Design Thinking: Needfinding and Empathy Session 3A

0.0(0)
studied byStudied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/24

flashcard set

Earn XP

Description and Tags

Vocabulary flashcards covering key terms and concepts from the lecture notes on design thinking, empathy, and needfinding.

Last updated 2:53 PM on 9/6/25
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

25 Terms

1
New cards

Design Thinking Process

A human-centered problem-solving approach used to understand user needs, define problems, generate ideas, and prototype/test solutions; it is iterative and includes empathy/define, ideate, prototype, and test.

2
New cards

Empathy

The intellectual identification with or vicarious experiencing of another's feelings, thoughts, or attitudes; in design thinking, a deep understanding of users gained by immersive research and dialogue.

3
New cards

Need

A physical, psychological, or cultural requirement of an individual or group that is missing or not met by current solutions; often expressed as verbs and activities that reveal motivations and emotions.

4
New cards

Insight

A conclusion drawn from evidence or observation that explains a user's need; Observation + Inference = Insight.

5
New cards

Observation

The act of noticing details about people, contexts, or environments to gather data for understanding user experiences.

6
New cards

Inference

Reasoning derived from observed data to interpret what is happening and what it means for users.

7
New cards

Immersion

Deeply engaging with the user’s experience to understand their feelings, thoughts, and needs.

8
New cards

Engage

Interact with users through conversations, storytelling, and participation to uncover feelings, beliefs, and needs.

9
New cards

Divergent Thinking

Generating a wide range of possible ideas and options without judging them yet.

10
New cards

Convergent Thinking

Narrowing down options to a focused set or single solution through evaluation and synthesis.

11
New cards

Problem Domain

The space of challenges and needs as understood through empathy; where the problem is defined.

12
New cards

Solution Domain

The space of potential designs and solutions that could address the identified needs.

13
New cards

Journey Map

A visual map of a user’s journey over time, showing touchpoints, emotions, and needs to identify opportunities for improvement.

14
New cards

Imposter Ethnographer

A designer role-playing as an ethnographer to collect rapid, in-depth empathy insights through field-like observation and interviews.

15
New cards

Beginner’s Mindset

A beginner’s approach of not judging, asking questions, being curious, finding patterns, and listening well (also called Shoshin).

16
New cards

Open-ended Questions

Questions that invite expansive responses rather than yes/no answers, used to elicit stories and details in interviews.

17
New cards

Interview Rules

Guidelines for interviewing: ask for examples; use open-ended questions; avoid binary or leading questions; limit questions to short length; capture the interview.

18
New cards

Design Challenge

The objective to create a less expensive, feasible solution under constraints (e.g., aiming for $300 instead of $20,000).

19
New cards

Neonatal Mortality

Death of newborns within the first 28 days of life; approximately 4 million deaths annually worldwide.

20
New cards

Low Birthweight

Birthweight below a threshold associated with higher neonatal risk; India has a large share of neonatal deaths.

21
New cards

Empathy to Insight

The process of translating empathic understanding of users into actionable insights for design.

22
New cards

Prototyping & Testing

Building low-fidelity models of a solution to test desirability, feasibility, and viability, accelerating learning.

23
New cards

Abstract vs Concrete

A design-thinking spectrum from abstract empathy concepts to concrete user observations and solutions; maps between problem and solution domains.

24
New cards

Innovation is a Process

Innovation is not a single event; it is an ongoing process framed by design thinking.

25
New cards

Need Framing Prompts

Prompts such as: What do you see? What is going on? What is the need? used to surface user needs.