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Evolutionary Psychology:
We tend to have personality characteristics that phylogenetically helped our ancestors reproduce
How we have morphed genetically over time
If our ancestors were more successful at reproducing, then they were more successful in spreading their traits via genetics
This led to us
How do we select mates?
Inclusive fitness
We look for mates who will increase our chance for survival and survival of relatives
Good parenting skills
Altruistic behavior
Kin altruism:
We are attracted to people who favor relatives -> promotes successful passing of genes
Defending the dna
Meeting the potential family is important
Helping genetic relatives, ensuring survival of shared genes
Reciprocal Altruism:
Helping unrelated people
The risk of helping another is less than the benefit of being helped by the social network formed
Norm of reciprocity: if i do something good for you, you will do something good for me
Promotes successful passing of genes
Cheaters/Freeloders:
People who will not help as much as they are helped
Not reciprocating
The value of family:
The classic framing effect is found in humans
Live in family of 600 infected by disease
Guarantee 200 live
⅓ chance all live, ⅔ chance all die
People select guarantee
Now you live in a family of 60 infected by disease
Doesn’t matter how question is asked
People select risky option because phylogenetically, a clan of reduced numbers had decreased probability of surviving and passing DNA
Framing Effect: Aidas Tversky and Daniel Khaneman
Get people to respond different to question based on how it is framed
Because environments/societies have changed, some of our current traits have little value (and can be problematic)
Food selection: take advantage of food while possible, sweets + high caloric foods
No advantage of eating a lot ad once or caloric for survival
Personality: aggression and extreme jealousy
Ensuring fidelity of mate
Many things are functional:
Negative affect (fear of)
Snakes
Strangers
Heights
Positive affect
Helps lead us to goals
Laughing indicates safety, enhances bonds with group
Emotions:
Accurately perceiving and expressing emotions are critical to social bonding and to reproduction
Allow us to adjust our behavior to solidify social ties
See needs of others, allowing us to share our goods and strengths with them
Cooperate to protect against threat
Social support improves immune function
Giving and receiving
Evolved Psychological Mechanisms:
Processes which evolved to solve particularly problems associated with survival/production
Sexual jealousy
Sexual attraction based on appearance
Sexual attraction based on male’s ability to provide
Sexual attraction based on youth – Imitation
Sexual Attraction Based on Man’s Ability to Provide:
Given that women have a fairly limited opportunity to reproduce (relative to men), they want to ensure that offspring are cared for
Historically, children with fathers present were more likely to survive
Affluence, to a degree, also predicts survival rates
Jealousy:
Men are more jealous of sexual infidelity
Women tend to be more jealous of emotional bonding between partners with other women
Want to make sure father continues to support the family
Sexual Attraction Based on Physical Appearance:
Good looks are a signal of health
Men and women prefer bodies, faces that are symmetrical
suggestive of “good” DNA and proper neural development
Men prefer a low waist: hip ratio (~.7)
Optimal for reproduction
Women prefer strong chin and cheekbone structure
Indicative of high testosterone levels, defensive against threats
Physical Attraction Based on Youth:
Men generally prefer younger women
Greater number of reproductive days lay ahead
Imitation:
Children, as part of play, imitate adults
They practice and learn adult behavior
This helps them utilize behavioral tendencies that have been successful from one generation to the next
Cultural Transmission (very Jungian):
Cultural “laws” are passed down from generation to generation
Not all biological
Culture is passed down via: – Stories – Religion – Tools – Technologies – Social organizations
Temperament
Biological Predisposition for Personality-
twin studies show this to be highly heritable and highly consistent across the life span
Emotionality
Activity
Sociability
self-regulation
identical twins more similar than fraternal twins
Babies - Thomas and Chess Research
How do babies handle the stress of parents leaving when given new toys?
