Psychology of Personality - Unit 3

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Evolutionary Psychology:

  • We tend to have personality characteristics that phylogenetically helped our ancestors reproduce

  • How we have morphed genetically over time

  • If our ancestors were more successful at reproducing, then they were more successful in spreading their traits via genetics

  • This led to us

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How do we select mates?


  • Inclusive fitness

  • We look for mates who will increase our chance for survival and survival of relatives

    • Good parenting skills

    • Altruistic behavior

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Kin altruism:


  • We are attracted to people who favor relatives -> promotes successful passing of genes

    • Defending the dna

    • Meeting the potential family is important

    • Helping genetic relatives, ensuring survival of shared genes

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Reciprocal Altruism:


  • Helping unrelated people 

    • The risk of helping another is less than the benefit of being helped by the social network formed

    • Norm of reciprocity: if i do something good for you, you will do something good for me

    • Promotes successful passing of genes

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Cheaters/Freeloders:


  • People who will not help as much as they are helped

  • Not reciprocating

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The value of family:


  • The classic framing effect is found in humans

  • Live in family of 600 infected by disease

    • Guarantee 200 live

    • ⅓ chance all live, ⅔ chance all die

    • People select guarantee

  • Now you live in a family of 60 infected by disease

    • Doesn’t matter how question is asked

    • People select risky option because phylogenetically, a clan of reduced numbers had decreased probability of surviving and passing DNA

  • Framing Effect: Aidas Tversky and Daniel Khaneman 

    • Get people to respond different to question based on how it is framed

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Because environments/societies have changed, some of our current traits have little value (and can be problematic)

  • Food selection: take advantage of food while possible, sweets + high caloric foods

    • No advantage of eating a lot ad once or caloric for survival

  • Personality: aggression and extreme jealousy 

    • Ensuring fidelity of mate

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Many things are functional:


  • Negative affect (fear of)

    • Snakes

    • Strangers 

    • Heights

  • Positive affect

    • Helps lead us to goals

    • Laughing indicates safety, enhances bonds with group

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Emotions:


  • Accurately perceiving and expressing emotions are critical to social bonding and to reproduction

  • Allow us to adjust our behavior to solidify social ties

    • See needs of others, allowing us to share our goods and strengths with them

    • Cooperate to protect against threat

    • Social support improves immune function

      • Giving and receiving

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Evolved Psychological Mechanisms:


  • Processes which evolved to solve particularly problems associated with survival/production

    • Sexual jealousy

    • Sexual attraction based on appearance

    • Sexual attraction based on male’s ability to provide

    • Sexual attraction based on youth – Imitation

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Sexual Attraction Based on Man’s Ability to Provide:


  • Given that women have a fairly limited opportunity to reproduce (relative to men), they want to ensure that offspring are cared for 

    • Historically, children with fathers present were more likely to survive 

      • Affluence, to a degree, also predicts survival rates

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Jealousy:


  • Men are more jealous of sexual infidelity

  • Women tend to be more jealous of emotional bonding between partners with other women

    • Want to make sure father continues to support the family 

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Sexual Attraction Based on Physical Appearance:


  • Good looks are a signal of health

  • Men and women prefer bodies, faces that are symmetrical

    • suggestive of “good” DNA and proper neural development 

  • Men prefer a low waist: hip ratio (~.7) 

    • Optimal for reproduction 

  • Women prefer strong chin and cheekbone structure

    • Indicative of high testosterone levels, defensive against threats

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Physical Attraction Based on Youth: 


  • Men generally prefer younger women 

    • Greater number of reproductive days lay ahead

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Imitation:


  • Children, as part of play, imitate adults

  • They practice and learn adult behavior

  • This helps them utilize behavioral tendencies that have been successful from one generation to the next

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Cultural Transmission (very Jungian):


  • Cultural “laws” are passed down from generation to generation

    • Not all biological 

  • Culture is passed down via: – Stories – Religion – Tools – Technologies – Social organizations

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Temperament

Biological Predisposition for Personality-

  •  twin studies show this to be highly heritable and highly consistent across the life span

    • Emotionality

    • Activity

    • Sociability

    • self-regulation

  • identical twins more similar than fraternal twins

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Babies - Thomas and Chess Research


  • How do babies handle the stress of parents leaving when given new toys?

