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Perception
the process of organizing and interpreting sensory information, enabling us to recognize meaningful objects and event
Bottom-Up Processing
Analysis that begins with the sensory receptors and works up to the brain’s integration of sensory information (sensation first)
Top-Down Processing
Information processing guided by higher-level mental processes, as when we construct perceptions drawing on our experiences and expectations (experience first)
Selective Attention
Focusing our conscious awareness on a particular stimulus
Cocktail-Party Effect
The ability to focus one's attention a particular stimulus while filtering out a range of other stimuli (i.e., noise).
Inattentional Blindness
Failing to see visible objects when our attention is focused elsewhere
Change Blindness
Failing to notice changes in the environment
Perceptual Set
A mental predisposition to perceive one thing and not another
Figure-Ground
The organization of the visual field into objects (figures) that stand out from their surroundings (the background)
Proximity
Group objects that are close together as being part of same group
Similarity
Objects similar in appearance are perceived as being part of same group
Continuity
Objects that form a continuous shape are perceived as same group
Connectedness
Elements tend to be grouped together if they are connected by other elements and viewed as a single unit
Closure
Like top-down processing, we fill gaps in if we can recognize it
Gestalt
People who are given a cluster of sensations tend to organize them into this
Schemas
A concept of framework that organizes interprets information based on experiences
Attention
Focusing of specific stimuli
Inattention
The failure to notice something due to divided focus
Depth Perception
Two-dimensional objects falling on our retinas, we somehow organize three-dimensional perceptions that allow us to estimate that object’s distance from us
Visual Cliff
Experiments for depth perception; Infants were coaxed to cross what appeared to be drop, most of whom refused to do so, indicating that they understood depth.
Binocular Cues
Depth cues that depends on two eyes
Convergence
Rotation of eyes so that the image can be projected on each retina
Close objects cause eyes to pull inwards
Far objects cause eyes to pull outwards
Retinal Disparity
A binocular cue for perceiving depth by comparing the retinal images from each eye and computing the distance between the two images - the greater the difference between each image, the closer the object is.
Monocular Cue
A depth cue that is available to each eye separately:
Linear Perspective
Interposition
Relative Size
Relative Clarity
Texture gradient
Relative Clarity
Because more light passes through objects that are farther away, we perceive these objects as hazy, blurry, or unclear nearby objects, by contrast, appear sharp and clear.
Relative Size
If we assume two objects are similar in size, most people perceive that one that casts the smaller retinal image as farther away.
Texture Gradient
Moving toward or away from an object changes our perception of its smoothness or texture. When a wall is viewed from a distance we will perceive it as smooth. Viewing the same wall up close will reveal greater texture and detail.
Linear Perspective
Parallel lines appear to meet in the distance. The shaper the image of convergence. the greater the perceived distance is.
Interposition
If one object partially blocks our view of another, we perceive it as closer.
Stroboscopic Movement
A rapid series of slightly varying images perceived as moving images (flip book, “old” movies), OR when things in motion appear motionless
Phi Phenomenon
Illusion of movement created when two or more lights next to each other blink on and off
Autokinetic Effect
Perceptual phenomenon where a stationary point of light appears to move in a dark environment due to small eye movements
Perceptual Constancy
The ability to perceive objects as unchanging even as illumination and retinal images change.
Perceptual Adaptation
In the event your perception is altered for any reason, your brain will work to overcome this shift using previous memories so you can continue to function normally.
Apparent Movement
a visual Illusion where two stimuli presented rapidly in sequence, but in slightly different locations, are perceived as a single object moving between the points
Color Constancy
The perceptual ability to see familiar objects as having the same color under different lighting conditions (illumination), even though the wavelengths of light reaching our eyes change, allowing us to perceive a stable world
Cognition
All the mental activities associated with thinking, knowing, remembering, and communicating
Concepts
A mental grouping of similar objects, events, ideas, or people
Prototypes
A mental image or best example of a category which provides a quick and easy method for sorting items into categories and can help organize unfamiliar items by finding an appropriate category
Schemas
A concept or framework that organizes and interprets information based on experiences.
Assimilation
The process of when you encounter a new animal, you try to find a place for it in your existing schema
Accommodation
If you can’t do assimilation you alter your schema to include the new information using this process
Creativity
The ability to produce ideas that are both novel and valuable. Though we can understand what creativity is, it is difficult to teach or measure.
Divergent Thinking
Expanding the number of possible problem solutions
Convergent Thinking
Narrows down the solutions to the single best option
Functional Fixedness
The inability to recognize novel uses for an item and only see it for its most common purpose
Executive Functions
Mental skills that help us learn, work, and manage daily life, including working memory, flexible thinking, and self-control.
