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Digital Media
refers to any content created, stored, shared, or consumed via electronic devices and networks. Examples: Videos, social media, websites, podcasts, e-books.
Citations
Reference at least two credible sources like scholarly articles, industry reports, or government publications. Examples: "Introduction to Digital Media," "Digital Media and Its Impact."
Interactive Media
Emphasizes user interaction with content.
Online Media
Content primarily delivered via the internet.
Digital vs. Analog Technology
Analog: Continuous signals (e.g., vinyl records).
Digital: Discrete binary signals (e.g., MP3 files).
Digital: Allows compression, easier storage, and faster transmission.
Professionals Using Digital Media
Content Creators: Use platforms like YouTube to share videos.
Web Developers: Build websites using programming languages.
Marketing Specialists: Analyze online trends for campaigns.
Bandwidth
Maximum data transfer capacity of a network, impacting streaming and file sharing.
Narrowband
Low-capacity transmission suitable for SMS or radio signals. Examples: Radio communication, text-based alerts.
Broadband
High-capacity transmission allowing multiple data streams (e.g., fiber optics).Examples: Streaming services, online gaming.
Real life application of Bandwidth,
Video streaming in 4K needs more bandwidth.
Online gaming requires fast, real-time data transfer.
Video calls need stable bandwidth for smooth communication.
Real life application of Narrowband
Radio communication in remote areas.
Text-based alerts using low bandwidth.
Real life application of Broadband
Streaming services need high-speed internet.
Online gaming relies on fast data transfer.
3 types of Transmission Modes
Simplex: One-way (e.g., TV broadcasting).
Half-Duplex: Two-way, non-simultaneous (e.g., walkie-talkies).
Full-Duplex: Two-way, simultaneous (e.g., phone calls).
Advantages and Disadvantages of Transmission Modes
Simplex: Simple, cost-effective but limited functionality.
Half-Duplex: Bidirectional communication, but time delay.
Full-Duplex: Real-time communication, but costly and complex.
Content Integration
Combining different media types like text, video, and audio into one experience. Example: E-learning platforms.
Convergence
Merging technologies into a single platform (e.g., smartphones). Example: Smartphones combining telephony, photography, and internet access.
Advantages/Disadvantages of Integration and Convergence
Advantages: Seamless content delivery, reduced redundancy.
Disadvantages: Compatibility issues, high costs.
Data Compression
Techniques like JPEG (lossy) and PNG (lossless) to reduce file size.
Compression Types
Data Compression Reducing the size of files for storage or transmission efficiency.
Lossy: Removes unnecessary data (e.g., MP3).
Lossless: Retains all data (e.g., ZIP files).
Examples of Compression
Images: JPEG (lossy), PNG (lossless).
Audio: MP3 (lossy), FLAC (lossless).
Video: H.264 (lossy), ProRes (lossless).
Digital Capture
Process of converting analog signals into digital formats (e.g., scanning).
Uploading
Sending data from a local device to a server (e.g., posting a video).
Downloading
Receiving data from a server to a local device (e.g., saving a document).
Media
Traditional communication channels like TV or print.
New Media
Interactive, internet-based platforms like social media
Streaming
Real-time data transmission for individual use (e.g., Netflix).
Webcasting
Broadcasting to multiple users (e.g., sport events).
Digital Rights Management (DRM)
A system to control access to copyrighted material. like subscription services that restrict sharing.
Advantages and Disadvantages of DRM
Advantages: Protects intellectual property.
Disadvantages: Limits user rights and accessibility.