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behavioral perspective
examines how observable behaviors are learned and reinforced via interactions w/ the environment
associative learning
learning where individuals form connections btwn events that occur together
habituation (non-associative learning)
occurs when organisms grow accustomed to and exhibit a diminished response to a repeated to enduring stimulus (aka getting used to sometimes over time)
classical conditioning
learning method where we associate 2 stimuli -> enables us to anticipate events
conditioned
learned
unconditioned
unlearned
unconditioned stimulus (UCS)
stimulus that naturally and automatically triggers response w/out learning
UCS
texts from Jacob
Unconditioned response (UCR)
automatic reaction to UC stimulus (w/out learning)
UCR
happiness from texts from Jacob
Conditioned stimulus (CS)
previously neutral stimulus that becomes associated w/ a response via learning
conditioned response (CR)
learned response, occurs as a result of CS (b/c of association w/ conditioned and unconditioned stimulus)
CS
special song (associated with Jacob)
CR
happiness from special song
aquisition
initial learning of an association
extinction
process in which CR weakens and eventually disappears when CS is repeatedly presented without UCS
spontaneous recovery
reappearance of previously extinguished CR after a period of rest (suggests that extinction doesn't erase association but is temporary)
stimulus discrimination
ability to differentiate btwn similar stimuli and response differently to them (learning via conditioning process)
stimulus generalization
tendency to respond to stimuli that are similar to the CS (result of conditioning process)
high order conditioning
process where a previous CS is used to create further associations w/ new neutral stimuli -> another response (layers of associations)
high order conditioning example
associating new brand logo with a catchy song that you like -> makes you feel good about the product w/out trying it
counterconditioning
changing learned response to something more preferred by pairing it w/ diff experience
counterconditioning example
teaching dog to love a vacuum via treats after they are scared of it
taste aversion
learned association btwn taste of particular food and feeling sick
one trial conditioning
learning that happens quickly after just one pairing of 2 things
biological prepardness
innate tendency of organisms to quickly learn associations btwn certain stimuli and responses that are relevant to their survival (ex: food and danger)
operant conditioning
learning where behavior is strengthened or weakened by consequences (reinforcement or punishment)
law of effect
behaviors followed by favorable outcomes are more likely to be repeated (same vise versa w/ negative)
law of effect ex
dog is increasingly likely to go outside to pee if given treat to do so
reinforcement
any consequences that increase chances of a behavior occurring again in the future
primary reinforces (pr)
things we naturally like/ need (ex: food, water)
secondary reinforcers (sr)
things we learn to like b/c they are connected to PRs or things we like (ex: money -> can buy needs)
reinforcement discrimination
ability to distinguish btwn different stimuli and respond appropriately based on presence or absence of reinforcement
reinforcement discrimination example
trainer teaches dog to respond to specific commands -> dog differentiates via treats and learns to respond
reinforcement generalization
tendency to respond similarly to different stimuli that are associated w/ the same reinforcement
reinforcement generalization example
praise for good behavior -> is applied to other settings (you expect a similar outcome for behaving well)
positive reinforcement (PR)
presenting desirable stimulus after a behavior to increase chance of behavior reoccurring
PR
teacher giving praise to elementary student for completing homework on time
negative reinforcement (NR)
removing a aversive stimulus after a behavior to increase chance of behavior reoccurring
NR
car seat belt alarm -> it stops dinging after the selt belt is put in place
punishment
any consequence that decreases the chance or prevents a behavior from reoccurring
positive punishment
adding aversive stimulus after a behavior to decrease chance of that behavior reoccurring
PP
making kids to chores to prevent them from coming home late again
negative punishment
removing desirable stimulus after a behavior to decrease chance of that behavior reoccurring
NP
stripping teen of car privileges after they lied about where they were
shaping
gradually reinforcing behaviors that are close to desired behavior, leads to development of a complex behavior/skill
shaping example
gradual training -> trainer initially rewards for interest in basketball and rewards increase as the rat gets closer to putting the ball through the hoop
instinctive drift
animals may go back to natural instincts instead of learning new behaviors via training (sometimes if no longer getting rewarded or have naturally aggressive behaviors, ex = seaworld orcas)
superstitious behavior
accidental reinforcement of behaviors, leads to belief that those behaviors cause desired outcome (even if they don't)
reinforcement schedules
patterns determining when and how often reinforcement is given for a behavior (influences rate and persistence of behavior)
continous reinforcement
reinforcing behavior every time it occurs
partial reinforcement
reinforcing a behavior only some of the time it occurs -> slower extinction and less consistent response
fixed interval (FI)
reinforcement is delivered after a fixed amount of time has passed since last reinforcement (leads to predictive pattern of behavior)
FI
grading period ends every 9 weeks
variable interval (VI)
reinforcement is delivered after varying amounts of time have passed since last reinforcement (leads to steady and moderate rate of responding)
VI
teacher checks homework randomly (keeps students on their toes)
fixed ratio (FR)
reinforcement is delivered after a fixed number of responses (leads to increased rate of responding and short pauses btwn reinforcement)
variable ratio (VR)
reinforcement is delivered after unpredictable number of responses (leads to steady rate of responses w/ minimal pauses)
FR
buying 10 coffees get one free
VR
No idea how many casino games it takes to win -> playing becomes addictive, continuous attempts
post-reward pause
little to no response after reward is given (additional responses won't lead to reinforcement)
Increased response rate
as time for the next reward approaches, the response rate increases and peaks right beforehand
behavioral dynamics
forms scalloped curve or graph (illustrates how anticipation of reinforcement influences response timing)
learned helplessness
belief that one has no control over their situation (learned via repeated exposure to uncontrollable events)
learned helplessness example
feel passive -> often faced in domestic abuse (term was discovered by shocking dogs in a cage + measuring their responses)
social learning theory
emphasizes the importance of observing, imitating, and modeling behaviors and cognitive processes in learning from others in social constructs
vicarious conditioning
learning by observing the consequences of other's actions by directly experiencing them
social learning theory example
younger sibling mimics older sibling behavior to convince parents of their maturity
vicarious conditioning example
child watches someone else cry at the dentist -> will now associate that feeling of despair while at the dentist
insight learning
sudden understanding of a problem or situation (leads to a solution w/out prior trial or error, aha feeling)
insight learning example
lightbulb moment of an idea/understanding coming
latent
passive
latent learning
learning that occurs w/out any obvious reinforcement or motivation (not demonstrated until there is a reason to)
latent learning example
Underclassmen passively learn the route to MHS while their parents drive them -> but is not used until they are juniors and start driving to school
cognitive maps
mental representations of spatial relationships or layouts (allows for navigation)