Chapter 5: Game Theory and Market Forces

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Vocabulary flashcards covering the fundamental concepts of game theory, including the Prisoner's Dilemma, Nash Equilibrium, and sequential game analysis.

Last updated 9:48 PM on 8/9/26
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23 Terms

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Game theory

The theory that attempts to predict the outcome in situations of social interaction.

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Strategic interaction

A situation in which each person, when taking an action, must realize that others will respond to his action.

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Players

The economic agents involved in a game, such as 22 duopolists.

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Strategies

The possible actions or choices available to players in a game, such as production volumes or prices.

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Payoff matrix

Also called a results matrix or game matrix, it characterizes the results of a game for each strategy combination.

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Prisoner's Dilemma

A specific game between 22 prisoners illustrating why cooperation is difficult to maintain even when it is mutually beneficial.

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Dominant strategy

A strategy that is the best for a player regardless of the strategy chosen by the other players.

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Equilibrium in dominant strategies

A combination of strategies where each player chooses their own dominant strategy.

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Nash equilibrium

A combination of strategies where no player wishes to change their strategy, given the strategy of the other players.

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Non-cooperative outcome

The expected outcome in a prisoner's dilemma where players pursue individual rationality rather than the socially desirable result.

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Problem of coordination

A conflict where individual decisions are not coordinated to achieve a cooperative or socially desirable solution.

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Pure strategy

A game strategy where the probabilities for each strategy are either 11 or 00.

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Mixed strategy

A situation where a player chooses the odds with which each strategy is chosen.

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Battle of the sexes

A coordination game where players prefer to coordinate their actions but have different preferences for which outcome is chosen.

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Volunteer’s dilemma

A coordination game where individuals must decide whether to take an action (jump in the river) to save another, balancing personal cost against collective loss.

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Simultaneous game

A game where players choose their strategy at the same time and do not know the strategy chosen by other players.

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Sequential game

A game where players move in a certain order, allowing later players to know the chosen strategy of earlier players.

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First mover advantage

The benefit gained by the player who chooses their strategy first in a sequential game.

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Game tree

A visual tool used to solve sequential games, illustrating the sequence of moves and final nodes.

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Backward induction

The procedure of solving sequential games by starting at the final nodes and looking for optimal choices to move further back to the initial node.

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Tit for tat strategy

A repeated game strategy where a player chooses to work together in the first round and then imitates the opponent's previous choice in subsequent rounds.

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Social norms

Implicit long-term agreements that individuals respect to achieve more efficient social outcomes, even if it is not in their immediate short-term interest.

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Government intervention

The use of coercive power by the government to solve coordination problems that social norms fail to address spontaneously.