ARC 332 Environmental Controls I: Solar Geometry, Daylight, and Shading Techniques

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Last updated 2:40 AM on 9/24/26
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31 Terms

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Solar declination

The angle between the Sun's rays and Earth's equatorial plane.

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Cause of solar declination

Earth's rotation axis is about 23.5 degrees off perpendicular to the Sun/Earth plane.

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Northern Hemisphere, June 21

Higher solar paths and longer days.

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Northern Hemisphere, December 21

Lower solar paths and shorter days.

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Southern Hemisphere seasonal pattern

Around June 21, solar paths are lower and days are shorter; around December 21, solar paths are higher and days are longer.

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Solar altitude

The vertical angle of the Sun above the horizon.

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Solar azimuth

The horizontal direction of the Sun.

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Azimuth conventions

In maps/GIS/navigation, North is 0 degrees and East is 90 degrees.

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VSA

Vertical Shadow Angle is used primarily to design horizontal overhangs.

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HSA

Horizontal Shadow Angle is used primarily to design vertical fins.

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Overhang depth formula

OD = WH / tan(VSA) where WH = window height.

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Fin depth formula

FD = WW / tan(HSA) where WW = window width.

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Solar exposure for West facades

Can receive direct sunlight from the early afternoon toward sunset.

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Light speed

Light travels faster than sound.

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Light spectrum

Shows how radiant energy is distributed across wavelengths.

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Selective absorption

An object absorbs some component colors and reflects or transmits the remaining light, changing its composition.

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CCT

Correlated color temperature describes apparent warmth or coolness.

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Typical CCT values

About 2800 K is warm, about 4000 K is neutral/cool white, and about 7000 K is very cool/bluish.

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CRI

Color rendering index describes how well a source renders object colors compared with a standard reference.

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Luminous flux

How much light the source produces; measured in lumens.

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Luminous intensity

How much light the source emits in a given direction; measured in candela.

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Illuminance

How much light reaches a surface; measured in lux or footcandles.

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Luminance

How bright a surface appears to the eye; commonly measured in cd/m2.

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Inverse-square law

Illuminance E2 = E1 x (d1 / d2)^2; doubling distance reduces illuminance to one-fourth.

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Light adaptation

Moving from dark to bright generally happens faster.

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Dark adaptation

Moving from bright to dark generally takes longer.

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Window-to-wall ratio (WWR)

WWR = (window area / gross wall area) x 100.

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2.5H rule

Useful daylight reaches about 2.5 times the vertical distance between the window head and task plane.

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Daylight factor (DF)

DF = (interior illuminance / exterior illuminance) x 100.

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Glare

Interference with visual perception from an uncomfortably bright source or reflection.

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Veiling reflection

A reflection that reduces contrast on a visual task.