Chapters 10-12, 14

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19 Terms

1

Product

Everything, both favorable and unfavorable, that a person receives in an exchange.

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2

Business Product

Used to manufacture other goods or services, facilitate an organization's operations, or resell to other customers.

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3

Consumer Product

Bought to satisfy an individual's personal wants or needs.

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4

Convenience Product

A relatively inexpensive item that merits little shopping effort.

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5

Shopping Product

A product that requires comparison shopping because it is usually more expensive than a convenience product and is found in fewer stores.

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6

Homogeneous Shopping Products

Shopping products that are basically similar, such as a washer and dryer.

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7

Heterogeneous Shopping Products

Shopping products that are essentially different, such as a chair.

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8

Specialty Product

A particular item for which consumers search extensively and are very reluctant to accept substitutes.

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9

Unsought Product

A product unknown to the potential buyer or a known product that the buyer does not actively seek.

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10

Quality Modification

A change in a product's dependability or durability to lower the price or help the firm compete with rival firms.

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11

Functional Modification

A change in a product's versatility, effectiveness, convenience, or safety.

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12

Planned Obsolescence

The practice of modifying products so those that have already been sold become obsolete before they actually need replacement.

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13

Product Line Extension

Adding additional products to an existing product line to compete more broadly in the industry.

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14

New Product

New to the world, market, producer, seller, or some combination.

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15

Idea Generation

New-product ideas come from many sources such as customers, competitors, distributors, employees, brainstorming, and focus groups.

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16

Diffusion of Innovation

The process by which the adoption of an innovation spreads.

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17

Retailing

Generates 6% of GDP and is a significant part of the backbone of the US economy.

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18

Retail Channel Omnification

The reduction of multiple retail channel systems into a single, unified system for creating efficiencies.

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19

Click-and-Collect

The practice of buying something online and then traveling to a physical store location to take delivery of the merchandise.

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