Algorithm
A methodical, logical rule or procedure that guarantees a solution to a problem
Heuristic
A simple thinking strategy that often allows us to make judgements and solve problems efficiently, but does not guarantee a solution
Insight
A sudden flash of understanding when we think about a problem, often when no problem-solving strategy seems to be at work at all
Fixation
The inability to see a problem from a new perspective
Mental Set
Tendency to persist in using the same problem- solving strategy or mindset that has worked in the past
Confirmation Bias
The tendency to seek out and prefer information that supports our preexisting beliefs
Intuition
An effortless, immediate, automatic feeling or thought; gut instinct
Representative Heuristic
Estimating the likelihood of events in reference to how closely they resemble a particular prototype
Availability Heuristic
Estimating the likelihood of events based on how readily they come to mind
Overconfidence
The tendency to overestimate the accuracy of our beliefs and judgements
Sunk Cost Fallacy
The phenomenon whereby a person is reluctant to abandon a strategy or course of action because they have invested heavily in it, even when it is clear that abandonment would be more beneficial.
Belief Perseverance
Clinging to one’s initial conceptions after the basis on which they were formed has been discredited
Framing
The way an issue is presented or worded can impact how people respond
Gambler’s Fallacy
A cognitive bias that adheres to the ideas that if something hasn’t happened recently it soon will because it’s “due”
Priming
A subconscious memory effect where exposure to one stimulus (like a word, image, or experience) makes it easier or faster to process or respond to a related stimulus later, influencing thoughts, perceptions, and behaviors without conscious awareness, often by activating related concepts in our memory networks
Nudge
A subtle change in the "choice architecture" or environment that steers people toward better decisions without forcing them or removing options, leveraging behavioral insights like defaults, framing, and reminders to encourage positive actions
Intelligence
The ability to learn from experience, solve problems, and use knowledge to adapt to new situations.
General Intelligence (g)
Includes all mental abilites stemming from the work done on factor analysis
Factor Analysis
A statistical procedure that identifies clusters of related items on a test and uses them to identify different dimensions of performance that underlie a person’s total score.
Multiple Intelligence
Proposed after individuals who demonstrate increased performance in one area but not others
Gf - Fluid Intelligence
Our ability to reason speedily and abstractly, as when solving logic problems
Gc - Crystallized Intelligence
Our accumulated knowledge, as reflected in vocabulary and applied skills
Cattell-Horn-Carroll Theory
G can be broken down further into 2 factors
Emotional Intelligence
People who are both socially aware and self-aware based on their abilities connected to:
Perceiving emotions
Understanding emotions
Managing emotions
Using emotions
Savant Syndrome
A rare condition where a person with a significant mental disability or developmental disorder, like autism spectrum disorder (ASD), has an exceptional skill in a specific, limited area, such as music, art, or mathematics
Grit
Passion and perseverance for long-term goals, involving sustained effort, interest, and resilience to overcome challenges and setbacks without giving up
Achievement Tests
Measure mastery of knowledge, assessing what someone has learned. → Finals & AP Exams measure what you have learned in class
Aptitude Tests
Designed to predict a person’s future performance or capacity to learn. → SAT & ACT scores predict how you will do in college
Psychometrics
The field focused on scientifically measuring intelligence (and other traits) through the construction and use of valid and reliable tests
Standardization
Defining uniform testing procedures and meaningful scores by comparison with the performance of a pretested group
Test-Retest Reliability
Using the same test on two occasions to measure consistency.
Split-Half Reliability
Dividing the test into two parts, testing each part on the same students but on different days, and comparing scores, or testing odd and even numbers on different students to compare results.
Construct Validity
The ability of a measurement tool (survey, test, etc.) to measure the concept being studied.
Predictive Validity
The success with which a test predicts the behavior it is designed to predict; assessed by computing correlation between test scores and the criterion behavior
Flynn Effect
The finding that the average human IQ has increased over time, which was first discovered by researcher James Flynn in 1984, thus IQ tests must constantly be renormed so cohorts from different time periods can be compared.
Mental Age
The level of performance typical of children of a certain chronological age.
Chronological Age
How old the person actually is
Stanford-Binet Intelligence Scale.
This new test allowed children of different ages to be compared because the score was based on an intelligence quotient or IQ
IQ
(Mental age/chronological age)* 100
Normal Curve
The bell-shaped curve that describes the distribution of many physical and psychological attributes; most scores fall near the average and fewer scores lie near the extremes
Stereotype Threat
A self-confirming concern that contributes to members of a stereotyped group performing less well on a task.
Stereotype Lift
A performance boost for members of a non-stereotyped group when they compare themselves to a stereotyped group
Growth Mindset
You believe your intelligence and talents can be developed over time
Fixed Mindset
Means that you believe intelligence is fixed—so if you’re not good at something, you might believe you’ll never be good at it.
Valid
Accurately measures what it is designed to measure.
Reliable
When it yields consistent results; to establish reliability researchers establish different procedures.
Content Validity
The extent to which a test adequately represents all aspects of the subject matter it's designed to measure
Cross-Sectional Study
An observational research method that collects data from a diverse group (like different ages, backgrounds) at a single moment in time, acting as a "snapshot" to see how variables (like attitudes, development, or prevalence of traits) differ across these groups, revealing correlations without tracking individuals over time, making it quick and cost-effective for seeing age-related patterns.
Longitudinal Study
A research method where the same group of people (a cohort or sample) is observed and measured repeatedly over an extended period (months, years, or decades) to track changes in their behaviors, traits, or development, revealing patterns and potential causes over time.
Cohort
A group of people sharing a common characteristic, typically born or experiencing a significant event (like graduating, serving in a war, or facing a cultural shift) around the same time.