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Operant Conditioning
a concept developed by B.F. Skinner, is a learning process
through which the strength of a behavior is modified by reinforcement or punishment.
This form of conditioning relies on the association between a behavior and its
consequence, which can either increase or decrease the likelihood of the behavior being
repeated.
Law of Effect
proposed by Edward Thorndike, states that behaviors followed by
satisfying consequences are more likely to be repeated, while behaviors followed by
unpleasant consequences are less likely to be repeated.
Reinforcement
is any event that strengthens or increases the frequency of a
behavior. There are two types: positive reinforcement and negative reinforcement.
Positive Reinforcement
This involves presenting a pleasant stimulus after a
behavior, increasing the likelihood of that behavior being repeated. A manager
praises an employee for meeting a sales target, which motivates the employee to
continue performing well.
Negative Reinforcement
This involves removing an unpleasant stimulus after a
behavior, increasing the likelihood of that behavior being repeated. A student
studies diligently to avoid parental disapproval, thereby increasing their studying
behavior.
Punishment
is any event that weakens or decreases the frequency of a behavior.
There are two types: positive punishment and negative punishment.
Positive Punishment
This involves presenting an unpleasant stimulus after a
behavior, decreasing the likelihood of that behavior being repeated. A child is
given extra chores for breaking curfew, which decreases the likelihood of the child
breaking curfew in the future.
Negative Punishment
This involves removing a pleasant stimulus after a
behavior, decreasing the likelihood of that behavior being repeated. A teenager's
video game privileges are taken away for failing to do chores, reducing the
likelihood of neglecting chores in the future.
Reinforcement Discrimination
in operant conditioning refers to the ability to
distinguish between different stimuli and respond appropriately. An organism learns to
respond to a specific stimulus but not to other similar stimuli. This is achieved through
differential reinforcement, where only the desired behavior in the presence of a
particular stimulus is reinforced. A student learns to raise their hand before speaking in
class when the teacher is present but not when interacting with peers during recess,
demonstrating the ability to discriminate between different social contexts.
Generalization
is the tendency for a learned behavior to occur in response to stimuli
that are similar to the original conditioned stimulus. This process helps organisms apply
learned behaviors to new but similar situations, enhancing adaptability. A child who is
praised for saying "please" and "thank you" at home begins to use these polite phrases
in other social settings, such as at school or with friends, demonstrating generalization of
courteous behavior.
Shaping
is a method used in operant conditioning where successive approximations of
a desired behavior are reinforced. Instead of waiting for the subject to exhibit the exact
target behavior, behaviors that are progressively closer to the desired behavior are
rewarded until the target behavior is achieved. In animal training, a dog trainer might
use shaping to teach a dog to fetch a ball. Initially, the dog is rewarded for looking at the
ball, then for moving towards it, then for touching it, and finally for picking it up and
bringing it back. Each step is reinforced until the complete behavior is performed reliably.
Instinctive Drift
refers to the tendency of an animal to revert to instinctive behaviors
that interfere with a conditioned response. Despite reinforcement, natural behaviors can
sometimes override learned behaviors. In a classic experiment by Keller and Marian
Breland, raccoons were trained to deposit coins into a piggy bank. However, over time,
the raccoons began to revert to their instinctive behavior of rubbing the coins together,
similar to how they would handle food. Despite reinforcement, their natural tendencies
overrode the conditioned behavior.
Superstitious Behavior
in the context of operant conditioning occurs when an
individual associates a behavior with a consequence that is not causally related, due to
coincidental reinforcement. This type of behavior was famously demonstrated by B.F.
Skinner in his experiments with pigeons, where the birds developed peculiar actions (like
turning in circles) thinking these actions caused food to be delivered. An athlete might
wear a "lucky" item of clothing during games, believing it influences their performance.
Despite no actual causal link, the item becomes associated with successful outcomes,
reinforcing the behavior.
Learned Helplessness
occurs when an individual is exposed to uncontrollable and
aversive events, leading to a perception of powerlessness and subsequent failure to act
even when opportunities to avoid the aversive stimuli are available. This concept was
introduced by Martin Seligman through experiments with dogs that were exposed to
inescapable shocks. In educational settings, students who repeatedly experience failure
despite their efforts may develop a sense of helplessness, resulting in decreased
academic performance and reluctance to engage in future learning opportunities.
Aversive Consequences
involve the use of negative stimuli to decrease the likelihood
of a behavior recurring. This can include punishments or negative reinforcement
(removal of an unpleasant stimulus following a behavior). In the workplace, a manager
might use reprimands or demotions to discourage tardiness. While this may reduce
lateness, it could also create a hostile work environment, affecting employee morale and
productivity.
Schedules of Reinforcement
refer to the timing and pattern of delivering
reinforcements after a desired behavior. There are two main types: Continuous
Reinforcement and Partial Reinforcement.
Scalloped Graph
is a characteristic pattern of responding that occurs when behavior
is reinforced on a fixed interval schedule. It shows a gradual increase in responding as
the time for reinforcement approaches, followed by a rapid decline after reinforcement is
delivered.
Continuous Reinforcement
In continuous reinforcement, every occurrence of the
desired behavior is reinforced. This schedule is effective for initial learning but can lead
to rapid extinction (disappearance of the behavior when reinforcement stops).
Partial Reinforcement
In partial reinforcement, only some occurrences of the desired
behavior are reinforced. This can be based on several schedules: Fixed ratio, variable ratio, fixed interval, variable interval
Fixed Ratio (FR)
Reinforcement is delivered after a fixed number of
responses (e.g., every 5th response).
Variable Ratio (VR)
Reinforcement is delivered after an unpredictable
number of responses, varying around an average (e.g., on average every
5th response).
Fixed Interval (FI)
Reinforcement is delivered for the first response after
a fixed time interval (e.g., every 2 minutes).
Variable Interval (VI)
Reinforcement is delivered for the first response
after an unpredictable time interval, varying around an average (e.g., on
average every 2 minutes).