  • 40% easy - happy and interactive even in amidst of stranger anxiety

  • 15% slow to warm up - withdrew and seemed mildly distressed

  • 10% difficult - withdrew, were irritable -> in the future, high risk for psychiatric symptoms in childhood

  • Rest are variable

  • Research indicative of temperament

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Jerome Kagan’s model:


  • Other People tried to make study more variable

  • 21 month old children with their mothers

    • Younger, older experimenters, male come into room to offer new toys and play to see if babies behave similarly

  • Fairly reliability, children would either play or cling to mothers

    • Inhibited type: clinged

    • Uninhibited type: engaged with researcher to play with toy

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Jerome Kagan’s findings on Heritability:


  • Found that heritability of temperament is 0.5

  • Inhibited children show increased arousal of the amygdala

    • Fear center of brain using EEG

  • Environment plays a role

    • Defining events may shape personality

      • Inherited genetic profile: genotype

      • Observed generic characteristics: phenotype

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The Brain and Personality:


  • Amygdala: fear

  • Left frontal lobe: positive affect/approach emotion, causes us to engage with others

  • Right frontal lobe: negative affect/withdrawal emotion, causes disengage

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Arousal Regulation (Pavlov):


  • Able to tolerate very strong stimuli without (ex: salivating) too much

    • Strong nervous system (muted response)

  • Measures:

    • Sweat response - Electrodermal (EDA)

    • Heart rate (EKG)

  • Reacted intensely to only minor stimuli

    • Weak nervous system 


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Eysenck:


  • Data collection

    • Questionnaires

    • Ratings by others: First person to look at readings by others who say what person is like

    • Physiological

    • Objective (behavioral)

  • His traits (PEN)

    • Psychoticism (creativity, social deviance, nonconformity)

    • Extroversion-introversion

    • normality- neuroticism (arousal)

    • intelligence

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PEN

  • Psychoticism

    • Tend towards nonconformity / social deviance

    • Habituate to strong emotional stimuli (violence) quickly 

    • Greater parasympathetic arousal

  • Extraversion

    • Strong vs weak nervous systems

    • People with little reaction to stimuli  seeks stimuli more (act like extraverts)

    • Extraverts have low arousal from stimuli, need more stimulus, so engage with more people

  • Neuroticism

    • Higher baseline arousal

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Parasympathetic nervous system

drives arousal down

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Physiological/Biological Underpinnings:

  • Relates to theory of psychopathology

    • Anxiety = high neuroticism and introversion

    • Antisocial = high psychoticism and extroversion

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Eysenck’s Hypothesis:

  • Hypothesis: introverts react more strongly to stimuli relative to extroverts

  • After hearing a tone, introverts experience increased brain arousal reactivity

  • Extroverts also choose louder background noise

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Other Theories about How Biology Affects Personality: Jeffrey Gray

Behavioral Activation System (BAS)

Behavioral Inhibition System (BIS)

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Behavioral Activation System (BAS)

  • Left frontal mediation

  • High BAS, reactive to rewards ->  impulsive behavior

  • Low BAS, don’t seek rewards- >  depression 

  • BAS generally associated with positive affect

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Behavioral Inhibition System (BIS)

  • right frontal mediation

  • High BIS -> prone for anxiety disorders 

  • Low BIS -> greater risk-taking 

  • BIS generally associated with negative affect


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BAS > BIS:


  • Greater left-frontal arousal

  • Tend to experience more positive affect throughout the day

  • Have a positive affective bias for neutral information 

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The Rules of Behaviorism:


  • Explanation of observable behavior is the most important aspect of psychology

  • Psychology should be reductionistic, less complex

  • The most basic explanation of behavior is through environment

  • Learning is the most important process to people

  • learn via experimentation

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The Rules of Behaviorism:

  • Explanation of observable behavior is the most important aspect of psychology

  • Psychology should be reductionistic, less complex

  • The most basic explanation of behavior is through environment

  • Learning is the most important process to people, how it impacts behavior

  • learn via experimentation - what’s rewarded/ punished

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Overall Disagreement with Personality Psychology:


  • Personality Psychology

    • general/everywhere = what you bring to table

    • enduring = long-lasting

    • largely functional = based on what you learned

  • Behaviorism

    • Personality is specific 

    • Temporary 

    • Largely functional

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How do We Learn:


  • Classical Conditioning: environment elicits a response

    • US -> UR

    • CS, US -> UR

    • CS -> CR

  • Often used to explain emotional reactions, like fear

    • Mugged in a dark alley -> fear dark alley

    • Lost of alleys without mugging -> extinction

      • Extinction -> take away fear

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Instrumental (Operant) Conditioning

  • person acts and the environmental reaction follows

  • Pragmatic side of behaviorism

    • Do what elicits a positive reaction

    • Law of effect: people learn due to their effect on their environment

    • Types of Reinforcers: positive and negative, pleasure is a reinforcer, escaping pain too

    • Punishment: decreases unwanted behavior, pain is a punishment


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Law of effect:

  • people learn due to their effect on their environment

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Positive Reinforcment

increases frequency of behavior

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Negative Reinforcement

 increases frequency of behavior by taking away negative stimulus

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Punishment

decreases unwanted behavior

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Types of Reinforcers:


  • Primary Reinforcement: 

  • Secondary Reinforcement:

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Primary Reinforement

  • innate reinforcers, like food

  • Or having pain taken away



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Secondary Reinforcement

  • Rewards that are learned to be valued, like money

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How we Learn/Teach new things if behaviors must precede reinforcement

  • Shaping

  • Generalization

  • Discrimination

  • Superstitious Behavior

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Shaping

  •  use of successive approximations (teaching dog to roll over)

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Generalization

  •  take learning from one environment and bring it to other similar environments (bringing a pen to class)

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Discrimination

  •  doing a behavior in certain circumstances

    • Driving differently when police are present

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Superstitious Behavior

  • Learning from random reinforcement may impact personality 


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Schedules of Reinforcement:

  • Continuous Reinforcement

    • Fastest learning: everytime you do something, you get something in return

    • Quickest extinction

    • Fixed ratio: 1

  • Partial Reinforcement

    • Slower learning but more resistant to extinction

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Partial Reinforcement

  • Slower learning but more resistant to extinction

  • Fixed ratio

  • Variable ratio: most resistant to extinction

  • Fixed interval:

  • Variable Interval:

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Fixed Ratio

  • receive reward for X behaviors, X is fixed

    • Ex: every ten lever presses, receive food

  • least resistant to extinction

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Variable Ratio

  •  most resistant to extinction

    • On average (10,8, 13) 

  • Unpredictable amount of responses 

  • Ex: slot machine

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Fixed interval

  • time, receive reward for first behavior after Y time

    • Ex: ten minutes of waiting to receive reward 

  • third most resistant to extinction

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Variable Interval:

  •  after ten minutes on average, get reward 

  • 2nd most resistant to extinction

  • Unpredictable amount of time

  • Ex: email checking

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Prepared Learning

  • Some things are easier to learn than others, perhaps due to phylogenetic reasons

  • Evidence:

    • Taste aversion rather than other senses

    • Fear of spiders/snakes quickly learned

      • Not electrical outlet or doors

      • not biological


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Dollard and Miller:

  • In 1950, wrote Personality and Psychotherapy

    • Translation of psychotherapy into learning

  • Both worked with behaviorist Clark Hull at Yale who emphasized unobservables (drives) rather than observable environments