40% easy - happy and interactive even in amidst of stranger anxiety
15% slow to warm up - withdrew and seemed mildly distressed
10% difficult - withdrew, were irritable -> in the future, high risk for psychiatric symptoms in childhood
Rest are variable
Research indicative of temperament
Jerome Kagan’s model:
Other People tried to make study more variable
21 month old children with their mothers
Younger, older experimenters, male come into room to offer new toys and play to see if babies behave similarly
Fairly reliability, children would either play or cling to mothers
Inhibited type: clinged
Uninhibited type: engaged with researcher to play with toy
Jerome Kagan’s findings on Heritability:
Found that heritability of temperament is 0.5
Inhibited children show increased arousal of the amygdala
Fear center of brain using EEG
Environment plays a role
Defining events may shape personality
Inherited genetic profile: genotype
Observed generic characteristics: phenotype
The Brain and Personality:
Amygdala: fear
Left frontal lobe: positive affect/approach emotion, causes us to engage with others
Right frontal lobe: negative affect/withdrawal emotion, causes disengage
Arousal Regulation (Pavlov):
Able to tolerate very strong stimuli without (ex: salivating) too much
Strong nervous system (muted response)
Measures:
Sweat response - Electrodermal (EDA)
Heart rate (EKG)
Reacted intensely to only minor stimuli
Weak nervous system
Eysenck:
Data collection
Questionnaires
Ratings by others: First person to look at readings by others who say what person is like
Physiological
Objective (behavioral)
His traits (PEN)
Psychoticism (creativity, social deviance, nonconformity)
Extroversion-introversion
normality- neuroticism (arousal)
intelligence
PEN
Psychoticism
Tend towards nonconformity / social deviance
Habituate to strong emotional stimuli (violence) quickly
Greater parasympathetic arousal
Extraversion
Strong vs weak nervous systems
People with little reaction to stimuli seeks stimuli more (act like extraverts)
Extraverts have low arousal from stimuli, need more stimulus, so engage with more people
Neuroticism
Higher baseline arousal
Parasympathetic nervous system
drives arousal down
Physiological/Biological Underpinnings:
Relates to theory of psychopathology
Anxiety = high neuroticism and introversion
Antisocial = high psychoticism and extroversion
Eysenck’s Hypothesis:
Hypothesis: introverts react more strongly to stimuli relative to extroverts
After hearing a tone, introverts experience increased brain arousal reactivity
Extroverts also choose louder background noise
Other Theories about How Biology Affects Personality: Jeffrey Gray
Behavioral Activation System (BAS)
Behavioral Inhibition System (BIS)
Behavioral Activation System (BAS)
Left frontal mediation
High BAS, reactive to rewards -> impulsive behavior
Low BAS, don’t seek rewards- > depression
BAS generally associated with positive affect
Behavioral Inhibition System (BIS)
right frontal mediation
High BIS -> prone for anxiety disorders
Low BIS -> greater risk-taking
BIS generally associated with negative affect
BAS > BIS:
Greater left-frontal arousal
Tend to experience more positive affect throughout the day
Have a positive affective bias for neutral information
The Rules of Behaviorism:
Explanation of observable behavior is the most important aspect of psychology
Psychology should be reductionistic, less complex
The most basic explanation of behavior is through environment
Learning is the most important process to people
learn via experimentation
The Rules of Behaviorism:
Explanation of observable behavior is the most important aspect of psychology
Psychology should be reductionistic, less complex
The most basic explanation of behavior is through environment
Learning is the most important process to people, how it impacts behavior
learn via experimentation - what’s rewarded/ punished
Overall Disagreement with Personality Psychology:
Personality Psychology
general/everywhere = what you bring to table
enduring = long-lasting
largely functional = based on what you learned
Behaviorism
Personality is specific
Temporary
Largely functional
How do We Learn:
Classical Conditioning: environment elicits a response
US -> UR
CS, US -> UR
CS -> CR
Often used to explain emotional reactions, like fear
Mugged in a dark alley -> fear dark alley
Lost of alleys without mugging -> extinction
Extinction -> take away fear
Instrumental (Operant) Conditioning
person acts and the environmental reaction follows
Pragmatic side of behaviorism
Do what elicits a positive reaction
Law of effect: people learn due to their effect on their environment
