1/17
This set covers the fundamental concepts of kinematics, including various representations of motion, the physical meaning of graph slopes and areas, and the derivation and application of the three primary kinematic equations.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai | Chat |
|---|
No analytics yet
Send a link to your students to track their progress
Kinematics
The branch of physics involved in representing and describing motion using multiple methods such as dot diagrams, graphs, and equations.
Multiple Representations of Motion
The use of various formats to display physical phenomena, including descriptions, diagrams, tables, drawings, graphs, and equations.
Dot Diagram
A visual representation where marks are made on the path of an object at equal time intervals to show how far the object traveled during each interval.
Ticker Tape Timer
A device that creates a dot diagram by putting marks on a piece of paper as it is pulled through at equal time intervals.
Slope of a Position versus Time Graph
Represents the velocity of the object; an increasing slope indicates increasing velocity.
Slope of a Velocity versus Time Graph
Represents the acceleration of the object; a positive slope corresponds to positive acceleration.
Area Bounded by a Velocity versus Time Graph
Represents the displacement of the object, indicating how far it went overall.
Area Bounded by an Acceleration versus Time Graph
Represents the object's change in velocity (changeย inย velocity).
First Kinematic Equation
Used to find final velocity: v=v0โ+aรt.
Second Kinematic Equation
Used to find final position: x=x0โ+v0โรt+21โรaรt2.
Third Kinematic Equation
A kinematic equation that does not include time: v2=v02โ+2รaร(xโx0โ).
Acceleration
The rate of change in velocity per unit time, measured in units of m/s2.
Constant Acceleration
The specific condition required for the kinematic equations to be applicable, represented by a straight line with a constant slope on a velocity versus time graph.
Displacement
The distance between an object's initial and final positions, calculated as finalย positionโinitialย position, measured in meters (m).
Initial Velocity (v0โ)
The speed at which an object begins; it is 0ย m/s if an object starts from rest.
Final Velocity (v)
The speed at which an object ends a time interval; it is 0ย m/s if an object comes to a stop.
Curvature of a Position versus Time Graph
Provides information about acceleration; upward curvature (concave up or "smiley face") indicates positive acceleration, while downward curvature (concave down or "frowning") indicates negative acceleration.
Average Velocity
Calculated by taking the initial value plus the final value and dividing by two: 2v+v0โโ.