HFE UNIT 5 : Controls and Displays

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Human Factors Ergonomics

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20 Terms

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Interaction Types

Categories of user activity with a system: instructing, conversing, manipulating, exploring, and responding.

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Interface Types

The way users interact with a system; includes command-based, menu-based, GUI, natural language, etc.

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Direct Manipulation

Interaction style where objects on screen behave like physical objects, allowing intuitive control (e.g., drag-and-drop).

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Display

A visual, auditory, or tactile output used to communicate information about system state or environment to users.

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Static Display

A non-changing or slowly changing visual element, like labels or printed warnings.

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Dynamic Display

Displays that change frequently with system status (e.g., speedometers, altimeters).

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Perceptual Principles (Display Design)

Principles ensuring displays are visible, legible, and easily understood (e.g., redundancy gain, absolute judgment limits).

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Mental Model Principles

Design guidelines based on users' expectations and internal models (e.g., pictorial realism, moving part principle).

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Attention-Based Principles

Display guidelines that guide attention effectively, such as proximity compatibility and minimizing information access cost.

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Memory Principles

Principles that reduce cognitive load, like using consistency and providing predictive aids.

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Control

A device used to regulate system operations, including switches, knobs, sliders, joysticks, and touchscreens.

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Discrete Control

A control with a limited number of states (e.g., on/off switch, push buttons).

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Continuous Control

A control allowing a range of values (e.g., volume dial, throttle lever).

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Stimulus-Response Compatibility

The natural and expected relationship between controls and their corresponding outcomes.

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Fitts’ Law

A predictive model stating that the time to move to a target depends on the distance and size of the target.

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Hick-Hyman Law

A model indicating decision time increases logarithmically with the number of choices.

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Control-Display Compatibility

The spatial and directional relationship between controls and the displays they affect; improves user performance.

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Voice Control

A control input method using spoken commands; useful in hands-free or visually demanding contexts.

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Control Layout Principles

Guidelines for effective control arrangement, including frequency of use, sequence of operation, and functional grouping.

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Positioning Control Devices

Devices used for selecting positions on a display; includes mouse (indirect), touch screen (direct), joystick (velocity-based).