Clay Shirky theory and key words

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19 Terms

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Main argument

Due to digital convergence and the emergence of new technologies, audiences are no longer passive to the media they consume

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Digital natives

Communities of media users that were born and raised in the digital age and is fluent in it

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Digital natives relevance to the theory

Argues that they actively participate in media rather than just consume it. Their familiarity with digital tools fuels the shift

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Prosumer

A media consumer that also produces media

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Example of a prosumer

A TikTok user

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Prosumer relevance to the theory

Argues traditional roles of media produced and consumer are now blurred

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Convergence

The coming together of technologies and institutions to create and distribute something new

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Convergence relevance to the theory

Argues it supports mass amaturisation and collaborative content by providing tools

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Mass amateurisation

The rise of non professionals producing media content using the capabilities given by new media forms

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Example of mass amaturisation

YouTubers producing documentaries of high quality and production

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Mass amateurisation relevance to the theory

Argues that quality of media is no longer controlled by gatekeepers

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Cognitive Surplus

increased leisure time allowing for more sharing, collaboration and creativity using online platforms

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Example of cognitive surplus

People editing Wikipedia in their spare time

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Cognitive surplus relevance to the theory

Argues it’s a fuel for citizen journalism + mass amaturisation

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Web 2.0.

Phase in history where it evolved interactivity, user participation and collaboration

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Examples of Web 2.0

The emergence of platforms like YouTube

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Web 2.0 in relevance to the theory

Argues it’s the foundation for interactive media

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Citizen journalism

News and information reported by non professionals (the audience)

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Citizen journalism in relevance to the theory

Example of “we the media”, shift in media power from institutions to individuals