Syracuse University 7 v 7 Flag Football Rules — Vocabulary Flashcards

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A comprehensive set of vocabulary flashcards covering players, equipment, game start, gameplay, passing, punting, and conduct from the lecture notes.

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32 Terms

1
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Number of players per team

7 players on each team; minimum of 6 players to start a game.

2
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No grace period

Teams must be ready to play at game time; there is no grace period.

3
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Overtime in regular season

There is no overtime for regular season games.

4
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Overtime in playoffs

Playoffs use overtime until a winner is decided; each team gets a series of downs from the 10-yard line to score.

5
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Starting position at game start

All games start at the 10-yard line.

6
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Post-touchdown possession

After a touchdown, the next series starts on the 10-yard line unless moved by penalty.

7
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Offense possession after each down

The team on offense is responsible to get the ball at the end of every down.

8
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Continuous snap

The snap must be one continuous motion.

9
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Guarding the flag

Runners must not guard the flag with the ball, hands, or shoulders.

10
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Deflagging after TD

Runners scoring a TD must raise hands so the nearest official can deflag the scorer.

11
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No stiff arm or flag guard

Runners cannot stiff arm, run over a potential deflagger, or flag guard.

12
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Defensive deflagging without the ball

Defensive players cannot intentionally deflag a player without the ball.

13
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Defensive contact during deflagging

Defensive players cannot hold, push, or knock the runner down while attempting to deflag.

14
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No fumbles

There are no fumbles in this game.

15
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Screen blocking

Screen blocking is legally obstructing an opponent without contacting them with any part of the blocker’s body.

16
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Arms/elbows in blocking

Blockers cannot use arms or elbows; hands must be at sides or behind the back.

17
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Beat to the spot

Blockers must beat the opponent to the spot before they switch directions.

18
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Screen blocks in visual field

Screen blocks must be made short of contact in the defensive player’s visual field.

19
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Forward passes per down

Only one forward pass can be made per down.

20
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Backward passes

Ball can be passed or handed backwards to any player at any time.

21
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Eligibility for catches

All players are eligible pass receivers.

22
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Ball dead on ground

The ball is dead when it touches the ground at any time, except on punts.

23
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Fourth down decision

On fourth down, teams must declare to the referee whether they want to kick or play the down.

24
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Change of fourth-down choice

Once declared, the choice cannot be changed unless a timeout is called.

25
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Kicking on scrimmage line

Kicking teams must have 1 player on the scrimmage line.

26
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Crossing the scrimmage line

Neither kickers nor receivers can cross the scrimmage line until the ball is kicked.

27
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Punts fielded and muffed

Punts can be fielded off the ground and then returned; a muffed ball is dead.

28
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Ejection for unsporting penalties

Two unsporting penalties or one major unsporting penalty result in ejection from the game.

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Dissent and trash talk

Dissent, taunting, baiting, and trash talk incur unsporting penalties.

30
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Double forfeit

Incidents involving more than one player from each team could lead to a double forfeit.

31
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Captain’s communication with officials

Captains may question rule interpretations with officials if done within rules; judgment calls cannot be questioned.

32
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Leaving the field after ejection

Ejected players must leave the field of play.