Types of Reinforcers: positive and negative, pleasure is a reinforcer, escaping pain too
Punishment: decreases unwanted behavior, pain is a punishment
Law of effect:
people learn due to their effect on their environment
Positive Reinforcment
increases frequency of behavior
Negative Reinforcement
increases frequency of behavior by taking away negative stimulus
Punishment
decreases unwanted behavior
Types of Reinforcers:
Primary Reinforcement:
Secondary Reinforcement:
Primary Reinforement
innate reinforcers, like food
Or having pain taken away
Secondary Reinforcement
Rewards that are learned to be valued, like money
How we Learn/Teach new things if behaviors must precede reinforcement
Shaping
Generalization
Discrimination
Superstitious Behavior
Shaping
use of successive approximations (teaching dog to roll over)
Generalization
take learning from one environment and bring it to other similar environments (bringing a pen to class)
Discrimination
doing a behavior in certain circumstances
Driving differently when police are present
Superstitious Behavior
Learning from random reinforcement may impact personality
Schedules of Reinforcement:
Continuous Reinforcement
Fastest learning: everytime you do something, you get something in return
Quickest extinction
Fixed ratio: 1
Partial Reinforcement
Slower learning but more resistant to extinction
Partial Reinforcement
Slower learning but more resistant to extinction
Fixed ratio
Variable ratio: most resistant to extinction
Fixed interval:
Variable Interval:
Fixed Ratio
receive reward for X behaviors, X is fixed
Ex: every ten lever presses, receive food
least resistant to extinction
Variable Ratio
most resistant to extinction
On average (10,8, 13)
Unpredictable amount of responses
Ex: slot machine
Fixed interval
time, receive reward for first behavior after Y time
Ex: ten minutes of waiting to receive reward
third most resistant to extinction
Variable Interval:
after ten minutes on average, get reward
2nd most resistant to extinction
Unpredictable amount of time
Ex: email checking
Prepared Learning
Some things are easier to learn than others, perhaps due to phylogenetic reasons
Evidence:
Taste aversion rather than other senses
Fear of spiders/snakes quickly learned
Not electrical outlet or doors
not biological
Dollard and Miller:
In 1950, wrote Personality and Psychotherapy
Translation of psychotherapy into learning
Both worked with behaviorist Clark Hull at Yale who emphasized unobservables (drives) rather than observable environments
Drives originate in the environment or in the person (hunger)
2 Types of Drives:
Primary
Physiological drives (pain + hunger)
Secondary
Acquired on the basis of associating event with satisfaction/frustration of the primary drives
Fear from a painful stimulus
Behaviors are reinforced to the degree that drives are reduced
Cues:
Discriminative stimuli that informs how, when, and how quickly a response is made
Sights, smells, even internal dialogue
Based on environment
Responses
We have a multitude of possible responses to a given situation
The most likely response is called dominant response
Rewards
Again, primary and secondary rewards
The gradient of (effects of) Reward
The quicker reward is given following a desirable behavior, the more likely the behavior will be strengthened
Immediate versus delayed gratification
Anticipatory Response:
We learn to behave more quickly in response to reward or punishment
Poor at removing hand from electrical cord, gets better at time with anticipation
Applies to relationships
The Learning Process:
The Learning Dilemma
If the dominant response reduces our drives, no additional learning will occur
If it does not, or if we don’t like the dominant response, we have a dilemma
Ex: not liking planes
To create new learning, a situation to promote a desire response must be arranged
May need to coax the desired response verbally or via modeling
Confront issue of planes and go on them to extinguish it
Undesired responses can be punished or at least not rewarded
Extinction and Spontaneous Recovery
Undesired responses that are not met with reward will eventually be extinguishes
However, the response can occasionally reoccur after time (spontaneous recover)
They re-extinguish more quickly this time, when they are met without reward or with punishment
Critical Training Periods in Childhood
Feeding
Cleanliness Training
Early Sex Training
Anger-Anxiety Conflicts
Feeding
Primary reinforcer: milk
Secondary reinforcer: attention of parent
What behavior, when hungry, gets reinforced: cries
Children who are not fed when crying learn to be apathetic and apprehensive
Cleanliness Training
Initially learns full bladder and bowels require urination
