Digital Media Pop Quiz

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29 Terms

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Digital Media

refers to any content created, stored, shared, or consumed via electronic devices and networks. Examples: Videos, social media, websites, podcasts, e-books.

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Citations

Reference at least two credible sources like scholarly articles, industry reports, or government publications. Examples: "Introduction to Digital Media," "Digital Media and Its Impact."

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Interactive Media

Emphasizes user interaction with content.

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Online Media

Content primarily delivered via the internet.

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Digital vs. Analog Technology

Analog: Continuous signals (e.g., vinyl records).

Digital: Discrete binary signals (e.g., MP3 files).

Digital: Allows compression, easier storage, and faster transmission.

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Professionals Using Digital Media

Content Creators: Use platforms like YouTube to share videos.

Web Developers: Build websites using programming languages.

Marketing Specialists: Analyze online trends for campaigns.

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Bandwidth

Maximum data transfer capacity of a network, impacting streaming and file sharing.

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Narrowband

Low-capacity transmission suitable for SMS or radio signals. Examples: Radio communication, text-based alerts.

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Broadband

High-capacity transmission allowing multiple data streams (e.g., fiber optics).Examples: Streaming services, online gaming.

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Real life application of Bandwidth,

Video streaming in 4K needs more bandwidth.

Online gaming requires fast, real-time data transfer.

Video calls need stable bandwidth for smooth communication.

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Real life application of Narrowband

Radio communication in remote areas.

Text-based alerts using low bandwidth.

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Real life application of Broadband

Streaming services need high-speed internet.

Online gaming relies on fast data transfer.

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3 types of Transmission Modes

Simplex: One-way (e.g., TV broadcasting).

Half-Duplex: Two-way, non-simultaneous (e.g., walkie-talkies).

Full-Duplex: Two-way, simultaneous (e.g., phone calls).

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Advantages and Disadvantages of Transmission Modes

Simplex: Simple, cost-effective but limited functionality.

Half-Duplex: Bidirectional communication, but time delay.

Full-Duplex: Real-time communication, but costly and complex.

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Content Integration

Combining different media types like text, video, and audio into one experience. Example: E-learning platforms.

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Convergence

Merging technologies into a single platform (e.g., smartphones). Example: Smartphones combining telephony, photography, and internet access.

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Advantages/Disadvantages of Integration and Convergence

Advantages: Seamless content delivery, reduced redundancy.

Disadvantages: Compatibility issues, high costs.

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Data Compression

Techniques like JPEG (lossy) and PNG (lossless) to reduce file size.

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Compression Types

Data Compression Reducing the size of files for storage or transmission efficiency.

Lossy: Removes unnecessary data (e.g., MP3).

Lossless: Retains all data (e.g., ZIP files).

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Examples of Compression

Images: JPEG (lossy), PNG (lossless).

Audio: MP3 (lossy), FLAC (lossless).

Video: H.264 (lossy), ProRes (lossless).

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Digital Capture

Process of converting analog signals into digital formats (e.g., scanning).

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Uploading

Sending data from a local device to a server (e.g., posting a video).

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Downloading

Receiving data from a server to a local device (e.g., saving a document).

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Media

Traditional communication channels like TV or print.

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New Media

Interactive, internet-based platforms like social media

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Streaming

Real-time data transmission for individual use (e.g., Netflix).

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Webcasting

Broadcasting to multiple users (e.g., sport events).

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Digital Rights Management (DRM)

A system to control access to copyrighted material. like subscription services that restrict sharing.

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Advantages and Disadvantages of DRM

Advantages: Protects intellectual property.

Disadvantages: Limits user rights and accessibility.