reflection + rp 9.1

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5 Terms

1
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the normal is

perpendicular to boundary starting at point of incidence

2
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the main rule for reflection is

angle of incidence=angle of reflection

3
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specular reflection

one ray on a smooth surface

4
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diffuse reflection

multiple rays scattered on a rough surface

5
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the rp set up

draw a line this will be your boundary where you line up a object

use a ray box to get a ray of incidence and mark the point of incidence

from this point you can draw a normal and angle of reflection

try different surfaces to see specular and diffuse reflection