But then needs to learn a more complex behavior, seeing bathroom, feeling toilet on legs, etc)
If this process is rushed, child may learn to avoid bathroom for fear of punishment
Early Sex Training
Masturbation is often met with punishment
Leads to approach-avoid anxiety
Child may become anxious when experiencing sexual feelings
Anger-Anxiety Conflicts
Children are often frustrated by lack of skill, sibling rivalry, etc -> anger
Anger is often met with punishment
Anger becomes very anxiety-provoking
Anger should be motivating, not simply labeled as bad and repressed
Approach-Avoidance Conflicts
If one end state is positive with little negative, it is easy to make the decision
Go for it
Similarly, if one end state is clearly negative with little positive
Get out
4 Conflicts:
Avoidance-Avoidance Conflict (often difficult)
Approach-Approach Conflict (not too bad)
Approach-Avoidance Conflict
Avoidance-Avoidance Conflict (often difficult)
Choosing between 2 undesirable end-states (going to dentist to get root canal)
Movement in either direction increases anxiety
To get a change, one could increase or decrease the punishment of one of them
Approach-Approach Conflict (not too bad)
Choosing between two positive end-states
Any movement in one direction will make it easier to attain
Approach-Avoidance Conflict
Choosing whether to approach or avoid an end-state with positive and negative attributes
Ex: work party
At the point of “cross-over,” there is much anxiety
Relaxation training may be helpful to persons who have difficulty with such situations (which abound in our society)
Double Approach-Avoidance Conflict
Choosing between two end-states, each with positive and negative aspects
After the choice has been made, sometimes people “waffle” at the cross-over point and no longer approach the goal
Again, relaxation training may be helpful
Frustration-aggression hypothesis:
Frustration is necessary and sufficient condition for aggression
Frustration: any interruption of a goal-directed behavior
Too strong, but has survived in a weaker form:
Frustration that is intense or arbitrarily imposed increases aggression
Aggression:
Is often rewarded
You may get what you want (at least initially)
Is often elicited by cues in one’s environment
Observe others in the environment and sense what they expect to do
May be learned
From television and the like
Similar application to therapy:
Personality may be viewed in terms of habits
Links between stimuli and responses established by learning
All behavior normal or pathological is established via drive-reduction learning (do stuff to make us feel better)
Learn to fear dog because previously bitten
Learning response is initially adaptive: dog -> fear -> run -> less fear
Therapy
Involves replacing problematic habits
Place in room with puppies to reduce fear (extinguish)
Repression in Freud vs Dollard/Miller
Freud
Repression is motivated
Ideas are banished to unconscious
Dollard and Miller
Repression is not thinking about a topic and being reinforced for not thinking about it (decreased anxiety)
Regression in Freud vs Dollard/Miller
Freud
A more primitive defense mechanism to reduce anxiety
Dollard and Miller
Animal and human research shows that enhanced drive motivation disrupts poorly learned responses and facilitates well-learned responses
Habits acquired in early life are better learned
Freud vs Dollard/Miller in Psychosexual Development
Freud: conflict during psychosexual stages leads to neurotic personalities
Dollard and miller: parents can produce conflict in the areas of hunger, elimination, sex, and aggression by punishing child’s attempt at drive reduction
Applications of Instrumental Conditioning: Parent Training
Catch them being good
Avoid accidentally rewarding bad behavior
Use mild punishment for bad behaviors
Actively ignore bad behavior
Use time outs to minimize positive reinforcement
Social skills training
Helps to increase rewards from social world
Token economy
Earn and lose for good and bad behavior, respectively
Applications of Classical Conditioning: Therapy
Flooding – Repeated pairing of aversive stimuli with reinforcement
Relaxation training (deep breathing, progressive muscle relaxation)
You cannot be relaxed and tense at the same time!!
Systematic Desensitization
Make hierarchy
Relaxation training
Aversion Therapy
Repeated pairing of undesirable pleasurable stimuli with punishment
Sensate Focus – Touch with goal of pleasure; relax with touch
Modeling - Processes in Observational Learning
Modeling:
Processes in Observational Learning
Attention
Retention
Motor processes
Motivation
Attentional Processes
Model
– Age & Sex –
Prestige & Status
the higher the better!