    • Drives originate in the environment or in the person (hunger)

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2 Types of Drives:

  • Primary

    • Physiological drives (pain + hunger)

  • Secondary

    • Acquired on the basis of associating event with satisfaction/frustration of the primary drives

      • Fear from a painful stimulus

  • Behaviors are reinforced to the degree that drives are reduced

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Cues:

  • Discriminative stimuli that informs how, when, and how quickly a response is made

    • Sights, smells, even internal dialogue

    • Based on environment

  • Responses

    • We have a multitude of possible responses to a given situation

      • The most likely response is called dominant response

  • Rewards

    • Again, primary and secondary rewards 

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The gradient of (effects of) Reward

  • The quicker reward is given following a desirable behavior, the more likely the behavior will be strengthened

    • Immediate versus delayed gratification

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Anticipatory Response:

  • We learn to behave more quickly in response to reward or punishment

  • Poor at removing hand from electrical cord, gets better at time with anticipation

  • Applies to relationships

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The Learning Process:

  • The Learning Dilemma

    • If the dominant response reduces our drives, no additional learning will occur

    • If it does not, or if we don’t like the dominant response, we have a dilemma

    • Ex: not liking planes

  • To create new learning, a situation to promote a desire response must be arranged

    • May need to coax the desired response verbally or via modeling

      • Confront issue of planes and go on them to extinguish it

    • Undesired responses can be punished or at least not rewarded

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Extinction and Spontaneous Recovery


  • Undesired responses that are not met with reward will eventually be extinguishes

  • However, the response can occasionally reoccur after time (spontaneous recover)

    • They re-extinguish more quickly this time, when they are met without reward or with punishment

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Critical Training Periods in Childhood


  • Feeding

  • Cleanliness Training

  • Early Sex Training

  • Anger-Anxiety Conflicts

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Feeding

  • Primary reinforcer: milk

  • Secondary reinforcer: attention of parent 

  • What behavior, when hungry, gets reinforced: cries

  • Children who are not fed when crying learn to be apathetic and apprehensive

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Cleanliness Training

  • Initially learns full bladder and bowels require urination

  • But then needs to learn a more complex behavior, seeing bathroom, feeling toilet on legs, etc)

  • If this process is rushed, child may learn to avoid bathroom for fear of punishment

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Early Sex Training

  • Masturbation is often met with punishment

    • Leads to approach-avoid anxiety

  • Child may become anxious when experiencing sexual feelings

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Anger-Anxiety Conflicts

  • Children are often frustrated by lack of skill, sibling rivalry, etc -> anger

  • Anger is often met with punishment

  • Anger becomes very anxiety-provoking

    • Anger should be motivating, not simply labeled as bad and repressed

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Approach-Avoidance Conflicts

  • If one end state is positive with little negative, it is easy to make the decision

    • Go for it

  • Similarly, if one end state is clearly negative with little positive

    • Get out

  • 4 Conflicts:

    • Avoidance-Avoidance Conflict (often difficult)

    • Approach-Approach Conflict (not too bad)

    • Approach-Avoidance Conflict

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Avoidance-Avoidance Conflict (often difficult)

  • Choosing between 2 undesirable end-states (going to dentist to get root canal)

  • Movement in either direction increases anxiety

  • To get a change, one could increase or decrease the punishment of one of them

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Approach-Approach Conflict (not too bad)

  • Choosing between two positive end-states

  • Any movement in one direction will make it easier to attain

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Approach-Avoidance Conflict

  • Choosing whether to approach or avoid an end-state with positive and negative attributes

    • Ex: work party

  • At the point of “cross-over,” there is much anxiety

    • Relaxation training may be helpful to persons who have difficulty with such situations (which abound in our society)

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Double Approach-Avoidance Conflict

  • Choosing between two end-states, each with positive and negative aspects

  • After the choice has been made, sometimes people “waffle” at the cross-over point and no longer approach the goal 

