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Human Factors Ergonomics
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Interaction Types
Categories of user activity with a system: instructing, conversing, manipulating, exploring, and responding.
Interface Types
The way users interact with a system; includes command-based, menu-based, GUI, natural language, etc.
Direct Manipulation
Interaction style where objects on screen behave like physical objects, allowing intuitive control (e.g., drag-and-drop).
Display
A visual, auditory, or tactile output used to communicate information about system state or environment to users.
Static Display
A non-changing or slowly changing visual element, like labels or printed warnings.
Dynamic Display
Displays that change frequently with system status (e.g., speedometers, altimeters).
Perceptual Principles (Display Design)
Principles ensuring displays are visible, legible, and easily understood (e.g., redundancy gain, absolute judgment limits).
Mental Model Principles
Design guidelines based on users' expectations and internal models (e.g., pictorial realism, moving part principle).
Attention-Based Principles
Display guidelines that guide attention effectively, such as proximity compatibility and minimizing information access cost.
Memory Principles
Principles that reduce cognitive load, like using consistency and providing predictive aids.
Control
A device used to regulate system operations, including switches, knobs, sliders, joysticks, and touchscreens.
Discrete Control
A control with a limited number of states (e.g., on/off switch, push buttons).
Continuous Control
A control allowing a range of values (e.g., volume dial, throttle lever).
Stimulus-Response Compatibility
The natural and expected relationship between controls and their corresponding outcomes.
Fitts’ Law
A predictive model stating that the time to move to a target depends on the distance and size of the target.
Hick-Hyman Law
A model indicating decision time increases logarithmically with the number of choices.
Control-Display Compatibility
The spatial and directional relationship between controls and the displays they affect; improves user performance.
Voice Control
A control input method using spoken commands; useful in hands-free or visually demanding contexts.
Control Layout Principles
Guidelines for effective control arrangement, including frequency of use, sequence of operation, and functional grouping.
Positioning Control Devices
Devices used for selecting positions on a display; includes mouse (indirect), touch screen (direct), joystick (velocity-based).