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Steps to Draw a Motion Graph
Identify the type of graph, label axes with units, choose a scale, then plot points smoothly
Displacement vs Time Axes
Time on the x-axis, displacement on the y-axis
Velocity vs Time Axes
Time on the x-axis, velocity on the y-axis
Acceleration vs Time Axes
Time on the x-axis, acceleration on the y-axis
Straight Line on d-t Graph
Represents constant velocity
Curved Line on d-t Graph
Represents changing velocity (acceleration)
Flat Line on d-t Graph
Object is not moving
Positive Slope on d-t Graph
Object is moving in the positive direction
Negative Slope on d-t Graph
Object is moving in the negative direction
Steeper Slope Means
Greater velocity
Flat Line on v-t Graph
Constant velocity (no acceleration)
Slope of v-t Graph
Acceleration
Area Under v-t Graph
Displacement
Positive Area on v-t Graph
Object moves forward
Negative Area on v-t Graph
Object moves backward
Flat Line on a-t Graph
Constant acceleration
Positive Acceleration Graph
Velocity is increasing
Negative Acceleration Graph
Velocity is decreasing
Area Under a-t Graph
Change in velocity
Zero Acceleration on a-t Graph
Velocity remains constant
Changing Acceleration Graph
Acceleration is not constant
How to Tell If Object Is Speeding Up
Velocity and acceleration have the same sign
How to Tell If Object Is Slowing Down
Velocity and acceleration have opposite signs
Graphing with No Motion
Line is horizontal on displacement or velocity graphs
Graphing Constant Speed
Straight line on displacement graph or flat line on velocity graph
Units Matter on Graphs
Always include correct units on both axes
Smooth Curves vs Sharp Corners
Motion graphs should be smooth unless motion changes instantly
Displacement vs Time Graph
Tells you how an object’s position changes over time; the slope represents velocity
Velocity vs Time Graph
Tells you how velocity changes over time; the slope gives acceleration and the area under the graph gives displacement
Acceleration vs Time Graph
Tells you how acceleration changes over time; the area under the graph gives change in velocity
Acceleration
The rate at which velocity changes over time
Acceleration and Velocity in Circular Motion
In circular motion, acceleration is directed toward the center while velocity is tangent to the circle
Impulse
A force applied over a period of time that changes an object’s momentum
Momentum
The product of mass and velocity (p = mv)
Momentum Comparison
A truck at a stop sign has more momentum than a flying bug because momentum depends on mass and velocity
Impulse Definition
Impulse equals force times time (Impulse = FΔt)
Why We Have Air Bags
Air bags increase the time of collision, reducing the force on passengers
Types of Collisions
Elastic, Inelastic, and Perfectly Inelastic
Collision Equations
momentum before = momentum after (m₁v₁ + m₂v₂ = m₁v₁′ + m₂v₂′)
Collision with KE Conserved
Elastic collisions conserve kinetic energy
Collision with Momentum Conserved
Momentum is conserved in all collisions
Newton’s First Law
An object at rest stays at rest and an object in motion stays in motion unless acted on by a net force
Newton’s Second Law
Force equals mass times acceleration (F = ma)
Newton’s Third Law
For every action, there is an equal and opposite reaction
Universal Law of Gravitation
All masses attract each other with a force proportional to their masses and inversely proportional to the square of the distance
Tripling Distance in Gravity
The gravitational force becomes 1/9 as strong
Doubling One Mass and Halving the Other
The gravitational force stays the same
Mass vs Weight
Mass is the amount of matter; weight is the force of gravity on that mass
Echolocation Animals
Bats and dolphins use echolocation
Fastest Medium for Sound
Sound travels fastest in solids
Speed of Sound in Air
Approximately 343 m/s
Speed of Sound in Water
Approximately 1,480 m/s
Type of Wave Sound Is
Sound is a longitudinal wave
Wavelength vs Frequency
As wavelength increases, frequency decreases
Speed of Sound Formula
Speed = Wavelength × Frequency
Doppler Effect
A change in observed frequency due to motion of the source or observer
Why You Hear Beats
Beats occur when two close frequencies interfere with each other
Rarefaction
The low-pressure region of a sound wave
Compression
The high-pressure region of a sound wave
Standing Wave
Caused by interference of two waves traveling in opposite directions
Purpose of Simple Machines
Simple machines reduce the amount of force needed to do work
Mechanical Advantage
The ratio of output force to input force
Lever
A rigid bar that rotates around a fulcrum
Efficiency
The ratio of useful output work to input work
Relationship of Quantities
Kinetic energy depends on mass and velocity squared
Tripling Velocity and Kinetic Energy
Kinetic energy increases by a factor of 9
Galileo’s Discovery
Objects fall at the same rate regardless of mass (ignoring air resistance)
Projectile Motion Acceleration
The vertical acceleration is always due to gravity (−9.8 m/s²)
Time in the Air of a Projectile
Determined by the vertical motion
Projectile Path
The path is called a parabola
Horizontal and Vertical Components
Common factor is time
Angles with Same Range
Complementary angles (like 30° and 60°) produce the same range
Perihelion vs Aphelion
Perihelion is closest to the sun; aphelion is farthest
Satellite in Orbit
A satellite is constantly falling toward the object it orbits