    • Again, relaxation training may be helpful


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Frustration-aggression hypothesis:

  • Frustration is necessary and sufficient condition for aggression

  • Frustration: any interruption of a goal-directed behavior

  • Too strong, but has survived in a weaker form:

    • Frustration that is intense or arbitrarily imposed increases aggression

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Aggression:

  • Is often rewarded

    • You may get what you want (at least initially)

  • Is often elicited by cues in one’s environment

    • Observe others in the environment and sense what they expect to do

  • May be learned

    • From television and the like

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Similar application to therapy:


  • Personality may be viewed in terms of habits

    • Links between stimuli and responses established by learning

  • All behavior normal or pathological is established via drive-reduction learning (do stuff to make us feel better)

    • Learn to fear dog because previously bitten

    • Learning response is initially adaptive: dog -> fear -> run -> less fear

  • Therapy

    • Involves replacing problematic habits

    • Place in room with puppies to reduce fear (extinguish)

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Repression in Freud vs Dollard/Miller

  • Freud

    • Repression is motivated

    • Ideas are banished to unconscious

  • Dollard and Miller

    • Repression is not thinking about a topic and being reinforced for not thinking about it (decreased anxiety)

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Regression in Freud vs Dollard/Miller

  • Freud

    • A more primitive defense mechanism to reduce anxiety

  • Dollard and Miller

    • Animal and human research shows that enhanced drive motivation disrupts poorly learned responses and facilitates well-learned responses

    • Habits acquired in early life are better learned

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Freud vs Dollard/Miller in Psychosexual Development

  • Freud: conflict during psychosexual stages leads to neurotic personalities

  • Dollard and miller: parents can produce conflict in the areas of hunger, elimination, sex, and aggression by punishing child’s attempt at drive reduction

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Applications of Instrumental Conditioning: Parent Training


  • Catch them being good

    • Avoid accidentally rewarding bad behavior

  • Use mild punishment for bad behaviors

    • Actively ignore bad behavior 

    • Use time outs to minimize positive reinforcement

  • Social skills training

    • Helps to increase rewards from social world

  • Token economy

    • Earn and lose for good and bad behavior, respectively


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Applications of Classical Conditioning: Therapy

  • Flooding – Repeated pairing of aversive stimuli with reinforcement

    • Relaxation training (deep breathing, progressive muscle relaxation)

      • You cannot be relaxed and tense at the same time!! 

  • Systematic Desensitization

    • Make hierarchy

    • Relaxation training

  • Aversion Therapy

    • Repeated pairing of undesirable pleasurable stimuli with punishment 

  • Sensate Focus – Touch with goal of pleasure; relax with touch



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Modeling - Processes in Observational Learning

Modeling:

  • Processes in Observational Learning

    • Attention

    • Retention

    • Motor processes

    • Motivation


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Attentional Processes


Model

  •  – Age & Sex – 

  • Prestige & Status 

    • the higher the better!

  • Kind of Behavior Performed 

    • Complex are less imitated, if you are modeling something people have trouble doing, they are more likely not to do it

Observer

  • Self-confidence and esteem

  • Past reinforcement

    • If previously reinforced then more likely to imitate

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Motor Reproduction and Motivation

  • Can you do it

  • Do you want to do it

    • Can be external or vicarious reinforcement (feel good doing it) (much self-reinforcement: set standards and give rewards to self)

      • The latter is related to self-efficacy and standards. If standards are too high = depression

      • take small steps, not giant steps

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Self-Efficacy

  • Belief that one can organize and execute given courses of action required to deal with prospective situations

  • 4 sources:

