages the right frontal lobe
Context Cues
Spatial-Temporal
Mood
Psysiological (Caffience)
Cognitive
memory and time
More distant memories are more likely to be forgotten
Linton (1975)
Recorded daily events and randomly recalled some of them over a period of time
65% of items never retrieved were forgotten after 4 years
12% of those recalled 4x or more were forgotten after 4 years
Re-activating memories leads to the formation of Multiple Traces and re-consolication of more robust memories
Decay of the Memory Trace
Gradual Weakening of Connections between memory elements over time
Loss of Synaptic connections
Neurogenesis
Neurogenesis
The generation of new Neurons in the Hippocampus
Contextual Shift
A Mismatch between encoding and retrieval
Could also be explained by passage of time- content changes as time passses
Interference
Items associated with a Cue complete for access to awareness
Retroactive Interference
Forgetting caused by encoding new memory traces (especially similar ones)
Proactive Interference
Previously learned material prevents retrieval of more recent information
Retrieval-Induced Forgetting (RIF)
Anderson, Bjork & Bjork 1994
Participants learned 2 lists based on different Categories
Practice of Retrieval of a subset of one list (ex: Fruit A__)
Test recall of all items from both lists
Associative Competition
You practice Fruit-Apple more than Fruit-Banana and more readily retrieve Apple than Banana
Inhibiton
You may think of Banana, but you know that the fruit starts with A, so Banana is not important to you
Cue Independence
Retrieval of unpracticed items (Rp-) is poor even when they are cues with an unrelated associate
Retrieval Specificity
RIF is induced by retrieval practice but not simple re-study
Attempt to resolve competition at retrieval
Attention Dependence
RIF is reduced when retrieval practice is done under divided attention or in people with Attention Deficits
Interference Dependence
RIF is greater for higher- frequency item
Strength Independence
The degree if strengthening the practiced competitors (Rp+) does not preditc the size of RIF
Parts of the Brain associated with RIF
Ventral-Lateral prefrontal cortex (VLPFC) and Anterior Cingulate Cortex (ACC)
Directed Forgetting
A form of motivated forgetting that prevents elaborative encoding and rehersal
List method
Affects retrieval but not the recognition of items
Retrieval Inhibition Hypothesis
Instructions to forget inhibit retrieval of list one items
Context Shift Hypothesis
Instructions to forget separated list one items from List 2 context
Retrieval Supression
A form of motivated forgetting that prevents retireval in response to cues
Thought Substitution
An alertentaive way to avoid retrieving the target memory