Design Thinking: Needfinding and Empathy Session 3A

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Vocabulary flashcards covering key terms and concepts from the lecture notes on design thinking, empathy, and needfinding.

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25 Terms

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Design Thinking Process

A human-centered problem-solving approach used to understand user needs, define problems, generate ideas, and prototype/test solutions; it is iterative and includes empathy/define, ideate, prototype, and test.

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Empathy

The intellectual identification with or vicarious experiencing of another's feelings, thoughts, or attitudes; in design thinking, a deep understanding of users gained by immersive research and dialogue.

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Need

A physical, psychological, or cultural requirement of an individual or group that is missing or not met by current solutions; often expressed as verbs and activities that reveal motivations and emotions.

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Insight

A conclusion drawn from evidence or observation that explains a user's need; Observation + Inference = Insight.

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Observation

The act of noticing details about people, contexts, or environments to gather data for understanding user experiences.

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Inference

Reasoning derived from observed data to interpret what is happening and what it means for users.

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Immersion

Deeply engaging with the user’s experience to understand their feelings, thoughts, and needs.

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Engage

Interact with users through conversations, storytelling, and participation to uncover feelings, beliefs, and needs.

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Divergent Thinking

Generating a wide range of possible ideas and options without judging them yet.

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Convergent Thinking

Narrowing down options to a focused set or single solution through evaluation and synthesis.

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Problem Domain

The space of challenges and needs as understood through empathy; where the problem is defined.

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Solution Domain

The space of potential designs and solutions that could address the identified needs.

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Journey Map

A visual map of a user’s journey over time, showing touchpoints, emotions, and needs to identify opportunities for improvement.

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Imposter Ethnographer

A designer role-playing as an ethnographer to collect rapid, in-depth empathy insights through field-like observation and interviews.

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Beginner’s Mindset

A beginner’s approach of not judging, asking questions, being curious, finding patterns, and listening well (also called Shoshin).

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Open-ended Questions

Questions that invite expansive responses rather than yes/no answers, used to elicit stories and details in interviews.

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Interview Rules

Guidelines for interviewing: ask for examples; use open-ended questions; avoid binary or leading questions; limit questions to short length; capture the interview.

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Design Challenge

The objective to create a less expensive, feasible solution under constraints (e.g., aiming for $300 instead of $20,000).

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Neonatal Mortality

Death of newborns within the first 28 days of life; approximately 4 million deaths annually worldwide.

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Low Birthweight

Birthweight below a threshold associated with higher neonatal risk; India has a large share of neonatal deaths.

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Empathy to Insight

The process of translating empathic understanding of users into actionable insights for design.

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Prototyping & Testing

Building low-fidelity models of a solution to test desirability, feasibility, and viability, accelerating learning.

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Abstract vs Concrete

A design-thinking spectrum from abstract empathy concepts to concrete user observations and solutions; maps between problem and solution domains.

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Innovation is a Process

Innovation is not a single event; it is an ongoing process framed by design thinking.

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Need Framing Prompts

Prompts such as: What do you see? What is going on? What is the need? used to surface user needs.