    • Performance attainment: previous successes and failures

    • Vicarious Experiences: seeing others succeed or fail

    • Verbal persuasion: others telling you can/can’t do it

    • Physiological arousal: level of fear/calm

      • Yerkes-dodson curve, y-axis = function, and arousal (heart rate) = x-axis

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Internal Locus of Control


  • More influence on environment

  • Study harder and receive higher grades

  • Greater self-control

  • Fewer relapses when quitting smoking

  • More likely to engage in exercise to lose weight

  • More likely to wear seatbelts

  • Preventive dental care

  • Tend to see this increase over time as age increases

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Measure of Perceived Control:


  • Associated with self-efficacy

  • external/internal locus of control

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Cognitive Social Learning Theory (CSLT)


  • Walter Mischel and Albert Bandura

  • Cognitive model- about how people think and interact with world

  • Stresses important of personality and environment

    • Stresses importance of mental representations of world

  • Focuses on process of learning

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Consistency Paradox:

  • Intuitively see people as consistent but research suggest they are not

  • Correlation between personality traits and behavior is r= 0.3 maximum (personality coefficient)

    • Behavior doesn’t consistently predict personality 

  • Behavior is largely situation-specific

  • CSLT doesn’t expect behavior to be consistent across situations, but depends on rewards/punishment it produces in that situation

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Why do you believe people are consistent in personality traits:


Mischel argues that it is in the eye in the beholder

  • Self-fulfilling prophecy: our belief in traits make us see people similarly

  • We are the situation

    • Helps us see consistency

  • We see people in similar situations

  • Want to make things simple

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Consistency is only expected if:


  • Same behavior is reinforced across environments

  • Learning history dictates when and how a person acts in a given situation

  • If a person can’t discriminate between environments

    • Fits into personality theory because people who can discriminate between situations are well-adapted

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Traits According to Mischel and Bandura:


  • Traits are not causes but summary labels for multiple behavioral situations

  • Traits do not explain

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Situational Context for Behavior:


  • Mischel and Wright (1988)

  • People hedge their statements with conditions with people they know well (person does X when Y)

    • Ex: grace will cry if she is too hot

  • Think about contingencies when we know people well (environment that produces that behavior)

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Hartshorne and May


  • Children were placed in different situations where they could lie, cheat, or steal

    • Correlation between behavior was only 0.3

    • Called personality coefficient

  • Conclusion: traits are not useful to a psychologist who wishes to describe an individual

    • Are you the same at parties and funerals?

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Cognitive Person Variables, not Traits:


  • Things that explain differences in behavior

  • Encoding strategies: style of representing info, which is different between people

  • Environment influences behavior but we all differentially interpret environment because of:

    • Different learning histories

    • Different encoding strategies: interpretations of behavior

    • Different competencies (how might someone who is blind interpret different situations)


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Prototypes:


  • Behaviorism research used a clear stimulus to signify environment

    • Low tone for punishment and high tone for reward

  • If environment is less clear

    • In between tone = rats act differently

    • People are difficult to easily categorize

      • extrovert/introvert dependent on how they interact with world

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Competencies: 


  • Cognitive and behavioral competencies

  • Think about what types of competencies one needs to be president, proffesor, athlete, etc


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Cognitive Person Variables- Expectancies:


  • Behavior-Outcome

    • Will my behavior have an effect?

    • Will studying help me get an ‘A’ or does the professor “have it in for me”? 

  • Self-Efficacy 

    • Can I perform a desired behavior?

    •  If I need to run a 5-minute mile to make the team, should I even try out? 

  • Stimulus Outcome 

    • What does the environment predict and how will that influence my behavior? 

    • Does Amy’s yelling signify that she will soon slap me (RUN!!) or is this tantrum just for show?

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Cognitive Person Variables- Subjective Values


  • Are results desirable?

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Cognitive Person Variables- Self-Regulatory systems


  • Distraction, delay gratification

  • Helps us to overcome stimulus control (the influence of the environment) 

  • Freedom from Distractibility 

    • ADHD 

  • Self-Appraisal

I ran a 5 minute mile. Am I happy, or should I have done better? Is it ok if I couldn’t run a 5-minute mile?