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Simulation Modeling and Analysis
The process of creating and experimenting with a computerized mathematical model of a physical system.
Model
A representation of a real system which helps the analyst predict the effect of changes to the system.
Modeling
The process of creating a model which represents a system including its properties.
Simulation
The operation of a model in terms of time or space which helps analyse the performance of a system.
Discrete System
A system where state changes occur at discrete points in time when events occur.
Continuous System
A system where the status of some component is continuously changing with respect to time.
Stochastic System
A system that is affected by randomness, making its output unpredictable.
Deterministic System
A system that is not affected by randomness, making its output predictable.
Entity
An object or person that moves through a system and changes its state.
Queue
The simulation term for a line where entities wait to be processed.
Resource
A component that processes or serves the entities in a queue.
System Time
The total amount of time that an entity spends in the system.
Queue Time
The total amount of time that an entity spends waiting in a queue.
Utilization
A time-dependent statistic measuring the proportion of time a resource is busy.
Process
A series of steps and decisions in the way work is completed.
Event
An instantaneous happening that changes the state of the system.
FIFO (First-In, First-Out)
A queue priority rule where the first entity to enter the queue is the first to be served.
Balking
A queue behavior where an entity arrives but leaves before entering the queue.
Reneging
A queue behavior where an entity enters the queue but leaves before being served.
Jockeying
A queue behavior where an entity switches between parallel queues.
Problem Statement
A clear description of an issue, including a vision and method to solve it.
Work Breakdown Structure (WBS)
A project planning tool involving the successive division of project tasks into subtasks.
Gantt Chart
A horizontal bar chart used to illustrate the duration and sequence of project tasks.
Verification
The process of ensuring that the simulation model operates as intended and is free of programming errors.
Validation
The process of ensuring that the simulation model represents reality at a given confidence level.
Face Validity
A validation process where domain experts ensure the model, on the surface, represents reality.
Statistical Validity
A validation process involving a quantitative comparison of the model's output with data from the real system.
Factor
A controllable variable in an experiment that affects the system's output performance.
Level
The specific value or setting of a factor in an experimental design.
Replication
A single complete run of a simulation model from its initial state to its ending state.
Terminating Simulation
A simulation that starts and ends at a defined state or time.
Nonterminating Simulation
A steady-state simulation that runs to analyze the long-term behavior of a system.
Steady State
The condition of a nonterminating system where its behavior has become balanced and representative.
Autocorrelation
The correlation between successive observations of output performance in a simulation run.
Executive Summary
A condensed section of a report summarizing project objectives, results, and recommendations for a non
A _____ can contain subsystems which themselves are _____.