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What is operant conditioning
The use of reinforcement to ensure that correct responses are repeated
Vicarious reinforcement
Learning that takes place by watching negative reinforcement in somebody else
Key points of operant conditioning
Based on trial and error
Uses reinforcement to shape behavior
Coach can manipulate the environment
What is the Stimulus-Response bond
The link between the stimulus and response
Positive reinforcement
When pleasant stimulus is given after a correct response
Negative reinforcement
When an unpleasant stimulus is removed after a correct response
Punishment
Where an unpleasant stimulus follows an incorrect action
Satisfier
Rewards given for correct action (e.g. praise from coach)
Annoyer
Behaviors or actions given to punish the incorrect action (e.g. being shouted at by the coach)
How to strengthen the S-R bond
Use of positive reinforcement
Trying to ensure early success to develop confidence
Establish mental rehearsal routines
Utilise whole practice to develop understanding
Introduce negative reinforcement
Understanding when to use punishment
Evaluation of operant conditioning
Learner isn’t required to know why they are doing something
Trial and error may lead to the wrong technique being adapted if it meets initial success
Learner may not be able to react when stimulus is slightly different
Beginners may not understand negative reinforcement or punishment
What is observational learning
Learning which occurs through observing the behavior of others (social learning theory)
What are the stages of observational learning
Attention
Retention
Motor Production
Motivation
Key points of observational learning
Observation of the behavior of others
Influence of the type of behavior viewed is likely to be repeated
Modelling occurs
Vicarious reinforcement
“Learn from others’ mistakes” - Only works if consequence is consistent
Attention
Making the demonstration attractive to the performer, must be relatable, accurate and correct for learning to occur
Retention
The ability to remember important information and recall it from the memory system. Can be helped with chunking. Gap between the demonstration and performance should be short to increase the chance of success
Motor production
Having the mental and physical ability to complete the task. Performers must be given time to practice skills before moving on.
Motivation
The drive to learn a task. Can be intrinsic or extrinsic. Intrinsic better than extrinsic.
How do we ensure behaviors are copied in observational learning
The initial demonstration should be performed by a player of similar ability
There should be reinforcement
There are powerful visual and physical demonstrations
The demonstrations must be consistent
The demonstrations must be relevant
Evaluation of observational learning
May not take environment skill will be performed in into account
The demonstration has to be correct
Hard to distinguish between whether the learning takes place purely as observations or if the other forms of guidance can be more dominant
What is the social development theory
Learning by association with others
Key points of the social development theory
Social interaction is a major factor leading to cognitive development
Link between communication and internal through process
MKOs - More Knowledgeable Other
ZPD - Zone of Proximal Development
Language
What does the MKO do
They influence the learner by giving advance, direct examples and influence behaviors
Two types of learning (SDT)
Intra- and Inter-Psychological learning
Intra-Psychological learning
Learning which takes place from the use of past experiences of the performer
Inter-psychological learning
Learning which takes place with the help of an external person or source
Constructivism (using the ZPD)
1) What can I do alone?
2) What can I do with help?
3) What can I not yet do?
Evaluation of the Social development theory
Learning is dependant on accurate modelling from the MKO
Learning depends on the ability of the performer to progress
Learning requires the MKO to provide external input before the performer can use intra-psychological learning
What is insight learning
When the performer uses existing knowledge to form an idea of how to deal with problematic sporting situations
Key points of Insight learning
Humans learn through the whole experience, not in parts
Not based on trial and error alone
4 laws: Similarity, Continuity, Proximity, Closure
What factors enable insight learning
Experience
Intelligence
Learning situation
Initial efforts
Repetition and generalisations
Learning plateau
A period of performance where there are no signs of improvement from a performer
Causes of learning plateus
Lack of motivation
Boredom
Coaching
Limit of ability
Targets set too low
Fatigue or Injury
How to fix plateaus
Extend the task for new challenges
Players can find a new coach
Coach could offer more praise and positive reinforcement
A break could be taken
More variety could be added to the task
The player could be given feedback to help improve performance
The plateau could be explained to the performer
Three stages of learning
Cognitive → Associative → Autonomous
Cognitive stage
First stage
Involves thinking about the skill as it is performed
Motor programmes are not developed yet
Associative
This stage is of longer duration, where the performer moves from being a beginner to a more competent performer
Feedback for learning can be varied
Movements are becoming smoother and more coordinated
Autonomous stage
Reached after a lot of effective practice
However, practice must continue to remain at this level
Actions become fluent, efficient and automatically controlled
Motor programme fully developed