Kind of Behavior Performed
Complex are less imitated, if you are modeling something people have trouble doing, they are more likely not to do it
Observer
Self-confidence and esteem
Past reinforcement
If previously reinforced then more likely to imitate
Motor Reproduction and Motivation
Can you do it
Do you want to do it
Can be external or vicarious reinforcement (feel good doing it) (much self-reinforcement: set standards and give rewards to self)
The latter is related to self-efficacy and standards. If standards are too high = depression
take small steps, not giant steps
Self-Efficacy
Belief that one can organize and execute given courses of action required to deal with prospective situations
4 sources:
Performance attainment: previous successes and failures
Vicarious Experiences: seeing others succeed or fail
Verbal persuasion: others telling you can/can’t do it
Physiological arousal: level of fear/calm
Yerkes-dodson curve, y-axis = function, and arousal (heart rate) = x-axis
Internal Locus of Control
More influence on environment
Study harder and receive higher grades
Greater self-control
Fewer relapses when quitting smoking
More likely to engage in exercise to lose weight
More likely to wear seatbelts
Preventive dental care
Tend to see this increase over time as age increases
Measure of Perceived Control:
Associated with self-efficacy
external/internal locus of control
Cognitive Social Learning Theory (CSLT)
Walter Mischel and Albert Bandura
Cognitive model- about how people think and interact with world
Stresses important of personality and environment
Stresses importance of mental representations of world
Focuses on process of learning
Consistency Paradox:
Intuitively see people as consistent but research suggest they are not
Correlation between personality traits and behavior is r= 0.3 maximum (personality coefficient)
Behavior doesn’t consistently predict personality
Behavior is largely situation-specific
CSLT doesn’t expect behavior to be consistent across situations, but depends on rewards/punishment it produces in that situation
Why do you believe people are consistent in personality traits:
Mischel argues that it is in the eye in the beholder
Self-fulfilling prophecy: our belief in traits make us see people similarly
We are the situation
Helps us see consistency
We see people in similar situations
Want to make things simple
Consistency is only expected if:
Same behavior is reinforced across environments
Learning history dictates when and how a person acts in a given situation
If a person can’t discriminate between environments
Fits into personality theory because people who can discriminate between situations are well-adapted
Traits According to Mischel and Bandura:
Traits are not causes but summary labels for multiple behavioral situations
Traits do not explain
Situational Context for Behavior:
Mischel and Wright (1988)
People hedge their statements with conditions with people they know well (person does X when Y)
Ex: grace will cry if she is too hot
Think about contingencies when we know people well (environment that produces that behavior)
Hartshorne and May
Children were placed in different situations where they could lie, cheat, or steal
Correlation between behavior was only 0.3
Called personality coefficient
Conclusion: traits are not useful to a psychologist who wishes to describe an individual
Are you the same at parties and funerals?
Cognitive Person Variables, not Traits:
Things that explain differences in behavior
Encoding strategies: style of representing info, which is different between people
Environment influences behavior but we all differentially interpret environment because of:
Different learning histories
Different encoding strategies: interpretations of behavior
Different competencies (how might someone who is blind interpret different situations)
Prototypes:
Behaviorism research used a clear stimulus to signify environment
Low tone for punishment and high tone for reward
If environment is less clear
In between tone = rats act differently
People are difficult to easily categorize
extrovert/introvert dependent on how they interact with world
Competencies:
Cognitive and behavioral competencies
Think about what types of competencies one needs to be president, proffesor, athlete, etc
Cognitive Person Variables- Expectancies:
Behavior-Outcome
Will my behavior have an effect?
Will studying help me get an ‘A’ or does the professor “have it in for me”?
Self-Efficacy
Can I perform a desired behavior?
If I need to run a 5-minute mile to make the team, should I even try out?
Stimulus Outcome
What does the environment predict and how will that influence my behavior?
Does Amy’s yelling signify that she will soon slap me (RUN!!) or is this tantrum just for show?
Cognitive Person Variables- Subjective Values
Are results desirable?
Cognitive Person Variables- Self-Regulatory systems
Distraction, delay gratification
Helps us to overcome stimulus control (the influence of the environment)
Freedom from Distractibility
ADHD
Self-Appraisal
I ran a 5 minute mile. Am I happy, or should I have done better? Is it ok if I couldn’t run a 5-minute mile?