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Vocabulary flashcards covering core Japanese comic and animation terminology, critical cultural theories, and key historical figures from Craig Norris, Chapter 13.
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Manga
Japanese comic books.
Anime
Japanese animation.
Soft power
Cultural influence that creates interest, respect, or admiration for a country.
Manga-ka
A manga author or artist.
Yonkoma
Four-panel manga, usually a short gag or humorous story.
Story manga
Longer, novel-like manga that uses cinematic techniques such as close-ups, different angles, and varied panel sizes.
Kodomomuke manga
Manga aimed mainly at children; commonly associated with a cute graphic style.
Gekiga
More mature, serious, realistic, and graphic manga, historically associated with older readers and working-class or countercultural audiences.
Shonen manga
Manga traditionally aimed at boys under 18; commonly associated with action and male protagonists.
Shojo manga
Manga traditionally aimed at girls under 18 or a broader female readership; commonly associated with romance, fantasy, and emotional themes.
Tankobon
Paperback volumes that collect manga chapters previously serialized in magazines.
Kamishibai
Picture-card storytelling performances popular in the early postwar period.
Kashihonya
Book-rental shops where readers could cheaply rent manga.
Akabon
Cheap postwar manga books known as 'red books' because of the red ink used in printing.
OEL manga
Original English-Language manga: manga-style works created by non-Japanese artists for non-Japanese audiences.
Dojinshi
Fan or amateur manga, often using or parodying existing characters and settings.
Scanlator
A fan who scans, translates, and distributes manga online.
IPR
Intellectual Property Rights - legal rights connected to ownership and control of creative works.
Manhwa
Korean comics influenced by or associated with manga-style visual culture.
Manhua
Chinese comics influenced by or associated with manga-style visual culture.
Media effects
The idea that consuming media can directly cause changes in audience behavior.
Orientalism
Reducing Japanese culture to simplified stereotypes or binary oppositions between Japan/the East and the West.
Essentialism
Treating a culture as if it has a single fixed set of defining characteristics and ignoring internal diversity or outside influences.
Transnational
Crossing national boundaries and involving multiple cultures, industries, creators, or audiences.
Domestication
Adapting or presenting a foreign cultural product so it becomes easier for another audience to accept or understand.
Hybrid
A cultural product shaped by a mixture of influences, such as Japanese and Western styles or creators.
Moral panic
A strong public fear that a group, behavior, or form of media threatens society, often based on exaggerated or simplified claims.
Osamu Tezuka
One of the most important figures in manga history, whose works like New Treasure Island and Astro Boy popularized cinematic techniques and established long-form story manga.
Year Twenty-Four Group
Female artists in the 1970s who transformed shojo manga by introducing more complex emotional and social themes.
Tsutomu Miyazaki
Known as the 'Otaku Murderer', whose 1989 trial after murdering four young girls contributed to a major moral panic around manga and anime fans.