Unit 5: The use of technology in sport

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Unit 5: The use of technology in sport

8 Terms

1

positives of technology for a performer

  • advanced equipment

  • advanced clothing

  • safety equipment lowers the risk of injury

  • quicker recovery from injury

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2

positives of technology for a spectator

  • replays

  • large screens to see close up footage at stadiums

  • improved quality of coverage

  • improved amount of coverage

  • more camera angles

  • streaming on mobile apps

  • allows disabled athletes to perform

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3

negatives of technology for a spectator

  • expensive to watch via broadcasters

  • affects number of fans at live venues

  • fibre optic broadband not available everywhere

  • stop start nature of games

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4

positives of technology for an official

  • increased fair play

  • increased accuracy of decisions

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5

negatives of technology for an official

  • reduction in the flow of the game

  • officials decisions influenced by technology

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6

examples of contemporary technologies

  • global positioning system - GPS

  • fitness trackers

  • technical analysis

  • hawkeye

  • timing gates

  • slow motion cameras

  • cameras

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7

examples of contemporary recovery technologies

  • ultrasound

  • ice baths

  • massage (physio)

  • hyperbaric chambers

  • compression clothing

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8

overall negatives of technology in sport

  • unequal access

  • increased cost

  • availability

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