Global Illumination: Cornell Box, Reconstruction, and Depth of Field

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Vocabulary flashcards covering Global Illumination foundations, the Cornell Box, signal reconstruction, anti-aliasing sampling methods, and camera models from Lectures #01 and #02.

Last updated 1:01 PM on 9/1/26
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20 Terms

1
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Cornell Box

A widely used test scene for global illumination algorithms with precisely measured geometry and reflection characteristics, originally introduced by Goral et al. in Siggraph 1984.

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Radiosity

A method introduced by Goral et al. in 1984 ('Modeling the Interaction of Light Between Diffuse Surfaces') to solve the global illumination problem for diffuse surfaces.

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Ray-Tracing

The best algorithm for Global Illumination because it can handle non-pinhole cameras and enables numerical integration.

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Rasterization

A rendering algorithm that is very badly suited for Global Illumination and struggles even with computing shadows.

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WebGI

A very simple framework for global illumination optimized for the Cornell Box that runs on the GPU inside a browser using WebGPU.

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Super-Sampled Anti-Aliasing (SSAA)

An anti-aliasing solution that uses multiple samples per pixel and averages their values to approximate the integral of the image function over the pixel area.

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Shah-Function

A function represented as a sum of equally distributed Dirac-Peaks νWT(x)=T×1sinc(x)\nu_{W_T}(x) = T \times \frac{1}{\text{sinc}(x)} or νWT(x)=T×sum(Dirac)\nu_{W_T}(x) = T \times \text{sum}(\text{Dirac}), where multiplication with the image function in image space corresponds to sampling.

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Sinc-Function

A reconstruction function defined as sinc(x)=sin(x)x\text{sinc}(x) = \frac{\text{sin}(x)}{x}, representing the inverse Fourier transform of a box filter in frequency space.

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Lanczos-Kernel

A reconstruction kernel formed by dampening a sinc-function with the central lobe of a larger sinc-function, expressed as k(x) = \text{sinc}\begin{pmatrix}\frac{x}{\tau}\right) \times \text{sinc}(x) for x<r|x| < r.

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Uniform Grid Sampling

A pixel sampling strategy lacking randomness or irregularity, which results in structured aliasing.

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Random Sampling

A sampling technique using nn random samples per pixel that converts structured aliasing into visually pleasing noise, though performing numerically worse than uniform sampling.

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Stratified Sampling

A sampling method where pixels are subdivided into sub-cells and one random sample is generated per sub-cell to produce an even sample distribution.

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n-Rooks Sampling

Also known as Latin Hypercube Sampling, a method where nn samples are selected on the diagonal of an n×nn \times n grid of sub-cells and their rows and columns are randomly permuted.

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Poisson Disk Sampling

A reference sampling algorithm where new random samples are iteratively generated until the distance to all previous samples is above a threshold radius rr.

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Halton Sequences

Deterministic pseudo-random number sequences Hb(i)H_b(i) constructed by representing an index ii in a prime basis bb and mirroring its digits across the radix point.

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Pinhole Camera Model

A simple graphics camera model where all eye rays pass through an infinitely small point, creating a simple 3D-to-2D projective mapping without lens distortion, vignetting, or depth of field.

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Circle of Confusion

The area over which eye rays cover the film plane for object points located in front of or behind the focus plane, causing blurring.

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Thin Lens Model

An optical model defined by focal length ff, where parallel incident rays converge and rays from distance zz converge at depth zz' according to 1z1z=1f\frac{1}{z'} - \frac{1}{z} = \frac{1}{f}.

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Thick Lens Model

A realistic camera model representing a system of multiple lenses, where 4D-sampled eye rays receive weights that account for effects like vignetting and lens distortion.

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Vignetting

An optical effect in realistic multi-lens camera models where peripheral eye rays are darkened, causing the image borders to appear darker.