Health Education Lecture Notes Flashcards

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Description and Tags

Flashcards based on lecture notes covering Edgar Dale's Cone of Experience, teaching aids, instructional technology, and various learning materials.

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43 Terms

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Edgar Dale's Cone of Experience

A visual representation of the range of learning experiences, emphasizing experiential learning and retention.

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Teaching Aids

Materials, resources, or tools used by educators to support teaching and enhance the learning process.

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Teaching Devices

Technological tools or equipment used specifically in teaching and learning.

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Printed Teaching Aids/Printed Instructional Materials

Textbooks, reference materials, workbooks, journals, magazines, and newspapers.

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Instructional Technology (Examples)

Chalkboards, display boards, bulletin boards, posters, and graphic materials.

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3 Dimensional Teaching Aids (Examples)

Specimens, objects, models, exhibitions, museums, dioramas, and mock-ups.

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Simulated Patients

Simulated patients used in medical education.

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AV Aids (Examples)

Overhead projectors, slide projectors, filmstrips.

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Creative Materials (Examples)

Puppetry, comic strips, and cartoons.

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Multimedia Technology (Examples)

LCD projectors, computers, PowerPoint presentations, and multimedia teaching devices.

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Computer Assisted Technology (Examples)

iPads, internet, and web-searched materials.

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Workbook Features

Sequential exercises, practice problems, self-assessment tools, and answer keys.

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Journals, Magazines, Newspapers (Characteristics)

Articles authored by experts or journalists in varied formats.

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Chalkboard (Definition)

Versatile medium for illustrating concepts, equations, diagrams, and text; easily erasable and reusable.

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Display Board (Definition)

Large surfaces for exhibiting visual materials; customizable and engaging.

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Bulletin Boards (Definition)

Displays for posting announcements, notices, and educational materials; encourages student involvement.

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Graphic Materials (Definition)

Charts, graphs, diagrams, posters, infographics, illustrations, and multimedia presentations.

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Charts (Definition)

Illustrative visual media using graphical elements to show patterns or trends.

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Posters (Definition)

Visual tools combining text, images, and graphical elements for communication.

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Slides (Definition)

Images in frames designed for projection.

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Filmstrips (Definition)

Images on transparent film with synchronized audio.

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Overhead Projector (Definition)

Device used to project images onto a screen.

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3 Dimensional Aids (Definition)

Provide tangible representations to enhance understanding through hands-on exploration.

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Specimen (Definition)

Physical objects or samples collected for scientific purposes.

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Objects (Definition)

Physical entities with tangible properties like shape and size.

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Models (Definition)

Representation or imitation of real objects.

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Moulage (Definition)

Use of casting or molding to create lifelike substances for simulation.

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Diorama (Definition)

Three-dimensional model enclosed in a glass showcase.

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Mock Ups (Definition)

Created for testing, evaluation, and visualization purposes.

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Simulated Patients (Definition)

Individuals trained to portray specific medical conditions for educational purposes.

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Virtual Learning (Definition)

Use of digital technologies and the internet for remote learning.

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Creative Materials Use in Education

Engage learners, stimulate imagination, and enhance learning experiences.

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Whiteboards (Definition)

Smooth, white surface for writing with dry-erase markers.

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Handouts (Definition)

Physical or digital documents distributed during instruction.

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Flash Cards (Definition)

Small cards used as a study aid to memorize information.

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Flip Chart (Definition)

Large sheet of paper that can be turned over.

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Multimedia Technology (Definition)

Integration of various forms of media into educational content.

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LCD Projectors (Definition)

Used to display digital content onto a larger screen.

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Interactive Whiteboards (Definition)

Touch-sensitive displays for interacting with digital content.

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Tablets (Definition)

Portable computing devices with touchscreen interfaces.

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Internet-Web Searched Materials (Definition)

Educational resources accessed through web searches.

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Learning Management Systems (Definition)

Software for managing educational courses and training programs.

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Digital Textbooks (Definition)

Electronic versions of traditional print textbooks.