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the normal is
perpendicular to boundary starting at point of incidence
the main rule for reflection is
angle of incidence=angle of reflection
specular reflection
one ray on a smooth surface
diffuse reflection
multiple rays scattered on a rough surface
the rp set up
draw a line this will be your boundary where you line up a object
use a ray box to get a ray of incidence and mark the point of incidence
from this point you can draw a normal and angle of reflection
try different surfaces to see specular and diffuse reflection