OpenStax Psychology 2e Test Bank - Chapters 5, 6, and 7 Review

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A comprehensive vocabulary flashcard set based on the test bank for Sensation and Perception (Chapter 5), Learning (Chapter 6), and Thinking and Intelligence (Chapter 7).

Last updated 11:46 PM on 7/21/26
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73 Terms

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Top-down processing

Interpretation of sensations that is influenced by available knowledge and expectancies.

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Sensation

What happens when sensory information is detected by a sensory receptor.

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Perception

The way that sensory information is interpreted and consciously experienced.

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Transduction

What occurs when sensory receptors convert energy from the environment (e.g., sound waves) into neural messages.

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Inattentional blindness

The failure to notice a visible stimulus because attention is focused elsewhere, such as in the research protocol where 13\frac{1}{3} of subjects did not notice a red cross.

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Müller-Lyer illusion

An optical illusion where two lines of the same length appear to be different lengths.

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Signal detection theory

A theory explaining the ability to distinguish a specific stimulus (like a child's voice) from background noise (like a crowded baseball game).

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Weber's law

The principle that the ability to detect a change in a stimulus (such as illumination) varies depending on the context or intensity of the original stimulus.

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Crest

The highest point of a wave.

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Trough

The lowest point of a wave.

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Amplitude

The height of a wave as measured from the highest point to the lowest point; higher amplitudes are associated with louder sounds.

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Wavelength

The distance between wave peaks; within the visible spectrum, longer wavelengths are associated with the color red.

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Cones

Photoreceptors in the eye that are most useful in brightly lit conditions and are responsible for perceiving color.

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Rods

Photoreceptors in the eye that are most useful in low illumination or dim light.

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Afterimage

The continuation of a visual sensation after the removal of the stimulus.

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Binocular disparity

The slightly different view of the world that each eye receives, which serves as a distance cue for depth perception.

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Optic nerve

The nerve that carries visual information from the retina to the brain.

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Night blindness

A condition occurring when rods do not transform light into nerve impulses efficiently, making it difficult to see in dim light.

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Cornea

The structure at the front of the eye through which light waves are first transmitted.

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Pupil

The opening in the eye through which light enters before shining onto the retina.

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Fovea

A small indentation in the back of the eye where the lens focuses images.

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Congenital deafness

Deafness that is present from birth, where the individual has never experienced auditory stimuli.

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Temporal lobe

The location of the auditory cortex where sound stimuli are processed for perception.

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Temporal theory

A theory of pitch perception that is limited by the fact that neurons can only generate action potentials up to a certain speed.

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Place theory

A theory of pitch perception suggesting that receptors on different portions of the basilar membrane are sensitive to sounds of different frequencies.

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Cochlear implant

An electronic device for the deaf that receives sound information and directly stimulates the auditory nerve.

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Chemical senses

The category of senses (olfaction and gustation) that have sensory receptors responding to molecules in food or air.

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Congenital analgesia

A condition where an individual is born without the ability to experience pain.

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Vestibular sense

The sensory system that helps maintain balance.

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Proprioception

The perceptual system that provides information about the position of body parts, allowing movement without constant visual monitoring.

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Nociception

The sense that provides the brain with information about pain.

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Gestalt psychology

A school of thought in psychology involving principles of perception such as the figure-ground relationship, law of continuity, and principle of closure.

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Figure-ground relationship

The Gestalt principle involving the ability to distinguish an object (the figure) from its background (the ground).

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Proximity

The Gestalt principle where things that are close to one another tend to be grouped together.

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Similarity

The Gestalt principle where things that are alike (such as people wearing similar shirts) are perceived as being part of the same group.

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Good continuation

The Gestalt principle suggesting we perceive smooth, continuous flow rather than abrupt interruptions.

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Closure

The Gestalt principle where we perceive a complete picture even when the visual information is incomplete.

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Learning

A relatively permanent change in behavior or knowledge that results from experience.

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Instinct

Unlearned knowledge involving complex patterns of behavior, such as birds migrating or cats chasing prey.

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Reflex

A specific motor or neural reaction to a stimulus, such as the pupil of the eye contracting in bright light.

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Associative learning

A form of learning that includes both classical and operant conditioning.

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Stimulus discrimination

A classical conditioning principle where an organism responds differently to various stimuli that are similar.

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Stimulus generalization

A classical conditioning principle where an organism demonstrates the conditioned response to stimuli that are similar to the conditioned stimulus.

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Extinction

The decrease or disappearance of a conditioned response when the unconditioned stimulus is no longer paired with the conditioned stimulus.

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Spontaneous recovery

The return of a previously extinguished conditioned response.

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Evolutionary theory

In the context of learning, it explains that conditioned taste aversions are adaptations that help organisms avoid harmful foods.

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Negative reinforcement

An operant conditioning technique where an unpleasant stimulus is removed to increase a desired behavior.

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Shaping

The process of rewarding successive approximations of a target behavior.

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Primary reinforcers

Items that have innate reinforcing qualities, such as food or water.

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Latent learning

Learning that occurs but is not observable in behavior until there is a reason to demonstrate it.

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Partial reinforcement

A schedule where the person or animal is not reinforced every time the desired behavior is performed.

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Fixed interval schedule

A reinforcement schedule where behavior is rewarded after a set amount of time has passed, such as a weekly paycheck.

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Fixed ratio schedule

A reinforcement schedule where a behavior is rewarded after a set number of responses (e.g., receiving a prize after collecting 1010 stars).

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Variable ratio schedule

A reinforcement schedule where the number of responses needed for a reward varies, making it highly resistant to extinction (e.g., slot machines).

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Cognitive map

A mental picture of the layout of one's environment.

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Operant conditioning

A form of learning where behavior is motivated by the consequences (reinforcements or punishments) that follow it.

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Observational learning

Also known as modeling; learning that occurs by watching others.

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Vicarious reinforcement

The process where an observer sees a model rewarded, making the observer more likely to imitate the model's behavior.

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Vicarious punishment

The process where an observer sees a model punished, making the observer less likely to imitate the behavior.

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Concepts

Categories or groupings of linguistic information, images, ideas, or memories.

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Artificial concepts

Concepts defined by a specific set of characteristics.

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Natural concepts

Concepts created through direct or indirect experience, such as knowing what a dinosaur is from books or movies.

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Cognition

The processes associated with perception, knowledge, problem solving, judgment, language, and memory.

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Role schema

A set of expectations about how individuals in specific roles will behave.

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Lexicon

The vocabulary of a language.

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Phoneme

The basic sound unit of a given language.

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Morpheme

The smallest unit of language that conveys some type of meaning.

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Semantics

The process by which we derive meaning from morphemes and words.

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Functional fixedness

A type of mental set where one cannot perceive an object being used for something other than what it was designed for.

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Confirmation bias

The tendency to focus on information that confirms existing beliefs while ignoring contradictory evidence.

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Mental set

The tendency to persist in using a strategy that worked in the past but may not be working currently.

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Hindsight bias

The belief that an event just experienced was predictable, even if it was not.

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Availability heuristic

A mental shortcut where a person makes a decision based on the most easily recalled examples or information.